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Complete KOBOLD Guide to Game Design, 2nd Edition
by Kobold Press
A Master Class in RPG Design

Practical, thought-provoking essays on worldbuilding, creating magic systems, conflict, and compelling stories, working as a design professional, and much more. Conceptual chapters examine what game design is and how good design can create the best games. A Gold ENnie winner, now revised and updated!

Complete KOBOLD Guide to Game Design, 2nd Edition
 
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Normal Tarot

Normal Tarot


The Normal Tarot, in all its glory. For help reading this deck, consider buying the companion book, How to Normal Tarot. This is the second printing of the deck, and unlike the original printing does not come with silvered edges or a deck box. The simple reason being that this printer doesn't make deck boxes large enough for this behemoth of a tarot deck. - The full 99 card...   [click here for more]
Seven Thirteen Books  $45.00

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Kicking It: Successful Crowdfunding

Kicking It: Successful Crowdfunding


In Kicking It, game designer Monte Cook (D&D 3rd Edition, Numenera) and author/editor Shanna Germain (Geek Love, The Lure of Dangerous Women) each use their experience in running recent, successful Kickstarter campaigns to provide a step-by-step guide for you to plan, create, manage, and fund a money-making crowdfunding venture. You'll find a comparison of the various crowdfunding sites,...   [click here for more]
Stone Box Press  $5.99

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The Who's Who of Human Rights

The Who's Who of Human Rights


The Who's Who of Human Rights is a digital encyclopedia of historical figures who have fought for human rights, presented in a kinetic novel format.  This is a free demo version. This project competes with all of our other projects for full version and updates based on fan and reader votes on our website. This project is meant to be a respectful, stirring and moving tribute to those who fight...   [click here for more]
All Day Breakfast Productions  Pay What You Want

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KOBOLD Guide to Worldbuilding

KOBOLD Guide to Worldbuilding


The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now,...   [click here for more]
Kobold Press  $14.99

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H. P. Lovecraft: The Decline of the West

H. P. Lovecraft: The Decline of the West


The author writes: This book began as an expansion of my essay, "H. P. Lovecraft: The Decline of the West," in The Weird Tale, but very quickly became something quite different, to the degree that the two works have little save the title in common. I have always been interested in Lovecraft the philosopher, and in my Starmont Reader's Guide to Lovecraft (1982) I attempted a very compressed...   [click here for more]
Wildside Press  $4.99

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Terra Incognito: A Guide to Building the Worlds of Your Imagination

Terra Incognito: A Guide to Building the Worlds of Your Imagination


Lao Tzu said, “A journey of a thousand miles begins with a single step.” But the journey of imagination begins with a single idea—one that can shape entire worlds, if you so choose. And no one knows that better than bestselling fantasy author Richard C. White, who brings his expertise for world building to this reference guide for writers interested in crafting their own storytelling...   [click here for more]
Starwarp Concepts  $4.99

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Yours to Tell: Dialogues in the Art & Practice of Writing

Yours to Tell: Dialogues in the Art & Practice of Writing


In this book they go over everything from the mechanics of writing, to how to find the time to write, to dealing with allthe paper writers tend to collect. They discuss plot, point of view, setting, characterization, and more, all in an informal tone that invites you to become part of their conversation. Learn how to find your stories because they are Yours to Tell. Steve Rasnic Tem and Melanie...   [click here for more]
Apex Book Company  $4.99

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The Salt Cyclopedia of Comparative Mythology

The Salt Cyclopedia of Comparative Mythology


Your average book on mythology will tell about, say, Hades, and in the course of it mention that he was a death divinity. If you want to learn about death divinities in general, then you've still got a lot of work ahead of you. This book approaches things from the opposite direction, which should be useful for worldbuilders. Rather than tell you about individual gods, this book explains...   [click here for more]
WMB Saltworks  $4.95

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Ruthless Advice: Lessons from Machiavelli’s The Prince in a Nutshell

Ruthless Advice: Lessons from Machiavelli’s The Prince in a Nutshell


This pamphlet is a short summary of the leadership lessons from Machiavelli’s The Prince that I wrote as a quick reference for a story. I thought that game masters, authors, strategy gamers and others might find it useful too. There are two sections: the Short Version, which summarizes the book’s lessons by subject, and the Long Version, which provides the lessons by chapter from the original. ...   [click here for more]
Cerberus Games  $0.99

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Discovering H.P. Lovecraft

Discovering H.P. Lovecraft


A definitive look at the life and work of horror writer H.P. Lovecraft, by a leading scholar of the fantasy and horror field. INTRODUCTION, by Darrell Schweitzer NOTES ON AN ENTITY, by Robert Bloch A LITERARY COPERNICUS, by Fritz Leiber, Jr. THE FOUR FACES OF THE OUTSIDER, by Dirk W. Mosig THE FIRST LEWIS THEOBALD, by R. Boerem STORY-WRITING: A Letter from H. P. Lovecraft CHARACTER GULLIBILITY...   [click here for more]
Wildside Press  $4.99

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RAINN Charity PWYW Donation

RAINN Charity PWYW Donation


RAINN (Rape, Abuse & Incest National Network) is the nation's largest anti-sexual violence organization and was named one of "America's 100 Best Charities" by Worth magazine. RAINN created and operates the National Sexual Assault Hotline (800.656.HOPE and online.rainn.org) in partnership with more than 1,100 local sexual assault service providers across the country and operates the...   [click here for more]
RAINN  Pay What You Want

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108 Solutions to the Fermi Paradox

108 Solutions to the Fermi Paradox


This is exactly what it says on the tin: a list of 108 solutions to the Fermi Paradox. Never again will you wonder where your setting's aliens are, or why Earth apparently has been contacted yet. Inside, your interstellar explorers will find that... ...there is no one out there, because the evolution of sapient life cannot occur without the presence of "diversification pumps" like regular meteor...   [click here for more]
WMB Saltworks  $1.00

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Starve Better

Starve Better


Starve Better offers practical advice for making a living as a writer. In Apex Publications' survival guide, Nick Mamatas touches on both craft and business. Starve Better makes no promises of making you a bestselling author. It won't feed aspiring writers' dreams of fame and fortune. This book is about survival: how to generate ideas when you needed them yesterday, dialogue and plot...   [click here for more]
Apex Book Company  $4.99

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A Privileged Life

A Privileged Life


An autobiography, a travelogue and a history, A PRIVILEGED LIFE documents nearly ninety years of adventures. Pym Trueman has been a pioneer, a homemaker, and from time to time a fairy godmother of the highest order. From Australia to India, Samoa and back again, she has expended her life's energies on nurturing healthy communities inclusive of all cultures, ages, genders, ethnicities, abilities and...   [click here for more]
VDL  $3.00

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Make Art Not War Challenge: Rules, Essays, and 31 Creative Prompts

Make Art Not War Challenge: Rules, Essays, and 31 Creative Prompts


Why take the Make Art Not War Challenge? When times are tough, the feeling that artists are not necessary tends to permeate. Art is viewed as frivolous or a luxury since we don’t produce food, clothing, or housing. The exact opposite is true, however, because in charged political climates artists document and represent our humanity and all our struggles be they violent or peaceful...   [click here for more]
Books of M  $2.99 $1.99

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Meadowshire Coloring Coloring Book

Meadowshire Coloring Coloring Book


Enter the magical woods of Meadowshire!  43 pages of images just waiting for you to color them! Fun for all ages! PDF: Now with all 43 pages!    Printable pdf format lets you print just one, some, or all of them as you wish!  Want to try a different color scheme for an image or want to print a favorite image again?  Do it!  POD: 43 #70 paper pages with laminated color softcover .    Features...   [click here for more]
Spare Change Games  $1.00

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From the Stars...a Vampiress: An Unauthorized Guide to Vampirella's Classic Horror Adventures

From the Stars...a Vampiress: An Unauthorized Guide to Vampirella's Classic Horror Adventures


She came from a dying world in search of adventure, love...and blood! The year was 1969. Neil Armstrong became the first man to walk on the moon. Over 300,000 music lovers flooded into a farm outside Woodstock, NY for the ultimate concert. The Beatles recorded their final album. And crashing to Earth aboard a damaged spacecraft was a refugee from the distant planet Drakulon,...   [click here for more]
Starwarp Concepts  $9.99

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Eu não menti

Eu não menti


Eu não menti é um livro de artista. Este livro foi exposto, em formato físico, na exposição "Eu não menti", de André Coutinho, no Monumento Estácio de Sá, Rio de Janeiro, em 2019. Faz parte de uma série de livros de artista. Eu não menti é uma confissão. Ilustrações e textos como fragmentos de uma espécie de diário visual. Usa como mote a psicostasia, cena representada...   [click here for more]
Nome Sobrenome  Pay What You Want

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Genre Structure Vol. 1: Horror

Genre Structure Vol. 1: Horror


Add more terror and suspense to your horror adventures! Horror Stories (Genre Structure Vol. 1) helps you to develop and tell frightful tales of dread and darkness. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which horror genre elements you wish...   [click here for more]
Dancing Lights Press  $3.99

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Genre Structure Vol. 2: Science Fiction

Genre Structure Vol. 2: Science Fiction


How can you add more excitement and bold vision to your science fiction adventures? Science Fiction (Genre Structure Vol. 2) helps you to develop and tell tales of discovery and possibility. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which science...   [click here for more]
Dancing Lights Press  $3.99

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Ideas and Inspiration for Fantasy and Science Fiction Writers volume II

Ideas and Inspiration for Fantasy and Science Fiction Writers volume II


This sourcebook is for all writers of fantasy or science fiction--whether novels, short stories, games, or any other form of storytelling. The following topics are covered: Animals Without Ancestors Armor Made From Unusual Materials Battle Hymn of Lieutenant Calley, The Bayer Corporation and Haemophiliac Blood Products Bees, the, Telling Big Alien Theory, The Births Booth, Mark Castaneda,...   [click here for more]
Good Looking Corpse  $0.99

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Alien Body Plans #1: Hexapods and Other Ecdysozoa

Alien Body Plans #1: Hexapods and Other Ecdysozoa


It's easy to make aliens: take a person or a dog, slap some antennae on 'em, maybe some ooze and some spooky talons, and then put some random letters together in a nigh-unpronounceable combination. As I said, it's easy to make aliens. What isn't easy is making them well. Even when you're working hard to be creative, it can sometimes be hard to get out of the rut of familiarity, to go...   [click here for more]
WMB Saltworks  $2.95

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Humans Are Weird: Making Humans Unique Without Making Them Ridiculous

Humans Are Weird: Making Humans Unique Without Making Them Ridiculous


Humans Are Weird is chock full ideas for making humans stand out from other beings in your setting, letting you avoid both well-worn tropes like "Humans are average at everything" or "Humans are, um, adaptable, I guess?" and nonsensical traits like "Only humans come from a multi-biome world." This book contains 21 scenarios, from a galaxy where humans are the only bipeds to a fantasy world...   [click here for more]
WMB Saltworks  $2.95

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Ideas and Inspiration for Fantasy and Science Fiction Writers

Ideas and Inspiration for Fantasy and Science Fiction Writers


If you want to spark new ideas for worlds, plots or characters, you want Ideas and Inspiration for Fantasy and Science Fiction Writers. Medicinal corpses, the jargons of thieves and carnies, Nazi UFOs, the colonization of space and green children from nowhere are only a few of the topics covered. This sourcebook is for all writers of fantasy or science fiction--whether novels, short stories,...   [click here for more]
Good Looking Corpse  $0.99

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IT'S A LIVING: Surviving as a Freelancer in the 21st Century, The Ultimate Guide to Success for Artists and Creative Professionals

IT'S A LIVING: Surviving as a Freelancer in the 21st Century, The Ultimate Guide to Success for Artists and Creative Professionals


FOLLOW YOUR DREAMS AND WORK FOR YOURSELF ★★★★★ "The Artist's Way for the 21st century!" Whether you want to quit your 9-5 job to be self-employed or you want to streamline your career to be more efficient, IT'S A LIVING is for you! According to this year's most comprehensive study, there are over 57 million freelancers in the U.S. alone and growing. The...   [click here for more]
Cristian S. Aluas  $4.99

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M20 The Mage Cookbook

M20 The Mage Cookbook


Food is Life We are what we eat. As mages throughout history have realized, the foods that sustain our bodies sustain enlightenment as well. Such foods become extensions of the people and cultures that create them. Now Brother Oliver Lyon, Knight Templar and a humble baker’s son, travels around the world hunting the Fallen and gathering fine recipes along the way. Enchanting...   [click here for more]
Onyx Path Publishing  $4.99

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KOBOLD Guide to Gamemastering

KOBOLD Guide to Gamemastering


Decades of GMing Experience at Your Fingertips! “Kobold Press builds on its excellent track record with another great release—new and provocative.” —Mike Mearls Whether it’s advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your...   [click here for more]
Kobold Press  $9.99

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The Nazi Occult

The Nazi Occult


In the dark dungeons beneath Nazi Germany, teams of occult experts delved into ancient and forbidden lore, searching for lost secrets of power. This book tells the complete history of the Nazi occult programs, from their quests for the Ark of the Covenant, the Spear of Destiny, and the Holy Grail, through their experiments with lycanthrope and zero-point energy. It also includes information on the...   [click here for more]
Osprey Publishing  $9.95

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A Cure for the Common Word

A Cure for the Common Word


Your brain holds an impressive vocabulary of more than 20,000 words, but chances are you only use a small fraction of them. That fraction is usually filled with worn-out oldies that have lost their impact, such as interesting, good, and nice. Inside, you’ll find more than fifteen alternatives for each of the one hundred most commonly overused words in the English...   [click here for more]
Untreed Reads Publishing  $4.99 $3.49

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Complete KOBOLD Guide to Game Design

Complete KOBOLD Guide to Game Design


Got Questions About RPG Design? Wolfgang Baur, Monte Cook, Ed Greenwood, Michael Stackpole, and other industry veterans have the answers you asked for...and the advice you need! Get ready to create great new adventures, monsters and magic for your RPG campaign! The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get...   [click here for more]
Kobold Press  $14.99

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For Exposure: The Life and Times of a Small Press Publisher

For Exposure: The Life and Times of a Small Press Publisher


What does it take to become a Hugo and Stoker Award-nominated editor and publisher? Follow Jason Sizemore’s unconventional professional path as it winds through a tiny, overheated Baptist church deep within the coal fields of Appalachia, Kentucky, past a busted printer and a self-serving boss that triggered an early mid-life crisis and the epiphany that he should open a magazine spreading the...   [click here for more]
Apex Book Company  $2.99

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Clark Ashton Smith: A Critical Guide to the Man and His Work, Second Edition

Clark Ashton Smith: A Critical Guide to the Man and His Work, Second Edition


Clark Ashton Smith (1893-1961) was a major writer of fantasy and science fiction during the first half of the twentieth century. Together with H. P. Lovecraft and Robert E. Howard, Smith was one of the "Three Musketeers" of legendary Weird Tales magazine, and contributed some of the most distinctive (and controversial) fantastic fiction to ever appear in Hugo Gernsback's Wonder Stories. His...   [click here for more]
Wildside Press  $4.99

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Jester David’s How-To Guide to Fantasy Worldbuilding

Jester David’s How-To Guide to Fantasy Worldbuilding


Inside this 150-page tome you will learn how to: Sculpt a continent Design a nation Plan a city or village Create a Pantheon And build your owm fantasy world! Over its eighteen chapters, this book walks you through the steps needed to create a fantasy world for your roleplaying game, from the initial brainstorming to the niggling details. Included is advice on geology & climate, culture...   [click here for more]
5 Minute Workday Publishing  $4.00

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Aliens, Dystopias, & Monster Ecologies: Worldbuilding Essays for Writers and GMs

Aliens, Dystopias, & Monster Ecologies: Worldbuilding Essays for Writers and GMs


Aliens, Dystopias, & Monster Ecologies is a series of worldbuilding essays on alien psychologies and ethical systems, functional dystopias, recreating vampires and werewolves, original elemental systems, and figuring out just how many human-eating monsters your setting can support. This content previously appeared on Seventh Sanctum, The Oak Wheel, Sanitarium Magazine,...   [click here for more]
WMB Saltworks  $4.95

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Necrocracies: Eight Governments of the Dead (Political Fantasies #1)

Necrocracies: Eight Governments of the Dead (Political Fantasies #1)


Political Fantasies is a series that takes names for governments and plays around with them to see how far they can be pulled. In the tradition of Strange Nations, the results of each exploration can be dropped into your setting with little-to-no adaptation required. This volume explores necrocracy or "rule by the dead," with possibilities like restricting the...   [click here for more]
WMB Saltworks  $2.95

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Thalassocracy: On Maritime and Spacefaring Empires (Political Fantasies #2)

Thalassocracy: On Maritime and Spacefaring Empires (Political Fantasies #2)


Political Fantasies is a series that takes names for governments and plays around with them to see how far they can be pulled. In the tradition of Strange Nations, the results of each exploration can be dropped into your setting with little-to-no adaptation required. This volume explores thalassocracy, or "rule by the sea." The first section discusses the common traits...   [click here for more]
WMB Saltworks  $2.95

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Michael Moorcock: Fiction, Fantasy and the World's Pain

Michael Moorcock: Fiction, Fantasy and the World's Pain


Prolific, popular and critically acclaimed, Michael Moorcock is the most important British fantasy author of his generation. His Elric of Melnibone is an iconic figure for millions of fans but Moorcock has also been a pioneer in science fiction and historical fiction. He was hailed as the central figure of the "New Wave" in science fiction, and has won numerous awards for his fantasy and...   [click here for more]
McFarland  $11.99

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How-To: Hill Tribes

How-To: Hill Tribes


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture. There's another way...   [click here for more]
WMB Saltworks  $2.95

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Mythos Horror Creation System

Mythos Horror Creation System


H. P. Lovecraft created a whole genre of horror with his mythos stories, a genre that others have taken and expanded upon or with which they have created their own visions and of cosmic horror. Gaming has been no less active in bringing Lovecraft’s horror to the masses with the advent of the Call of Cthulhu RPG, few horror classics RPGs can bring players to a place of thrills like a good CoC...   [click here for more]
Avalon Game Company  $14.99

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Becoming a Better Writer Through Roleplaying & Other Essays on Writing

Becoming a Better Writer Through Roleplaying & Other Essays on Writing


Becoming a Better Writer Through Roleplaying is a series of essays on using RPGs to improve your writing, how and why you should build a fandom, horror and the heroine's journey, writing fight scenes, and point of view (both the fourth person point of view, if such a thing even exists, and the second person point of view). This content previously appeared on Seventh Sanctum, The...   [click here for more]
WMB Saltworks  $2.95

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KOBOLD Guide to Combat

KOBOLD Guide to Combat


A full-throated battle cry. The clash of swords. The smells of smoke, mud and blood. Combat! At the heart of every adventure lies conflict, whether it’s between a cursed knight and a half-elf prince at swordspoint, a troupe of adventurers facing down an ogre, or the armies of two great nations clashing for ultimate power. Between these covers, 20 master game designers and storytellers...   [click here for more]
Kobold Press  $9.99

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How-To: Far North Peoples

How-To: Far North Peoples


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture. There's another way...   [click here for more]
WMB Saltworks  $2.95

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To Each Their Darkness

To Each Their Darkness


Explore the world of writing horror from a Bram Stoker and International Horror Guild award-winning author's point of view. Gary Braunbeck uses film, fiction and life experience to elucidate the finer points of storytelling, both in and out of genre. This part-autobiographical, always analytical book looks at how stories develop and what makes them work-or not work-when they're told. Be warned: reality...   [click here for more]
Apex Book Company  $3.99

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The Buffyverse Catalog

The Buffyverse Catalog


A Complete Guide to Buffy the Vampire Slayer and Angel in Print, Film, Television, Comics, Games and Other Media, 1992-2010 This bibliographic guide covers the "Buffyverse"--the fictional worlds of the acclaimed television series Buffy the Vampire Slayer (1997-2003) and its spinoff Angel (1999-2004), as well as the original Buffy feature film of 1992. It is the largest...   [click here for more]
McFarland  $18.99

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Tolkien and the Study of His Sources: Critical Essays

Tolkien and the Study of His Sources: Critical Essays


Source criticism--analysis of a writer's source material--has emerged as one of the most popular approaches in exploring the work of J.R.R. Tolkien. Since Tolkien drew from many disparate sources, an understanding of these sources, as well as how and why he incorporated them, can enhance readers' appreciation. This set of new essays by leading Tolkien scholars describes the theory and methodology...   [click here for more]
McFarland  $15.99

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How-To: Horse Nomads

How-To: Horse Nomads


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture. There's another way...   [click here for more]
WMB Saltworks  $2.95

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The Meaning of Names: Landforms, Terrain, and Cities

The Meaning of Names: Landforms, Terrain, and Cities


There are many good resources out there for creating new languages, but they tend to focus more on how words change over time than on the meanings of place-names. This booklet is intended to fill the gap. It not only includes lists of historical place-names but discusses the patterns and logic behind these names. Don't forget to buy the companion to this booklet, The Meaning of Names: Persons and...   [click here for more]
WMB Saltworks  $2.95

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The Illusion of Freedom

The Illusion of Freedom


Look around at the world we live in. Isn't there something wrong? Don't you feel powerless to make a positive change? Don't the problems of the world feel so big, so overwhelming, that you feel defeated? Like you can't possibly make a difference? So you don't even start? What if I told you, you could change that? What if I said that the interests and influence of a select few groups have purposely...   [click here for more]
All Day Breakfast Productions   FREE 

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Neil Gaiman in the 21st Century

Neil Gaiman in the 21st Century


Essays on the Novels, Children's Stories, Online Writings, Comics and Other Works Neil Gaiman has emerged as one of the most influential literary figures of the 21st century. To borrow a phrase from his viral 2012 University of the Arts commencement speech, Gaiman "makes good art," from his graphic novels to his social media collaborations, award-winning fantasy fiction...   [click here for more]
McFarland  $15.99

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Companions: Fifty Years of Doctor Who Assistants

Companions: Fifty Years of Doctor Who Assistants


Companions: Fifty Years of Doctor Who Assistants is an unofficial guide to the travels and experiences of the companions of each of the eleven incarnations of the Doctor. Written by a true fan, Andy Frankham-Allen provides an in-depth account of each character's struggles, experiences and relationships as he outlines their significance in the TV series as well as other Doctor Who media. The...   [click here for more]
Untreed Reads Publishing  $2.99 $2.09

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