Kobolds Work a Little Magic
The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic!
What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to work,... [click here for more]
Kenneth Hite guided readers through H.P. Lovecraft’s horror plots and themes in his earlier book Tour de Lovecraft: The Tales. Now, expanding on his “Lost in Lovecraft” column in Weird Tales magazine, he conducts a second tour of Lovecraft’s settings: from Arkham to Antarctica, and from New York City to Hyperspace. Tour de Lovecraft: The Destinations drives... [click here for more]
A wide-ranging and friendly journey through H.P. Lovecraft’s tales of cosmic terror and wonder, Tour de Lovecraft: The Tales provides the ideal companion to the work of the twentieth century’s greatest American horrorist.
Kenneth Hite turns his game designer’s eye on the structures and connections of Lovecraft’s stories, revealing the threads and themes running between them. Hite... [click here for more]