Title |
Publisher |
Price |
The Normal Tarot, in all its glory.
For help reading this deck, consider buying the companion book, How to Normal Tarot.
This is the second printing of the deck, and unlike the original printing does not come with silvered edges or a deck box. The simple reason being that this printer doesn't make deck boxes large enough for this behemoth of a tarot deck.
- The full 99 card deck,... [click here for more] |
Seven Thirteen Books |
$46.53
|
More than 300 random tables designed to help you build a new world from scratch or take your existing RPG campaign to new levels of creativity and excitement Most Game Masters are familiar with random roll tables and the benefits and fun they provide. Most roll tables, however, help GMs determine specific things, but with a minimum of contextual information, such as size (Small, Medium, Large,... [click here for more] |
Topix Media Lab |
$24.99 $14.99
|
 The Normal Tarot, in all its golden glory.
Follow the Caretaker, the author of Normal Horoscopes and Furiously Prognosticating, and divine the future with their totally unique tarot deck. Follow along on their Tumblr for more esoteric advice, research, tools, and general fuckery.
This deck is illustrated by Samantha Dow, and is unique from the original deck and the silver deck.
The Normal Tarot:... [click here for more] |
Seven Thirteen Books |
$46.53
|
The Normal Tarot, in all its silver glory, and updated, darker edition of the original deck.
Follow the Caretaker, the author of Normal Horoscopes and Furiously Prognosticating, and divine the future with their totally unique tarot deck. Follow along on their Tumblr for more esoteric advice, research, tools, and general fuckery.
This deck is illustrated by Amy Smith, and is unique completely from... [click here for more] |
Seven Thirteen Books |
$46.53
|
When designing a fantasy setting, the biology of our home world can provide a wonderfully rich resource for generating a new world and the creatures inhabiting it. But a world creator should not forget the fantasy aspect, or feel restricted to using Earth’s biosphere as an unyielding template, and otherwise excellent resources often suffer from just this flaw and apply real-world ecology to fantasy... [click here for more] |
Skirmisher Publishing |
$2.99
|
 Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since.
This new look at the hobby searches for the historical origins of role-playing games deep in the imaginative worlds of Western culture. It looks at the earliest fantasy stories from the nineteenth and twentieth centuries, at the fans--both readers and writers--who... [click here for more] |
McFarland |
$45.00 $20.99
|
Game Masters and players alike are familiar with dragons and the threat they present in the world’s most popular tabletop roleplaying game. They’ve become so well-known, however, that some might say the magic has worn off them a bit. Even with the benefit of high-profile gaming supplements, they've become generic monsters, making the dragons in “Dungeons & Dragons” a shadow of their former... [click here for more] |
Topix Media Lab |
$14.99
|
The Ultimate Resource for Gamers, Game Masters, and Designers
The first edition of the COMPLETE KOBOLD GUIDE TO GAME DESIGN laid out concepts, techniques and advice for designing roleplaying games and enhancing adventures. This second edition brings together essays from the original volume by Wolfgang Baur, Monte Cook, Keith Baker, Ed Greenwood, and others, many updated to reflect... [click here for more] |
Kobold Press |
$14.99
|
 The revolution in tabletop gaming revealed and reviewed, in this entertaining and informative look at over 40 years of award-winning games.
The annual Spiel des Jahres (Game of the Year) Awards are like the Oscars of the tabletop. Acclaimed British author and games expert James Wallis investigates the winners and losers of each year’s contest to track the incredible explosion in... [click here for more] |
Aconyte Books |
$19.95
|
Decades of GMing Experience at Your Fingertips!
“Kobold Press builds on its excellent track record with another great release—new and provocative.” —Mike Mearls
Whether it’s advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your GMing skills and create... [click here for more] |
Kobold Press |
$12.99
|
 What does MEGA mean?
50x30 search grids in a 7-point font.
Number Search Mazes are grids of numbers traversed by moving from one cell to the next according to a set of rules based on the relationships of the numbers. For the puzzles in this book, the goal is to draw a solution path between two highlighted cells following these three rules:
Rule One: From any given cell,... [click here for more] |
Eposic |
Pay What You Want
|
Inside this 150-page tome you will learn how to:
Sculpt a continent
Design a nation
Plan a city or village
Create a Pantheon
And build your owm fantasy world!
Over its eighteen chapters, this book walks you through the steps needed to create a fantasy world for your roleplaying game, from the initial brainstorming to the niggling details. Included is advice on geology & climate, culture &... [click here for more] |
5 Minute Workday Publishing |
$4.00
|
"Is Pugmire a joke? No. Because it can be so much more."
- Eddy Webb
Since the release of Pugmire, creator Eddy Webb has gotten a lot of questions. Is Pugmire a “funny” game? Can I play my favorite dog? What products inspired the game? How can I make my Pugmire game as authentic as possible?
Collecting a variety of internal documents, email exchanges, blog posts,... [click here for more] |
Onyx Path Publishing |
$3.99
|
Written by a veteran game store owner, the Game Retailer Guide is a how-to industry manual that contains everything you need to know in order to start and run a successful game-selling business.
Topics the Game Retailer Guide covers include:
* Administration & Planning
* Building and Equipping the Store
* Competitive Analysis
* Products and Services
* Marketing & Advertising... [click here for more] |
Skirmisher Publishing |
$9.99
|
The Viking tales of gods, giants and heroes come alive within the pages of the Illuminated Edda. Visit the majestic city of Asgard- home of the gods. Fight legendary dragons alongside Sigurd, renowned hero. Witness the creation of the world tree Yggdrasil along with the awesome worlds that hang upon its branches. Get entwined in Loki’s schemes as he saves the gods from disaster, and then witness... [click here for more] |
Pendelhaven |
$29.98
|
Pull up a chair and see how the world's top game designers roll.
You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the... [click here for more] |
Kobold Press |
$12.99
|
 In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes.
The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually. ... [click here for more] |
McFarland |
$12.99
|
 Have an eReader? Want to play a game against your friends? Then start your collection of Authorials the Collectable Ebook Game with Up, Up, White Balloon!
Children's books are deceptively powerful to an Authorial. Up, Up, White Balloon is no exception. It chronicles the life of a large, white balloon floating from a child's hands, into the sky, and back down into a happy home. It is simple, short,... [click here for more] |
AnSR Games |
$1.99
|
Before Wells wrote Little Wars, he created what some would consider to be a sort of companion book to it. Published in 1912, Floor Games instructs creative children of all ages on some very imaginative activities for rainy days... or even sunny ones.
This edition includes the photos from the original publication and faithfully retains the integrity of the antique font. ... [click here for more] |
5Realms Publishing |
Pay What You Want
|
What would happen if a fantasy world of dragons, elves, and fairies suddenly appeared in our real world?
Enter the world of Amethyst, a work of fiction dealing with real issues facing us here and now. The art has been created to realistically depict this setting.
This book is a visual history of the relationship of a single game designer and an artist and the fruits of their collaboration over... [click here for more] |
Dias Ex Machina Games |
$9.99
|
 Over 750 science fiction quiz questions in 7 different categories, each with its own multiple choice section. Challenge your friends to a geek-off to the death, or test your own sci-fi knowledge in a battle of wits against this awesome tome of useless geek trivia. ... [click here for more] |
SciFi Ideas |
$0.95
|
 The 14 essays in Game on, Hollywood! take on several points of game and film intersection.
They look at storylines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game), but it is even more about narrative. The essays draw attention to the ways and possibilities of telling a story. They consider differences and similarities... [click here for more] |
McFarland |
$15.99
|
In Family Games: The 100 Best, top game designers and publishers write about the most enjoyable, most cleverly designed titles of the last one hundred years. Their essays cover the spectrum from board games to card games, wargames to miniatures games to role-playing games, including old favorites and little known gems. These are the games that the designers themselves play, the ones that have... [click here for more] |
Green Ronin Publishing |
$9.95 $7.46
|
In Hobby Games: The 100 Best, the top designers, authors, and publishers in the hobby games field write about the most enjoyable and cleverly designed games of the last fifty years. Their essays cover the gamut of the hobby market, from roleplaying games to collectible card games, and miniatures games to wargames to board games, with titles both familiar and esoteric. These are the games that... [click here for more] |
Green Ronin Publishing |
$9.99
|
 Dream up any universe you can think of, then build it so your friends can experience it through live action role playing. Do you like Science Fiction? Westerns? Fantasy? Historical Intrigue, Modern Day Monsters? Victorian Steampunk? Film Noir Detective Stories? Some mix of all or none? Any genre can come to life with LARPS. Convert worlds you've made yourself, or turn your favorite existing worlds... [click here for more] |
Dreams of Deirdre Press |
$29.99 $14.99
|
 Do you love word puzzles?
Do you know lots of five-letter words?
In each of these 200 puzzles, you’re given clues as to the positions of letters in the mystery word. Decipher the clues and find them all! Here's a sample:
E is in position 1, 2, or 5. S is in position 1, 2, or 4. B is in position 1, 4, or 5.
Depending on your vocabulary,... [click here for more] |
Eposic |
$2.88
|
In 40 Years of Gen Con, gaming guru Robin D. Laws chronicles the story of every gamer's lifetime. It's a history that reaches out to four decades of gamers to form a vast collage of the Gen Con experience from every point of view - from the gamers playing in the halls, to the staffers behind the scenes, to the exhibitors on the sales floor.
40 Years of Gen Con is a treasure trove... [click here for more] |
Atlas Games |
$14.95
|
 What do you know about the spooky and creepy holiday celebrated in October every year in the United States of America? Here are but a few trivia questions that may interest you.
1. Out of what was the first Jack O’Lanterns made from?
2. What does Samhainophobia mean?
3. What kind of immigrants brought Halloween to the United States of America?
4. ... [click here for more] |
Trivia Gamebook |
FREE
|
Pour vous faire une petite idée du système de CARTOMANCIE voici un petit scénario solo pour en apprendre les grandes lignes. Vous y trouverez :
- les atouts et leur signification
- les attitudes et le curseur de choix tactique
- les blessures.
Attention, ce solo ne contient pas les règles de création de personnages.
Par contre, celles-ci se trouvent dans nos flyers et démos.... [click here for more] |
Le Trip Fantastique |
FREE
|
 This reference book is for the Death Derby: A Post-apocalyptic Card Game.
The Death Derby Official History & Card Reference Guide includes the official history of Death Derby: A Post-apocalyptic Card Game from conception to the completion of Dangerous Ground 2, a complete list of all cards in the game up to Dangerous Ground 2, the first four Theme Deck card lists, general information... [click here for more] |
Ephiroll Productions |
$4.99 $0.50
|
![Historic Reprints [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/2132/461221-thumb140.jpg)
This very special 80% off bundle contains 22 titles, including two works on gaming by H.G. Wells; a reminiscence on a months-long wargame by Robert Louis Stevenson; our "Stories from the Northern Myths," "Guns and Super-Guns," and "Ironclads"; Andrew Lang’s “The Story of the Golden Fleece” and eight other short stories; four copies of a World War I comic; a... [click here for more] |
Skirmisher Publishing |
$44.79 $8.99
|
 THE GREAT WAY TAROT by Mel Wayne offers a spiritual gateway to understanding yourself. Once you understand your Self, you may understand the universe and begin to comprehend the mysteries of time and space. The deck of eighty-one divination cards reveals insights into your past, your present, and your future; therefore, the The Great Way Tarot cards have a divine purpose in the universal order... [click here for more] |
Freedom Within Foundation |
$1.99
|
 Since its official release in 2011, Minecraft has sold over 48 million copies across all gaming platforms.
The premise of Minecraft is simple: destroy, collect, build and interact in a world made entirely of colored cubes. Unlike Lego blocks or other construction toys, Minecraft's digital play space allows for virtually limitless creation without the cost and limitations of physical building materials.... [click here for more] |
McFarland |
$9.99
|
 Love the card game Spades? This book is for you. Inside you'll find the rules for a dozen trick-capturing card games, some fairly similar to Spades, but all with creative differences. Change the bids of other players in the game of Voodoo, avoid taking certain cards in the games of Virus and Bad Eggs, play cards face-down in the games of Downers... [click here for more] |
Eposic |
$7.99 $2.99
|
 Celebrating the role that board games hold in our lives, celebrities, industry professionals and lifelong gamers share the remarkable and personal stories of their profound love for gaming.
People want to feel good about their passions, their hobbies included. People want to talk about them, and to listen to others who share their enthusiasm. This book celebrates that sense of affinity... [click here for more] |
Aconyte Books |
$14.95
|
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RLS777 |
$1.00
|
 Gaming History Meets Bathroom Reader Did you ever wonder: ♞ What makes Clue the best movie based on a game franchise? ♝ What does the doubling cube in backgammon do? ♜ How trains are even supposed to operate in Ticket to Ride: Antarctica? ♛ How the designer of the board game Pandemic feels now that he's living through an actual global pandemic? ♚ Whatever happened to the... [click here for more] |
John-Michael Gariepy |
$4.99
|
 Essays on Virtual Identity, Work and Play
This collection of new essays explores issues of identity, work and play in the virtual world of Second Life (SL). Fourteen women discuss their experiences. Topics include teaching in Second Life, becoming an SL journalist, and using SL as a means to bring human rights to health care; exploring issues of identity and gender such as performing the role of digital... [click here for more] |
McFarland |
$13.99
|
Writers Blocks is a fast paced, domino based role-playing game where every player takes turns as either the person telling the story or being the focus character of a scene. With this book and a set of Double Twelve dominoes any small group of friends can have a limitless number of one shot role-playing games without being bogged down in hours of character creation, the effort of organizing... [click here for more] |
Most Improbable Publications |
$2.99
|