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Featured Product | KOBOLD Guide to Worldbuilding by Kobold Press Winner of Two Gold ENnie Awards!
Top designers show you how to build unforgettable worlds! Learn how to design a pantheon, create a setting of rich conflicts, and so much more. Take that leap—and create dazzling worlds of your own!
By Keith Baker, Wolfgang Baur, Monte Cook, Jeff Grubb, Chris Pramas, and other pros! |
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Newest Titles in This Section
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Title |
Publisher |
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Learn to Build Worlds with Titans of Fantasy and Tabletop!
The Kobold Guide to Worldbuilding, Volume 2, features 15 stars of tabletop roleplaying games and fantasy fiction, including Gail Simone, Keith Baker, Veronica Roth, Ken Liu, Kate Elliott, Mike Shea, Tobias S. Buckell, Shanna Germain, Gabe Hicks, the Dungeon Dudes (Monty Martin & Kelly McLaughlin), Jeff Grubb, and more.
Middle-Earth,... [click here for more] |
Kobold Press |
$14.99
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The Essential Elements for Building a World
Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again.
Now,... [click here for more] |
Kobold Press |
$14.99
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UPDATED EDITION: Now with bookmarks
Discover the Magic of Solo RPG Journaling
Unleash your creativity and immerse yourself in a world of adventure with Solo RPG Journaling: The Art of Being Your Own Storyteller. This comprehensive guide is designed for beginners, offering everything you need to begin your own solo RPG journeys.
What You'll... [click here for more] |
Basunat |
$3.95
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Kobolds Work a Little Magic
The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic!
What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to work,... [click here for more] |
Kobold Press |
$14.99
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Clark Ashton Smith (1893-1961) was a major writer of fantasy and science fiction during the first half of the twentieth century. Together with H. P. Lovecraft and Robert E. Howard, Smith was one of the "Three Musketeers" of legendary Weird Tales magazine, and contributed some of the most distinctive (and controversial) fantastic fiction to ever appear in Hugo Gernsback's Wonder Stories.
His... [click here for more] |
Wildside Press |
$4.99
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In these essays, Peter M. Ball-Aurealis award-winning author and founder of Brian Jar Press-explores the seemingly unintuitive lessons he's learned over twenty years of writing, educating other writers, and running writing conferences attended by hundreds of authors at every level of experience.
Drawn from some of his most popular blog posts, author presentations, and articles, You Don't Want... [click here for more] |
Brain Jar Press |
$4.99
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Ancient Egyptian obelisks that once lay along the banks of the Nile are now on display in cities like New York, London, Paris, and Rome, and this publication describes how that came to be the case.
“The True Story of the Obelisk” delves into the engineering techniques that were used to transport these massive “Cleopatra’s needles” and describes the weeks, months, and even years required... [click here for more] |
Skirmisher Publishing |
$1.99
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Written by a veteran game store owner, the Game Retailer Guide is a how-to industry manual that contains everything you need to know in order to start and run a successful game-selling business.
Topics the Game Retailer Guide covers include:
* Administration & Planning
* Building and Equipping the Store
* Competitive Analysis
* Products and Services
* Marketing & Advertising... [click here for more] |
Skirmisher Publishing |
$9.99
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This exhaustive volume catalogs nearly three thousand demons in the mythologies and lore of virtually every ancient society and most religions.
From Aamon, the demon of life and reproduction with the head of a serpent and the body of a wolf in Christian demonology, to Zu, the half-man, half-bird personification of the southern wind and thunder clouds in Sumero-Akkadian mythology, entries offer descriptions... [click here for more] |
McFarland |
$37.95 $17.99
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The Multifarious Walking Dead in the 21st Century
Since the early 2000s, popular culture has experienced a "Zombie Renaissance," beginning in film and expanding into books, television, video games, theatre productions, phone apps, collectibles and toys.
Zombies have become allegorical figures embodying cultural anxieties, but they also serve as models for concepts in economics, political... [click here for more] |
McFarland |
$14.99
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In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes.
The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually. ... [click here for more] |
McFarland |
$12.99
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Superheroes have been an integral part of popular society for decades and have given rise to a collective mythology familiar in popular culture worldwide.
Though scholars and fans have recognized and commented on this mythology, its structure has gone largely unexplored. This book provides a model and lexicon for identifying the superhero mythos.
The author examines the myth in several narratives--including... [click here for more] |
McFarland |
$18.99
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The J. Lloyd Eaton Conferences on Science Fiction and Fantasy Literature--long held at the University of California, Riverside--have been a major influence in the study of science fiction and fantasy for thirty years. The conferences have attracted leading scholars whose papers are published in Eaton volumes found in university libraries throughout the world.
This collection brings together 22 of... [click here for more] |
McFarland |
$26.99
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This book is a how-to-do-it of black and white magic, and a how-it-is-done record, showing the magic at work of other times, peoples, places. Within these pages, you'll find special sections on methods of healing, matters of love, the divining arts, how to deal with demons, how to alter the form, how to gain wealth and importance, how to use talismans and how to use magic to create mischief. Here are... [click here for more] |
Wildside Press |
$2.99
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Are you lacking big, stompy monsters?
Have you been to see the new Godzilla movie and want to find out where to start with including such things in your stories?
Look no further, because this mini-guide is here to help.
Thirteen pages to give you an idea about what kaiju are, how they're used in the movies and which movies are the best ones to watch for ideas.
This is a Pay What You Want title,... [click here for more] |
Games 4 Geeks |
$0.95
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A Comprehensive Catalog of the Fiction, Nonfiction, Poetry, Screenplays, Film Appearances, Speeches and Other Works, with a Concise Biography
Although he is most remembered for his vast collection of science fiction memorabilia; his influential magazine, Famous Monsters of Filmland; and his frequent sci-fi convention appearances, Forrest J Ackerman (1916-2008) also left a sizeable... [click here for more] |
McFarland |
$19.99
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Jackie Holmes, That Man from C.A.M.P., lays it on the line (with the help of chronicler Victor J. Banis)...to provide those seeking male gay partners and relationships with some basic advice on human psychology, sexuality, and social interaction. Jackie teaches the art of cruising while his dear friends swish through the nearby pages. Under the C.A.M.P. agent's ever-scrutinizing eyes, the belles and... [click here for more] |
Wildside Press |
$2.99
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This collection of new essays focuses on The CW network's hit television series Arrow--based on DC Comic's Green Arrow--and its spin-offs The Flash, DC's Legends of Tomorrow and Supergirl.
Comic book adaptations have been big business for film studios since Superman (1978) and in recent years have dominated at the box office--five of the 11 highest grossing films of 2016 were adapted from comics.... [click here for more] |
McFarland |
$7.99
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These essays from various critical disciplines examine how comic books and graphic narratives move between various media, while merging youth and adult cultures and popular and high art.
The articles feature international perspectives on comics and graphic novels published in the U.S., Canada, Great Britain, Portugal, Germany, Turkey, India, and Japan. Topics range from film adaptation, to journalism... [click here for more] |
McFarland |
$19.99
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The Edgar Rice Burroughs 100 Year Art Chronology This massive set contains over 1,200 pages of material, spread over four volumes and includes 5000+ illustrations and 140,000 words. Its massive in scope and scale. Michael Tierney, gives the narrative history of Burroughs' work and the often legendary artists who visualized it, featuring untold stories, art that hasn't been seen... [click here for more] |
Troll Lord Games |
$115.99 $92.79
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UPDATED EDITION: Now with Bookmarks
Welcome to Solo RPG Journaling Companion: Expanding Your Solo Storytelling Journey, a guide designed for those who seek to elevate their solo role-playing experiences to new heights.
If you're an experienced solo gamer, Solo RPG Journaling Companion offers innovative tools, techniques, and insights to deepen... [click here for more] |
Basunat |
$3.95
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A legendary name from the Golden Age of Paperbacks, VICTOR J. BANIS spins a witty and exuberant tale of A Thousand and One Knights, flitting blithely from tale to tail, in one era and out the other. Part autobiography, part a history of the Gay Revolution, part writing manual, part juicy gossip, with a few tasty recipes thrown in for good measure, Spine Intact, Some Creases is a summing up -- alternately... [click here for more] |
Wildside Press |
$4.99
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That Man from C.A.M.P., Jackie Holmes, says: "And away we go! Back to that little room. No, not that one--the one just on the other side of that place they call the dining area. The kitchen, of course. Now, I'm sure you know your way around the other rooms, especially the one with the queen-sized you-know-what, but as I'm prone to mention from time to time, one of the ways to a man's heart is through... [click here for more] |
Wildside Press |
$2.99
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Fiction writers are taught to show, not tell. In each Short Fiction Lab chapbook, award winning short fiction writer Peter M. Ball takes one of his own stories and explores an aspect of the writing craft in the accompanying essay. In this introductory Primer to the Short Fiction Lab series, Ball presents four short tales for lovers of science fiction, fantasy, and horror.
Upon Discovering... [click here for more] |
Brain Jar Press |
$2.99
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Henri-Louis Bergson (1859—1941) was a major French philosopher, influential especially in the first half of the 20th century. Bergson convinced many thinkers that immediate experience and intuition are more significant than rationalism and science for understanding reality.
He was awarded the 1927 Nobel Prize in Literature "in recognition of his rich and vitalizing ideas and the brilliant... [click here for more] |
Wildside Press |
$0.99
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Mead making is an ancient craft that predates even yesterday that has been passed on from beekeeper to drunk to drunk. Some say this skill predates the Dark Ages, or Microsoft Word. Want to make mead (honey wine), don't know how, find all other texts dry and boring? Spice a little humor into your cup and brew a tasty batch the sarcastic way. Illustrated, illuminated with humor, and informative. ... [click here for more] |
Writers of the Apocalypse |
$3.99
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Fiction writers are taught to show, not tell. In each Short Fiction Lab, award-winning short fiction writer Peter M. Ball presents an original story and an accompanying essay showcasing a particular aspect of the craft or business of writing inspired by the creative work. The Story: Winged, With Sharp Teeth There have always been lands not mapped out in an atlas, and those lands... [click here for more] |
Brain Jar Press |
$2.99
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Essays on Virtual Identity, Work and Play
This collection of new essays explores issues of identity, work and play in the virtual world of Second Life (SL). Fourteen women discuss their experiences. Topics include teaching in Second Life, becoming an SL journalist, and using SL as a means to bring human rights to health care; exploring issues of identity and gender such as performing the role of digital... [click here for more] |
McFarland |
$13.99
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