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The Worldbuilder's Guide to Kaiju

The Worldbuilder's Guide to Kaiju


Are you lacking big, stompy monsters? Have you been to see the new Godzilla movie and want to find out where to start with including such things in your stories? Look no further, because this mini-guide is here to help. Thirteen pages to give you an idea about what kaiju are, how they're used in the movies and which movies are the best ones to watch for ideas. This is a Pay What You Want title,...   [click here for more]
Games 4 Geeks  $0.95

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The Art of Aubrey Beardsley

The Art of Aubrey Beardsley


Aubrey Beardsley was one of the most influential artists that ever lived yet his remarkable career was very short lived as he died at the age of 25. His output was incredible and even more amazing was that his professional career lasted less than five years. Influencing other masters such as Paul Kell, Evard Munch, and even Picasso, Beardsley was at the forefront of the new art movement of Art Nouvea...   [click here for more]
Caliber Comics  $0.99

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The Henri Bergson Megapack: 5 Classic Non-Fiction Works in English Translation

The Henri Bergson Megapack: 5 Classic Non-Fiction Works in English Translation


Henri-Louis Bergson (1859—1941) was a major French philosopher, influential especially in the first half of the 20th century. Bergson convinced many thinkers that immediate experience and intuition are more significant than rationalism and science for understanding reality. He was awarded the 1927 Nobel Prize in Literature "in recognition of his rich and vitalizing ideas and the brilliant...   [click here for more]
Wildside Press  $0.99

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The True Story of the Obelisk

The True Story of the Obelisk


Ancient Egyptian obelisks that once lay along the banks of the Nile are now on display in cities like New York, London, Paris, and Rome, and this publication describes how that came to be the case. “The True Story of the Obelisk” delves into the engineering techniques that were used to transport these massive “Cleopatra’s needles” and describes the weeks, months, and even years required...   [click here for more]
Skirmisher Publishing  $1.99

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Charms, Spells, and Curses

Charms, Spells, and Curses


This book is a how-to-do-it of black and white magic, and a how-it-is-done record, showing the magic at work of other times, peoples, places. Within these pages, you'll find special sections on methods of healing, matters of love, the divining arts, how to deal with demons, how to alter the form, how to gain wealth and importance, how to use talismans and how to use magic to create mischief. Here are...   [click here for more]
Wildside Press  $2.99

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The C.A.M.P. Cookbook

The C.A.M.P. Cookbook


That Man from C.A.M.P., Jackie Holmes, says: "And away we go! Back to that little room. No, not that one--the one just on the other side of that place they call the dining area. The kitchen, of course. Now, I'm sure you know your way around the other rooms, especially the one with the queen-sized you-know-what, but as I'm prone to mention from time to time, one of the ways to a man's heart is through...   [click here for more]
Wildside Press  $2.99

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The C.A.M.P. Guide to Sex and the Single Gay

The C.A.M.P. Guide to Sex and the Single Gay


Jackie Holmes, That Man from C.A.M.P., lays it on the line (with the help of chronicler Victor J. Banis)...to provide those seeking male gay partners and relationships with some basic advice on human psychology, sexuality, and social interaction. Jackie teaches the art of cruising while his dear friends swish through the nearby pages. Under the C.A.M.P. agent's ever-scrutinizing eyes, the belles and...   [click here for more]
Wildside Press  $2.99

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Clark Ashton Smith: A Critical Guide to the Man and His Work, Second Edition

Clark Ashton Smith: A Critical Guide to the Man and His Work, Second Edition


Clark Ashton Smith (1893-1961) was a major writer of fantasy and science fiction during the first half of the twentieth century. Together with H. P. Lovecraft and Robert E. Howard, Smith was one of the "Three Musketeers" of legendary Weird Tales magazine, and contributed some of the most distinctive (and controversial) fantastic fiction to ever appear in Hugo Gernsback's Wonder Stories. His...   [click here for more]
Wildside Press  $4.99

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Spine Intact, Some Creases

Spine Intact, Some Creases


A legendary name from the Golden Age of Paperbacks, VICTOR J. BANIS spins a witty and exuberant tale of A Thousand and One Knights, flitting blithely from tale to tail, in one era and out the other. Part autobiography, part a history of the Gay Revolution, part writing manual, part juicy gossip, with a few tasty recipes thrown in for good measure, Spine Intact, Some Creases is a summing up -- alternately...   [click here for more]
Wildside Press  $4.99

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Arrow and Superhero Television: Essays on Themes and Characters of the Series

Arrow and Superhero Television: Essays on Themes and Characters of the Series


This collection of new essays focuses on The CW network's hit television series Arrow--based on DC Comic's Green Arrow--and its spin-offs The Flash, DC's Legends of Tomorrow and Supergirl. Comic book adaptations have been big business for film studios since Superman (1978) and in recent years have dominated at the box office--five of the 11 highest grossing films of 2016 were adapted from comics....   [click here for more]
McFarland  $7.99

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Game Retailer Guide

Game Retailer Guide


Written by a veteran game store owner, the Game Retailer Guide is a how-to industry manual that contains everything you need to know in order to start and run a successful game-selling business. Topics the Game Retailer Guide covers include:  * Administration & Planning * Building and Equipping the Store * Competitive Analysis * Products and Services * Marketing & Advertising...   [click here for more]
Skirmisher Publishing  $9.99

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Horror Video Games: Essays on the Fusion of Fear and Play

Horror Video Games: Essays on the Fusion of Fear and Play


In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually. ...   [click here for more]
McFarland  $12.99

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Women and Second Life

Women and Second Life


Essays on Virtual Identity, Work and Play This collection of new essays explores issues of identity, work and play in the virtual world of Second Life (SL). Fourteen women discuss their experiences. Topics include teaching in Second Life, becoming an SL journalist, and using SL as a means to bring human rights to health care; exploring issues of identity and gender such as performing the role of digital...   [click here for more]
McFarland  $13.99

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How Zombies Conquered Popular Culture

How Zombies Conquered Popular Culture


The Multifarious Walking Dead in the 21st Century Since the early 2000s, popular culture has experienced a "Zombie Renaissance," beginning in film and expanding into books, television, video games, theatre productions, phone apps, collectibles and toys. Zombies have become allegorical figures embodying cultural anxieties, but they also serve as models for concepts in economics, political...   [click here for more]
McFarland  $14.99

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KOBOLD Guide to Magic

KOBOLD Guide to Magic


Kobolds Work a Little Magic The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic! What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to work,...   [click here for more]
Kobold Press  $14.99

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KOBOLD Guide to Worldbuilding

KOBOLD Guide to Worldbuilding


The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now,...   [click here for more]
Kobold Press  $14.99

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KOBOLD Guide to Worldbuilding, Volume 2

KOBOLD Guide to Worldbuilding, Volume 2


Learn to Build Worlds with Titans of Fantasy and Tabletop! The Kobold Guide to Worldbuilding, Volume 2, features 15 stars of tabletop roleplaying games and fantasy fiction, including Gail Simone, Keith Baker, Veronica Roth, Ken Liu, Kate Elliott, Mike Shea, Tobias S. Buckell, Shanna Germain, Gabe Hicks, the Dungeon Dudes (Monty Martin & Kelly McLaughlin), Jeff Grubb, and more. Middle-Earth,...   [click here for more]
Kobold Press  $14.99

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Encyclopedia of Demons in World Religions and Cultures

Encyclopedia of Demons in World Religions and Cultures


This exhaustive volume catalogs nearly three thousand demons in the mythologies and lore of virtually every ancient society and most religions. From Aamon, the demon of life and reproduction with the head of a serpent and the body of a wolf in Christian demonology, to Zu, the half-man, half-bird personification of the southern wind and thunder clouds in Sumero-Akkadian mythology, entries offer descriptions...   [click here for more]
McFarland  $37.95 $17.99

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The Mythology of the Superhero

The Mythology of the Superhero


Superheroes have been an integral part of popular society for decades and have given rise to a collective mythology familiar in popular culture worldwide. Though scholars and fans have recognized and commented on this mythology, its structure has gone largely unexplored. This book provides a model and lexicon for identifying the superhero mythos. The author examines the myth in several narratives--including...   [click here for more]
McFarland  $18.99

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Comics as a Nexus of Cultures: Essays on the Interplay of Media, Disciplines and International Perspectives

Comics as a Nexus of Cultures: Essays on the Interplay of Media, Disciplines and International Perspectives


These essays from various critical disciplines examine how comic books and graphic narratives move between various media, while merging youth and adult cultures and popular and high art. The articles feature international perspectives on comics and graphic novels published in the U.S., Canada, Great Britain, Portugal, Germany, Turkey, India, and Japan. Topics range from film adaptation, to journalism...   [click here for more]
McFarland  $19.99

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The Forrest J Ackerman Oeuvre

The Forrest J Ackerman Oeuvre


A Comprehensive Catalog of the Fiction, Nonfiction, Poetry, Screenplays, Film Appearances, Speeches and Other Works, with a Concise Biography Although he is most remembered for his vast collection of science fiction memorabilia; his influential magazine, Famous Monsters of Filmland; and his frequent sci-fi convention appearances, Forrest J Ackerman (1916-2008) also left a sizeable...   [click here for more]
McFarland  $19.99

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Bridges to Science Fiction and Fantasy: Outstanding Essays from the J. Lloyd Eaton Conferences

Bridges to Science Fiction and Fantasy: Outstanding Essays from the J. Lloyd Eaton Conferences


The J. Lloyd Eaton Conferences on Science Fiction and Fantasy Literature--long held at the University of California, Riverside--have been a major influence in the study of science fiction and fantasy for thirty years. The conferences have attracted leading scholars whose papers are published in Eaton volumes found in university libraries throughout the world. This collection brings together 22 of...   [click here for more]
McFarland  $26.99

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Edgar Rice Burroughs 100 Year Art Chronology

Edgar Rice Burroughs 100 Year Art Chronology


The Edgar Rice Burroughs 100 Year Art Chronology  This massive set contains over 1,200 pages of material, spread over four volumes and includes 5000+ illustrations and 140,000 words. Its massive in scope and scale. Michael Tierney, gives the narrative history of Burroughs' work and the often legendary artists who visualized it, featuring untold stories, art that hasn't been seen...   [click here for more]
Troll Lord Games  $115.49

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