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KOBOLD Guide to Gamemastering
by Kobold Press
Decades of GMing Experience at Your Fingertips!

Kobold Press builds on its excellent track record with another great release—new and provocative.
—Mike Mearls

With advice from the dawn of RPGs and ideas from a new generation, these 21 essays will improve your GMing skills and create fun, amazing, mem

KOBOLD Guide to Gamemastering
 
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Normal Tarot

Normal Tarot


The Normal Tarot, in all its glory. For help reading this deck, consider buying the companion book, How to Normal Tarot. This is the second printing of the deck, and unlike the original printing does not come with silvered edges or a deck box. The simple reason being that this printer doesn't make deck boxes large enough for this behemoth of a tarot deck. - The full 99 card...   [click here for more]
Seven Thirteen Books  $45.00

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The Who's Who of Human Rights

The Who's Who of Human Rights


The Who's Who of Human Rights is a digital encyclopedia of historical figures who have fought for human rights, presented in a kinetic novel format.  This is a free demo version. This project competes with all of our other projects for full version and updates based on fan and reader votes on our website. This project is meant to be a respectful, stirring and moving tribute to those who fight...   [click here for more]
All Day Breakfast Productions  Pay What You Want

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H. P. Lovecraft: The Decline of the West

H. P. Lovecraft: The Decline of the West


The author writes: This book began as an expansion of my essay, "H. P. Lovecraft: The Decline of the West," in The Weird Tale, but very quickly became something quite different, to the degree that the two works have little save the title in common. I have always been interested in Lovecraft the philosopher, and in my Starmont Reader's Guide to Lovecraft (1982) I attempted a very compressed...   [click here for more]
Wildside Press  $4.99

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Yours to Tell: Dialogues in the Art & Practice of Writing

Yours to Tell: Dialogues in the Art & Practice of Writing


In this book they go over everything from the mechanics of writing, to how to find the time to write, to dealing with allthe paper writers tend to collect. They discuss plot, point of view, setting, characterization, and more, all in an informal tone that invites you to become part of their conversation. Learn how to find your stories because they are Yours to Tell. Steve Rasnic Tem and Melanie...   [click here for more]
Apex Book Company  $4.99

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The Salt Cyclopedia of Comparative Mythology

The Salt Cyclopedia of Comparative Mythology


Your average book on mythology will tell about, say, Hades, and in the course of it mention that he was a death divinity. If you want to learn about death divinities in general, then you've still got a lot of work ahead of you. This book approaches things from the opposite direction, which should be useful for worldbuilders. Rather than tell you about individual gods, this book explains...   [click here for more]
WMB Saltworks  $4.95 $3.71

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Starve Better

Starve Better


Starve Better offers practical advice for making a living as a writer. In Apex Publications' survival guide, Nick Mamatas touches on both craft and business. Starve Better makes no promises of making you a bestselling author. It won't feed aspiring writers' dreams of fame and fortune. This book is about survival: how to generate ideas when you needed them yesterday, dialogue and plot...   [click here for more]
Apex Book Company  $4.99

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Ruthless Advice: Lessons from Machiavelli’s The Prince in a Nutshell

Ruthless Advice: Lessons from Machiavelli’s The Prince in a Nutshell


This pamphlet is a short summary of the leadership lessons from Machiavelli’s The Prince that I wrote as a quick reference for a story. I thought that game masters, authors, strategy gamers and others might find it useful too. There are two sections: the Short Version, which summarizes the book’s lessons by subject, and the Long Version, which provides the lessons by chapter from the original. ...   [click here for more]
Cerberus Games  $0.99

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Make Art Not War Challenge: Rules, Essays, and 31 Creative Prompts

Make Art Not War Challenge: Rules, Essays, and 31 Creative Prompts


Why take the Make Art Not War Challenge? When times are tough, the feeling that artists are not necessary tends to permeate. Art is viewed as frivolous or a luxury since we don’t produce food, clothing, or housing. The exact opposite is true, however, because in charged political climates artists document and represent our humanity and all our struggles be they violent or peaceful...   [click here for more]
Books of M  $2.99 $1.99

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Meadowshire Coloring Coloring Book

Meadowshire Coloring Coloring Book


Enter the magical woods of Meadowshire!  43 pages of images just waiting for you to color them! Fun for all ages! PDF: Now with all 43 pages!    Printable pdf format lets you print just one, some, or all of them as you wish!  Want to try a different color scheme for an image or want to print a favorite image again?  Do it!  POD: 43 #70 paper pages with laminated color softcover .    Features...   [click here for more]
Spare Change Games  $1.00

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Genre Structure Vol. 1: Horror

Genre Structure Vol. 1: Horror


Add more terror and suspense to your horror adventures! Horror Stories (Genre Structure Vol. 1) helps you to develop and tell frightful tales of dread and darkness. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which horror genre elements you wish...   [click here for more]
Dancing Lights Press  $3.99 $2.99

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From the Stars...a Vampiress: An Unauthorized Guide to Vampirella's Classic Horror Adventures

From the Stars...a Vampiress: An Unauthorized Guide to Vampirella's Classic Horror Adventures


She came from a dying world in search of adventure, love...and blood! The year was 1969. Neil Armstrong became the first man to walk on the moon. Over 300,000 music lovers flooded into a farm outside Woodstock, NY for the ultimate concert. The Beatles recorded their final album. And crashing to Earth aboard a damaged spacecraft was a refugee from the distant planet Drakulon,...   [click here for more]
Starwarp Concepts  $9.99 $7.49

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Genre Structure Vol. 2: Science Fiction

Genre Structure Vol. 2: Science Fiction


How can you add more excitement and bold vision to your science fiction adventures? Science Fiction (Genre Structure Vol. 2) helps you to develop and tell tales of discovery and possibility. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which science...   [click here for more]
Dancing Lights Press  $3.99

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Ideas and Inspiration for Fantasy and Science Fiction Writers volume II

Ideas and Inspiration for Fantasy and Science Fiction Writers volume II


This sourcebook is for all writers of fantasy or science fiction--whether novels, short stories, games, or any other form of storytelling. The following topics are covered: Animals Without Ancestors Armor Made From Unusual Materials Battle Hymn of Lieutenant Calley, The Bayer Corporation and Haemophiliac Blood Products Bees, the, Telling Big Alien Theory, The Births Booth, Mark Castaneda,...   [click here for more]
Good Looking Corpse  $0.99

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Alien Body Plans #1: Hexapods and Other Ecdysozoa

Alien Body Plans #1: Hexapods and Other Ecdysozoa


It's easy to make aliens: take a person or a dog, slap some antennae on 'em, maybe some ooze and some spooky talons, and then put some random letters together in a nigh-unpronounceable combination. As I said, it's easy to make aliens. What isn't easy is making them well. Even when you're working hard to be creative, it can sometimes be hard to get out of the rut of familiarity, to go...   [click here for more]
WMB Saltworks  $2.95 $2.21

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Humans Are Weird: Making Humans Unique Without Making Them Ridiculous

Humans Are Weird: Making Humans Unique Without Making Them Ridiculous


Humans Are Weird is chock full ideas for making humans stand out from other beings in your setting, letting you avoid both well-worn tropes like "Humans are average at everything" or "Humans are, um, adaptable, I guess?" and nonsensical traits like "Only humans come from a multi-biome world." This book contains 21 scenarios, from a galaxy where humans are the only bipeds to a fantasy world...   [click here for more]
WMB Saltworks  $2.95

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Ideas and Inspiration for Fantasy and Science Fiction Writers

Ideas and Inspiration for Fantasy and Science Fiction Writers


If you want to spark new ideas for worlds, plots or characters, you want Ideas and Inspiration for Fantasy and Science Fiction Writers. Medicinal corpses, the jargons of thieves and carnies, Nazi UFOs, the colonization of space and green children from nowhere are only a few of the topics covered. This sourcebook is for all writers of fantasy or science fiction--whether novels, short stories,...   [click here for more]
Good Looking Corpse  $0.99

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A Cure for the Common Word

A Cure for the Common Word


Your brain holds an impressive vocabulary of more than 20,000 words, but chances are you only use a small fraction of them. That fraction is usually filled with worn-out oldies that have lost their impact, such as interesting, good, and nice. Inside, you’ll find more than fifteen alternatives for each of the one hundred most commonly overused words in the English...   [click here for more]
Untreed Reads Publishing  $4.99

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IT'S A LIVING: Surviving as a Freelancer in the 21st Century, The Ultimate Guide to Success for Artists and Creative Professionals

IT'S A LIVING: Surviving as a Freelancer in the 21st Century, The Ultimate Guide to Success for Artists and Creative Professionals


FOLLOW YOUR DREAMS AND WORK FOR YOURSELF ★★★★★ "The Artist's Way for the 21st century!" Whether you want to quit your 9-5 job to be self-employed or you want to streamline your career to be more efficient, IT'S A LIVING is for you! According to this year's most comprehensive study, there are over 57 million freelancers in the U.S. alone and growing. The...   [click here for more]
Cristian S. Aluas  $4.99

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KOBOLD Guide to Gamemastering

KOBOLD Guide to Gamemastering


Decades of GMing Experience at Your Fingertips! “Kobold Press builds on its excellent track record with another great release—new and provocative.” —Mike Mearls Whether it’s advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your...   [click here for more]
Kobold Press  $9.99

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Aliens, Dystopias, & Monster Ecologies: Worldbuilding Essays for Writers and GMs

Aliens, Dystopias, & Monster Ecologies: Worldbuilding Essays for Writers and GMs


Aliens, Dystopias, & Monster Ecologies is a series of worldbuilding essays on alien psychologies and ethical systems, functional dystopias, recreating vampires and werewolves, original elemental systems, and figuring out just how many human-eating monsters your setting can support. This content previously appeared on Seventh Sanctum, The Oak Wheel, Sanitarium Magazine,...   [click here for more]
WMB Saltworks  $4.95 $3.71

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Necrocracies: Eight Governments of the Dead (Political Fantasies #1)

Necrocracies: Eight Governments of the Dead (Political Fantasies #1)


Political Fantasies is a series that takes names for governments and plays around with them to see how far they can be pulled. In the tradition of Strange Nations, the results of each exploration can be dropped into your setting with little-to-no adaptation required. This volume explores necrocracy or "rule by the dead," with possibilities like restricting the...   [click here for more]
WMB Saltworks  $2.95 $2.21

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Thalassocracy: On Maritime and Spacefaring Empires (Political Fantasies #2)

Thalassocracy: On Maritime and Spacefaring Empires (Political Fantasies #2)


Political Fantasies is a series that takes names for governments and plays around with them to see how far they can be pulled. In the tradition of Strange Nations, the results of each exploration can be dropped into your setting with little-to-no adaptation required. This volume explores thalassocracy, or "rule by the sea." The first section discusses the common traits...   [click here for more]
WMB Saltworks  $2.95

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Michael Moorcock: Fiction, Fantasy and the World's Pain

Michael Moorcock: Fiction, Fantasy and the World's Pain


Prolific, popular and critically acclaimed, Michael Moorcock is the most important British fantasy author of his generation. His Elric of Melnibone is an iconic figure for millions of fans but Moorcock has also been a pioneer in science fiction and historical fiction. He was hailed as the central figure of the "New Wave" in science fiction, and has won numerous awards for his fantasy and...   [click here for more]
McFarland  $11.99

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How-To: Hill Tribes

How-To: Hill Tribes


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture. There's another way...   [click here for more]
WMB Saltworks  $2.95 $2.21

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Mythos Horror Creation System

Mythos Horror Creation System


H. P. Lovecraft created a whole genre of horror with his mythos stories, a genre that others have taken and expanded upon or with which they have created their own visions and of cosmic horror. Gaming has been no less active in bringing Lovecraft’s horror to the masses with the advent of the Call of Cthulhu RPG, few horror classics RPGs can bring players to a place of thrills like a good CoC...   [click here for more]
Avalon Game Company  $14.99 $11.24

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Becoming a Better Writer Through Roleplaying & Other Essays on Writing

Becoming a Better Writer Through Roleplaying & Other Essays on Writing


Becoming a Better Writer Through Roleplaying is a series of essays on using RPGs to improve your writing, how and why you should build a fandom, horror and the heroine's journey, writing fight scenes, and point of view (both the fourth person point of view, if such a thing even exists, and the second person point of view). This content previously appeared on Seventh Sanctum, The...   [click here for more]
WMB Saltworks  $2.95 $2.21

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How-To: Far North Peoples

How-To: Far North Peoples


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture. There's another way...   [click here for more]
WMB Saltworks  $2.95 $2.21

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How-To: Horse Nomads

How-To: Horse Nomads


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture. There's another way...   [click here for more]
WMB Saltworks  $2.95

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The Meaning of Names: Landforms, Terrain, and Cities

The Meaning of Names: Landforms, Terrain, and Cities


There are many good resources out there for creating new languages, but they tend to focus more on how words change over time than on the meanings of place-names. This booklet is intended to fill the gap. It not only includes lists of historical place-names but discusses the patterns and logic behind these names. Don't forget to buy the companion to this booklet, The Meaning of Names: Persons and...   [click here for more]
WMB Saltworks  $2.95

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The Illusion of Freedom

The Illusion of Freedom


Look around at the world we live in. Isn't there something wrong? Don't you feel powerless to make a positive change? Don't the problems of the world feel so big, so overwhelming, that you feel defeated? Like you can't possibly make a difference? So you don't even start? What if I told you, you could change that? What if I said that the interests and influence of a select few groups have purposely...   [click here for more]
All Day Breakfast Productions   FREE 

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The Great Monster Magazines

The Great Monster Magazines


A Critical Study of the Black and White Publications of the 1950s, 1960s and 1970s This is a critical overview of monster magazines from the 1950s through the 1970s. "Monster magazine" is a blanket term to describe both magazines that focus primarily on popular horror movies and magazines that contain stories featuring monsters, both of which are illustrated in comic book...   [click here for more]
McFarland  $19.99 $14.99

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Diary of a D.A.

Diary of a D.A.


"Contains the most fascinating true crime story I have ever read." --Earl Stanley Gardner Crime, criminals, and their prosecution and punishment, have, from the day Cain slew Abel and the Supreme Law Enforcer dealt with the first fratricide, provoked the interest, aroused the passions, and puzzled the minds of men. Because tales of dark deeds are quick to catch attention and stark sensationalism...   [click here for more]
Wildside Press  $2.99

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The Meaning of Names: Persons and Peoples

The Meaning of Names: Persons and Peoples


There are many good resources out there for creating new languages, but they tend to focus more on how words change over time than on the meanings of personal or group names. This booklet is intended to fill the gap. It not only includes lists of historical names (personal, family, and ethnic) but discusses the patterns and logic behind these names. Don't forget to buy the companion to this booklet,...   [click here for more]
WMB Saltworks  $2.95

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Toy Stories: The Toy as Hero in Literature, Comics and Film

Toy Stories: The Toy as Hero in Literature, Comics and Film


Toys--those celebrated childhood cohorts and lead actors in children's imaginative play--have a fantastic history of heroism in fiction. From teddy bears that guard sleeping babies to plastic soldiers and cowboys who lay siege to wooden block castles, toys are often the heroes of the stories children inspire authors to tell. In this collection of new essays, scholars from a range of disciplines...   [click here for more]
McFarland  $15.99

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GhostBusting 101

GhostBusting 101


A beginner's guide to the paranormal, through the eyes of a professional paranormal investigator. If you’ve ever wanted to head out on your very own ghost hunt, but don’t quite know how to get started, this guide will get you on your way. Learn the basic information for a successful ghost investigation, plus a handy reference of vocabulary and investigative forms to use to keep you organized....   [click here for more]
Deslisle Publications  $3.99

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108 Forms of Money

108 Forms of Money


This is exactly what it says on the tin: a list of 108 forms of money. If you've ever wanted someone in your setting to use something other than cash or gold coins, then look no further. This list includes 16 food items, 19 animal products, 8 consumable items, 16 plant products, 27 forms of metal money from balls to nails, and 22 more forms of money that couldn't fit into a neat category like the...   [click here for more]
WMB Saltworks  $1.00

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108 Swords, Polearms, & Other Sharp Things from Europe

108 Swords, Polearms, & Other Sharp Things from Europe


This is exactly what it says on the tin: a list of 108 swords, polearms, and other sharp things from Europe. If you've ever wanted to give a little more detail to your character's sword or give some flavor to the weapons of your NPCs, then look no further. This list includes 42 swords, 42 polearms & javelins, and 24 other sharp things like bodkin arrows, morning stars, and throwing darts. It...   [click here for more]
WMB Saltworks  $1.00

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Inklings I

Inklings I


Inklings is a collection of 50 pages of artist Stephanie Law's ink drawings from 2000 to 2008. Hardcopy of this book has been out of print for many years, so this is a unique and hard to find volume of whimsical artwork. Fairy woods are populated by eldritch creatures, dryads, satyrs. Powerful goddeses swirl across the page alongside delicate fairies. Get a glimpse into the artist's mind in the commentary...   [click here for more]
Shadowscapes Press  $5.50

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Inklings III

Inklings III


Inklings is a collection of 58 pages of artist Stephanie Law's ink drawings from 2010 to 2011. This little gem is filled with whimsical illustrations of fairytales, mythical creatures like dragons, phoenixes, kitsunes, clockwork birds, and other fantastical subjects. ...   [click here for more]
Shadowscapes Press  $5.50

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Storytelling in Video Games: The Art of the Digital Narrative

Storytelling in Video Games: The Art of the Digital Narrative


Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "visual...   [click here for more]
McFarland  $17.99

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Bats and Primates: Speculative Psychology for Uplifted Animals

Bats and Primates: Speculative Psychology for Uplifted Animals


Are you looking to mine a few ideas for the batfolk in your upcoming adventure, The Diamond Mines of Camazotz? Writing some Planet of the Apes fanfiction and wondering what kind of sports gorillas might play? If so, then look no further! Whether you're working on uplifted animals, animal folk, or just plain talking animals, this book can be used for it all. Primates and...   [click here for more]
WMB Saltworks  $2.95

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How Zombies Conquered Popular Culture

How Zombies Conquered Popular Culture


The Multifarious Walking Dead in the 21st Century Since the early 2000s, popular culture has experienced a "Zombie Renaissance," beginning in film and expanding into books, television, video games, theatre productions, phone apps, collectibles and toys. Zombies have become allegorical figures embodying cultural anxieties, but they also serve as models for concepts in economics, political...   [click here for more]
McFarland  $14.99 $11.24

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Essential Ethnographies #1 - Island Builders & Others

Essential Ethnographies #1 - Island Builders & Others


One of the quickest ways to start building cultures for your setting is to take inspiration from actually-existing cultures. What do you do when you don't want to crib off the same culture cultures that everyone else has used a hundred times before? Essential Ethnographies offers the convenience of building from preexisting cultures and the flexibility and novelty of working with cultures...   [click here for more]
WMB Saltworks  $2.95

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Archetypal Roles: An Introduction to Archetypes

Archetypal Roles: An Introduction to Archetypes


Ever wonder why you could quickly identify a character’s role in a story? How is it you can understand a character’s motivations from a few scant details? Can you leverage this same ability in your own stories? Archetypal Roles shows you this and more by hitting all the high and low points in character traits to create the seeds of more than a million types of characters...   [click here for more]
Richard T. Balsley  $5.99

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Tanks and Combat Vehicles of the Warsaw Pact

Tanks and Combat Vehicles of the Warsaw Pact


When East and West survived on a knife-edge between peace and war, both sides were busy preparing themselves for military action. But what exactly would NATO's troops have faced if the Cold War had suddenly turned hot? Tanks and Combat Vehicles of the Warsaw Pact is a fascinating reference book looking at the wide variety of combat vehicles which were poised and ready for action throughout the long...   [click here for more]
Shilka Publishing  $4.99

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Artillery of the Warsaw Pact

Artillery of the Warsaw Pact


Considered to be “the god of modern war” by the Soviet army, artillery played a vital role in the Cold War period. The armies of the Warsaw Pact made artillery a cornerstone of their military strategies. And the importance they placed on this type of weaponry saw them use their technology and expertise to develop a wide range of munitions including mortars, rocket launchers, missiles and large-calibre...   [click here for more]
Shilka Publishing  $3.99

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The Mythology of the Superhero

The Mythology of the Superhero


Superheroes have been an integral part of popular society for decades and have given rise to a collective mythology familiar in popular culture worldwide. Though scholars and fans have recognized and commented on this mythology, its structure has gone largely unexplored. This book provides a model and lexicon for identifying the superhero mythos. The author examines the myth in several narratives--including...   [click here for more]
McFarland  $18.99

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The Art of Shadowscapes Tarot Minor Arcana

The Art of Shadowscapes Tarot Minor Arcana


The Shadowscapes Tarot, by Stephanie Law, has been a best-selling tarot deck since 2009. The Art of Shadowscapes Tarot Minor Arcana displays all the artwork from the Minor Arcana in beautiful high resolution. All the details that you're craving to see close up when holding a deck-sized version in your hand are beautifully presented in this book, along with detailed musings...   [click here for more]
Shadowscapes Press  $15.00

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Bridges to Science Fiction and Fantasy: Outstanding Essays from the J. Lloyd Eaton Conferences

Bridges to Science Fiction and Fantasy: Outstanding Essays from the J. Lloyd Eaton Conferences


The J. Lloyd Eaton Conferences on Science Fiction and Fantasy Literature--long held at the University of California, Riverside--have been a major influence in the study of science fiction and fantasy for thirty years. The conferences have attracted leading scholars whose papers are published in Eaton volumes found in university libraries throughout the world. This collection brings together 22 of...   [click here for more]
McFarland  $26.99

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Aradia, or The Gospel of the Witches

Aradia, or The Gospel of the Witches


Aradia is a prominent figure for many Wiccan traditions, as well as other neo-pagan belief systems. Some have revered her as a Moon Goddess, while to others she is the Queen of Witches. First published in 1899 by Charles Leland, and believed to be a collection of religious rites utilized by a coven of pagan witches in Tuscany, The Gospel of Witches holds spells to invoke and conjure Diana,...   [click here for more]
5Realms Publishing  Pay What You Want

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