Title |
Publisher ▼ |
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Explorations of Science Fiction and Fantasy Films
This book gathers together many of the illuminating essays on science fiction and fantasy film penned by a major critic in the SF field. The pieces are roughly organized in the chronological order of when the movies and television programs being discussed first appeared, with essays providing more general overviews clustered near the beginning... [click here for more] |
Wildside Press |
$1.99
|
Over the years, in a variety of venues, Lawrence Watt-Evans has turned his sharp, analytical, and slightly crazed mind to everything from weaponized poetry to why the Enterprise doesn't have seatbelts, and everyone from Jane Austen to Buffy Summers. Collected for the first time are twenty-three of these essays, discussing icons of comic books, television, novels, movies, and much more!... [click here for more] |
Wildside Press |
$3.99
|
Never be lost for words again...with this book of lost words. Have you ever wanted to wield the silver tongue of Loki, or to hammer home your point like a Thundergod? Old Norse is the language of legends and the stuff of sagas, the inspiration for Tolkien and Marvel, for award-winning manga and epic videogames. It is the language of cleverly crafted kennings, blood-curdling curses,... [click here for more] |
Vikingverse |
$4.99
|
A brilliant investigation into the motivations and methods behind the actions of Hogwarts's renowned Headmaster! Albus Percival Wulfric Brian Dumbledore, Headmaster of Hogwarts, is one of the most recognizable and mysterious figures in the Harry Potter series. As an unscrupulous beetle-like journalist once said, he's "a biographer's dream." Is he omniscient or limited? Is he benevolent or malevolent?... [click here for more] |
Topix Media Lab |
$16.99
|
MuggleNet's Complete Guide to the Fantastic Creatures of the Wizarding World
All scales, fins and feathers considered, there’s so much to explore when it comes to the endlessly exciting and dramatically diverse inhabitants of the wizarding world! From Acromantulas to Thestrals, this beautiful book details every monster, beast or creature that has ever appeared in any official Harry... [click here for more] |
Topix Media Lab |
$9.99
|
MuggleNet’s Ultimate Guide To Who’s Who In The Wizarding World
This compendium showcases EVERY character ever mentioned in the Harry Potter books, films and play: the good, the bad and the misunderstood. With more than 700 entries, this book is packed from cover to cover! J.K. Rowling’s collection of mystical multitudes is what makes the wizarding world so enchanting. To dive... [click here for more] |
Topix Media Lab |
$9.99
|
The Unofficial Harry Potter Spell Book is a beautiful, elegantly designed reference that details all of the known spells cast in the Harry Potter films, books, video games, and card games, as well as, official Harry Potter spinoffs, such as Fantastic Beasts and Where to Find Them.
Each spell is given its own entry including spell name, pronunciation details, a description of the spell effects, spell... [click here for more] |
Topix Media Lab |
$14.99 $9.99
|
He imagined realms of wizards, orcs and hobbits and elevated fantasy from pulp to respected literature.
J.R.R. Tolkien, the iconic author who captivated generations with his rich and complex mythology of Middle Earth, is the subject of his own tale in a special edition of Bluewater Productions’ latest biography comic title “Orbit.” ... [click here for more] |
TidalWave Productions |
$3.99
|
Welcome to the Swords of Kos Fantasy Campaign Setting, a swords-and-sorcery milieu based on a Dark Ages fantasy version of the Mediterranean and the lands surrounding it! It is set a century after a Great Cataclysm destroyed the old world, plunged it into chaos, and reawakened magic and all form of ancient races and monsters. Now, the agents of Gods and Titans struggle against each other on... [click here for more] |
Skirmisher Publishing |
$34.95
|
Exclusive interviews and career overviews of key comics creators taken from the pages of the Judge Dredd Megazine.
In this first collection Pat Mills, Carlos Ezquerra, Ron Smith and Mick McMahon discuss their work in comics, 2000 AD and many other titles in great detail.
This digital edition includes the ePub and Mobi (Kindle) versions of the book.
Note: Due to territory restrictions... [click here for more] |
Rebellion |
$2.99
|
Exclusive interviews and career overviews of key comics creators taken from the pages of the Judge Dredd Megazine.
In this second collection Alex Garland, Jim McCarthy, Jock, Greg STaples, Chris Weston, Will Simpson, Karl Urban and Arthur Wyatt discuss their work in comics, 2000 AD and many other titles in great detail.
This digital edition includes the ePub and Mobi (Kindle) versions of the... [click here for more] |
Rebellion |
$2.99
|
Exclusive interviews and career overviews of key comics creators taken from the pages of the Judge Dredd Megazine.
In this third collection Dave Gibbons, Simon Fraser, Kevin O'Neill, Jesus Redondo, David Roach, John Hicklenton, John Cooper and Dave Taylor discuss their work in comics, 2000 AD and many other titles in great detail.
This digital edition includes the ePub and Mobi (Kindle) versions... [click here for more] |
Rebellion |
$2.99
|
Exclusive interviews and career overviews of key comics creators taken from the pages of the Judge Dredd Megazine.
In this fourth collection Alan Moore, Brett Ewins, Liam McCormick-Sharp, John Higgins, Colin Wilson, Dylan Teague and Peter Doherty discuss their work in comics, 2000 AD and many other titles in great detail.
This digital edition includes the ePub and Mobi (Kindle) versions of the... [click here for more] |
Rebellion |
$2.99
|
Exclusive interviews and career overviews of key comics creators taken from the pages of the Judge Dredd Megazine.
In this fifth collection Frazer Irving, Dom Reardon, Simon Davis, Gordon Rennie, TC Eglington, Simon Spurrier, Richard Elson and Neil Googe discuss their work in comics, 2000 AD and many other titles in great detail.
This digital edition includes the ePub and Mobi (Kindle) versions... [click here for more] |
Rebellion |
$2.99
|
This special bundle product contains the following titles. 2000 AD: The Creator Interviews #1 Regular price: $2.99 Bundle price: $1.99 Format: Multiple File Formats Exclusive interviews and career overviews of key comics creators taken from the pages of the Judge Dredd Megazine.
In this first collection Pat Mills, Carlos Ezquerra, Ron Smith and Mick McMahon discuss... [click here for more] |
Rebellion |
$14.95 $9.95
|
An in-depth examination of the ways in which the comic strip Judge Dredd, published in 2000 AD, has predicted the changing face of policing in Britain over the last 45 years.
He is the law - and you better believe it!
Judge, jury and executioner, Judge Dredd is the brutal comic book cop policing the chaotic future urban jungle of Mega-City One, created by John Wagner and Carlos Ezquerra... [click here for more] |
Rebellion |
$6.99
|
From within King's Reach Tower on the banks of the Thames, John Sanders masterminded the output of Britain's biggest comics publisher over twenty-five years.
Overseeing the launch of hugely popular titles like Tammy, Battle and the revolutionary 2000 AD, Sanders fought corporate battles to expand the UKs' comics output, faced down the government and the media in censorship... [click here for more] |
Rebellion |
$6.99
|
Colour outside the dimensions if you dare!
The Acolyte Activity book contains every image from the “Rock-a-Bye Cthulhu” nursery rhyme book in black and white, PLUS activites designed with esoteric matematical formulas derived form the spheres beyond.
This digital edition includes the PDF version of the book.
... [click here for more] |
Petersen Games |
$5.99 $4.99
|
Horror guaranteed to shock you dead or your life refunded!
The cult classic monster magazine is back. All of the horror, all of the madness, all of the monsters, all together in one complete collection for the first time ever! Delve back in to the nostalgia of the golden age of horror in a time before the internet if you wanted the latest scoop on your favorite monsters and how they were created... [click here for more] |
Perfect Commando Productions |
$50.99 $15.99
|
"Is Pugmire a joke? No. Because it can be so much more."
- Eddy Webb
Since the release of Pugmire, creator Eddy Webb has gotten a lot of questions. Is Pugmire a “funny” game? Can I play my favorite dog? What products inspired the game? How can I make my Pugmire game as authentic as possible?
Collecting a variety of internal documents, email exchanges, blog posts,... [click here for more] |
Onyx Path Publishing |
$3.99
|
Food is Life
We are what we eat. As mages throughout history have realized, the foods that sustain our bodies sustain enlightenment as well. Such foods become extensions of the people and cultures that create them. Now Brother Oliver Lyon, Knight Templar and a humble baker’s son, travels around the world hunting the Fallen and gathering fine recipes along the way.
Enchanting... [click here for more] |
Onyx Path Publishing |
$4.99
|
This is Free Trader Beowulf, calling anyone … Mayday, Mayday. A box emblazoned with those words went on sale for the first time on July 22, 1977, at the Origins III Game Fair, heralding the advent of the Traveller roleplaying game from GDW. It wasn’t the first science-fiction roleplaying game, but through its innovative design and through the development of its evocative universe... [click here for more] |
Mongoose |
$30.00
|
This collection of new essays focuses on The CW network's hit television series Arrow--based on DC Comic's Green Arrow--and its spin-offs The Flash, DC's Legends of Tomorrow and Supergirl.
Comic book adaptations have been big business for film studios since Superman (1978) and in recent years have dominated at the box office--five of the 11 highest grossing films of 2016 were adapted from comics.... [click here for more] |
McFarland |
$7.99
|
From Buffy the Vampire Slayer to the Marvel Cinematic Universe, Joss Whedon's work presents various representations of home spaces that give depth to his stories and storytelling. Through the spaceship in Firefly, a farmhouse in Avengers: Age of Ultron or Whedon's own house in Much Ado About Nothing, his work collectively offers audiences the opportunity to question the ways we relate to and inhabit... [click here for more] |
McFarland |
$18.99
|
Essays on Radical Transformations of Original Works
Some film and novel revisions go so far beyond adaptation that they demand a new designation. This critical collection explores movies, plays, essays, comics and video games that supersede adaptation to radically transform their original sources.
Fifteen essays investigate a variety of texts that rework everything from literary... [click here for more] |
McFarland |
$24.99
|
A significant expansion of the critically acclaimed first edition, Classics Illustrated: A Cultural History, 2d ed., carries the story of the Kanter family's series of comics-style adaptations of literary masterpieces from 1941 into the 21st century.
This book features additional material on the 70-year history of Classics Illustrated and the careers and contributions of such artists as Alex A.... [click here for more] |
McFarland |
$12.99
|
These essays from various critical disciplines examine how comic books and graphic narratives move between various media, while merging youth and adult cultures and popular and high art.
The articles feature international perspectives on comics and graphic novels published in the U.S., Canada, Great Britain, Portugal, Germany, Turkey, India, and Japan. Topics range from film adaptation, to journalism... [click here for more] |
McFarland |
$19.99
|
" The word ""control"" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focuses on questions of control and ways to improve play to make the gamer feel more connected to the virtual world.
The sixteen essays in this collection offer critical examinations of the issue of control in video... [click here for more] |
McFarland |
$15.99
|
A Critical Analysis of The Prisoner, Twin Peaks, The X-Files, Buffy the Vampire Slayer, Lost, Heroes, Doctor Who and Star Trek
From The Prisoner in the 1960s to the more recent Heroes and Lost, a group of television series with strong elements of fantasy have achieved cult status. Focusing on eight such series, this work analyzes their respective innovations and influences.
Assessing the strategies... [click here for more] |
McFarland |
$17.99
|
A common misconception is that professors who use popular culture and fantasy in the classroom have abandoned the classics, yet in a variety of contexts--high school, college freshman composition, senior seminars, literature, computer science, philosophy and politics--fantasy materials can expand and enrich an established curriculum.
The new essays in this book combine analyses of popular television... [click here for more] |
McFarland |
$12.99
|
The Politics, Literary Influences and Cultural History of Kenneth Johnson's V
When Kenneth Johnson's science fiction miniseries V premiered in 1983, it netted more than 40 percent of the television viewing audience and went on to spawn a sequel, a weekly series, novelizations, comic books and a remake. Yet the 2009 V reboot was cancelled in its second season, despite a robust premiere.... [click here for more] |
McFarland |
$9.99
|
The 14 essays in Game on, Hollywood! take on several points of game and film intersection.
They look at storylines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game), but it is even more about narrative. The essays draw attention to the ways and possibilities of telling a story. They consider differences and similarities... [click here for more] |
McFarland |
$15.99
|
In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes.
The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually. ... [click here for more] |
McFarland |
$12.99
|
Art, Evil and Intertextuality in the Stephen King Novels
Stephen King is no stranger to the realm of literary criticism, but his most fantastic, far-reaching work has aroused little academic scrutiny. This study of King's epic Dark Tower series encompasses the career of one of the world's best-selling authors and frames him as more than a "horror writer."
Four categories... [click here for more] |
McFarland |
$14.99
|
Big Business Critiqued in the Films and Television Programs
Screenwriter, director, producer and comic book author Joss Whedon is best known for his television series and films featuring villainous vampires, angry gods and even bloggers who wish to rule the world. Within these works is a prevalent yet commonly overlooked theme—the corporate antagonist.
This book examines the effects of this... [click here for more] |
McFarland |
$9.99
|
Essays on The Punisher in Print and on Screen
Since the Punisher's first appearance in the pages of Spider-Man #129, the character has become one of the most popular and controversial figures in Marvel's vast universe.
The Punisher represents one of the most recognizable types of anti-heroes. His iconic skull insignia stands for a unique type of justice: protecting the innocent while violently eliminating... [click here for more] |
McFarland |
$39.95 $23.99
|
Marvel Studios’ approach to its Cinematic Universe—beginning with the release of Iron Man (2008)—has become the template for successful management of blockbuster film properties. Yet films featuring Marvel characters can be traced back to the 1940s, when the Captain America serial first appeared on the screen.
This collection of new essays is the first to explore the historical,... [click here for more] |
McFarland |
$18.99
|
From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame.
By examining the change in the maze from the... [click here for more] |
McFarland |
$13.99
|
Essays on the Power of Science Fiction and Fantasy Literature, Films and Games
Contemporary myths, particularly science fiction and fantasy texts, can provide commentary on who we are as a culture, what we have created, and where we are going. These nine essays from a variety of disciplines expand upon the writings of Joseph Campbell and the hero's journey.
Modern examples of myths... [click here for more] |
McFarland |
$17.99
|
Essays on the Novels, Children's Stories, Online Writings, Comics and Other Works
Neil Gaiman has emerged as one of the most influential literary figures of the 21st century. To borrow a phrase from his viral 2012 University of the Arts commencement speech, Gaiman "makes good art," from his graphic novels to his social media collaborations, award-winning fantasy fiction... [click here for more] |
McFarland |
$15.99
|
Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts.
The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "visual... [click here for more] |
McFarland |
$17.99
|
What comes to mind when you think about superheroes?
Strength, bravery, and heroism are common answers.
However, superheroes do not only have physical strength, but they also have mental strengths and skills. Superheroes tend to have intelligence and detection skills which allow them to develop other skills.
In this analysis of superhero literacy aimed at students, the connection between superhero... [click here for more] |
McFarland |
$45.00 $27.99
|
Few scholars nursed on the literary canon would dispute that knowledge of Western literature benefits readers and writers of the superhero genre. This analysis of superhero comics as Romance literature shows that the reverse is true--knowledge of the superhero romance has something to teach critics of traditional literature.
Establishing the comic genre as a cousin to Arthurian myth, Spenser, and... [click here for more] |
McFarland |
$19.99
|
A Complete Guide to Buffy the Vampire Slayer and Angel in Print, Film, Television, Comics, Games and Other Media, 1992-2010
This bibliographic guide covers the "Buffyverse"--the fictional worlds of the acclaimed television series Buffy the Vampire Slayer (1997-2003) and its spinoff Angel (1999-2004), as well as the original Buffy feature film of 1992. It is the largest... [click here for more] |
McFarland |
$18.99
|
The immensely popular Grand Theft Auto game series has inspired a range of reactions among players and commentators, and a hot debate in the popular media. These essays from diverse theoretical perspectives expand the discussion by focusing scholarly analysis on the games, particularly Grand Theft Auto III (GTA3), Grand Theft Auto: Vice City (GTA:VC), and Grand Theft Auto: San Andreas (GTA:SA).
Part... [click here for more] |
McFarland |
$9.99
|
Superheroes have been an integral part of popular society for decades and have given rise to a collective mythology familiar in popular culture worldwide.
Though scholars and fans have recognized and commented on this mythology, its structure has gone largely unexplored. This book provides a model and lexicon for identifying the superhero mythos.
The author examines the myth in several narratives--including... [click here for more] |
McFarland |
$18.99
|
Mention Shaft and most people think of Gordon Parks' seminal 1971 film starring Richard Roundtree in a leather coat, walking the streets of Manhattan to Isaac Hayes' iconic theme music. But the black private dick who inspired the blaxploitation film genre actually made his debut on the printed page as the creation of a white novelist.
Ernest Tidyman was a seasoned journalist down on his luck when... [click here for more] |
McFarland |
$15.99
|
Toys--those celebrated childhood cohorts and lead actors in children's imaginative play--have a fantastic history of heroism in fiction. From teddy bears that guard sleeping babies to plastic soldiers and cowboys who lay siege to wooden block castles, toys are often the heroes of the stories children inspire authors to tell.
In this collection of new essays, scholars from a range of disciplines... [click here for more] |
McFarland |
$15.99
|
Since its official release in 2011, Minecraft has sold over 48 million copies across all gaming platforms.
The premise of Minecraft is simple: destroy, collect, build and interact in a world made entirely of colored cubes. Unlike Lego blocks or other construction toys, Minecraft's digital play space allows for virtually limitless creation without the cost and limitations of physical building materials.... [click here for more] |
McFarland |
$9.99
|
Resident Evil is a multidimensional as well as multimedia universe: various books, graphic novels, games and movies (the fifth one came out in 2012) all contribute to this enormous universe.
The essays written for this volume will focus on this particular zombie manifestation and its significance in popular culture. The essayists come from very different fields, so it was possible to cover a wide... [click here for more] |
McFarland |
$15.99
|