Originally written in 1913 by one of the greatest science fiction authors, this is a reprint of the book that gained H.G. Wells the title "Father of Modern Wargaming." Little Wars will appeal to science fiction fans, history buffs, students of politics and international affairs, wargamers, RPGers, and anyone else interested in the works of this great writer.
Skirmisher’s edition of Little... [click here for more]
Often referred to as a companion volume to H.G. Wells’ wargaming classic Little Wars, Floor Games is a republication of "the Father of Miniature Wargaming’s" first volume devoted to recreational gaming. Highlights include a lighthearted, often humorous discussion on the theory and methodology behind a wide variety of "floor" and tabletop... [click here for more]
Although the idea that graphic narratives represent an important literary form is still debated in academic circles, in recent years comics scholarship has emerged into wider contexts.
This collection of new essays considers various literary approaches to graphic narrative and sequential art. The authors examine the politics of comic form and narrative, the ways in which graphic narrative and sequential... [click here for more]
Eight epic stories from the 31st Century: a blend of fantasy and science fiction, horror and hope, by new and established authors—different voices revealing a single, blended-genre vision. • A homeless boy struggles to silence the voices in his head and master his burgeoning mental powers • After bonding with a plant companion in the swamp, a naive mage finds... [click here for more]
Vincent Alan Chell is coy about answering the questions of his captor. He’d much rather talk about his dead wife, Yael, whose suicide somehow led him into captivity. Or Preacher, the bearded leader of a cult-like group that meets in the bowels of a church basement. Or the Peacemaker, the computer intelligence that has guaranteed peace between nations for half a century. Chell describes a world... [click here for more]
Within this book the visionary H. G. Wells takes you on grand adventures with each story. Travel through time to face the Morlocks, travel to strange islands where experiments on animals and humans take place, go inside the moon and escape the Selenites or else battle martians bent on human conquest. ... [click here for more]