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The King is Dead
by Mongoose

A Traveller Story: Oleb is missing. The prince has not returned from his tour of the outer systems and he must be brought home to his throne and his kingdom. The quest is entrusted to Asaj, a knight of the Star Guard. His mission: ensure the hotblooded young prince returns to the dusty throne of a vanished empire.

The King is Dead
 
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Shadowrun: Tourist Trapped

Shadowrun: Tourist Trapped


STRANGER IN A STRANGE LAND… When what should have been a simple hack-and-grab heist in the Dallas metroplex goes terribly wrong, shadowrunner Gilabyte is advised by his Mr. Johnson to lay low for a while, even take a trip out of town. Which is how the technomancer finds himself relaxing in the far wilds of…Toronto. At first the enforced vacation is pretty sweet: plush digs, plenty...   [click here for more]
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BattleTech: Paid in Blood (The Highlander Covenant, Book Two)

BattleTech: Paid in Blood (The Highlander Covenant, Book Two)


NO PRICE TOO HIGH… On the besieged planet of Northwind, the Highlanders are fighting a tenacious invading force from the Capellan Confederation, led by a regiment from the legendary McCarron’s Armored Calvary, with support from Warrior House Imarra. The first round went to the Capellans, who seized the city of Tara and the invaluable HPG located within it. But their position is...   [click here for more]
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BattleTech: Shrapnel, Issue #4

BattleTech: Shrapnel, Issue #4


HEROES OF ALL STRIPES Shrapnel: The Official BattleTech Magazine celebrates bravery in all its forms on the triumphant, BattleMech-dominated battlefields of 31st century and beyond! Witness the birth of a new mercenary command in the late Third Succession War, follow a combat medic tackling a precarious injury, learn the true meaning of loyalty during the FedCom Civil...   [click here for more]
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BattleTech: Fall From Glory (Founding of the Clans, Book One)

BattleTech: Fall From Glory (Founding of the Clans, Book One)


FLIGHT INTO THE UNKNOWN… 100 million dead. 500 million wounded. One billion homeless. The worst war in human history is over—and has left the Star League shattered. Jealousy and infighting from the five Great House Lords over who will be the next First Lord has the entire Inner Sphere already teetering on the brink of all-out conflict again. Against this grim backdrop, Aleksandr...   [click here for more]
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BattleTech: Shrapnel, Issue #3

BattleTech: Shrapnel, Issue #3


THE DAY THE STAR LEAGUE DIED! Shrapnel: The Official BattleTech Magazine brings you more BattleMech action from the war-torn 31st century and beyond! Celebrate Star League Day with tales of a long-abandoned ’Mech rediscovered and pressed into service, a quest for vengeance in enemy territory, the resurgence of old ghosts, and the threat of bitter betrayal in the face of...   [click here for more]
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Leviathans: Armored Skies

Leviathans: Armored Skies


IT IS THE DAWN OF A NEW AGE… At the beginning of the 20th century, the world was forever changed by the discovery of electroid, a strange liquid that allowed for lighter-than-air travel. Militaries around the world rushed to develop new vessels based on this amazing invention, resulting in a class of flying ships unlike anything ever seen before…the leviathan. Now, the skies are...   [click here for more]
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BattleTech: Hour of the Wolf

BattleTech: Hour of the Wolf


MORE THAN A CENTURY IN THE MAKING… Since the Clan invasion of 3050 ended in failure, there have been those who have not forgotten Nicholas Kerensky’s ultimate goal: The conquering of Terra, and the rise of one Clan above all others…to become the ilClan, and rule over both the rest of the Clans and the Inner Sphere…regardless of what the Great Houses may say about it… THE...   [click here for more]
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BattleTech: The Battle for Tukayyid (A BattleTech Anthology)

BattleTech: The Battle for Tukayyid (A BattleTech Anthology)


ALL OR NOTHING... On 1 May 3052, twenty-five Galaxies from seven Clans clashed with twelve armies of ComStar’s Com Guards on the pastoral planet of Tukayyid. For twenty-one days, one of the largest campaigns in BattleMech warfare unfolded to decide the fate of the Inner Sphere. The Battle of Tukayyid is one of BattleTech’s most pivotal conflicts. Now, explore this crucial campaign...   [click here for more]
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BattleTech: Shrapnel, Issue #2

BattleTech: Shrapnel, Issue #2


THE WAR RAGES ON! Shrapnel: The Official BattleTech Magazine returns with more explosive BattleMech action from the 31st century! Experience tales of hard-won survival from the gaming world of Solaris VII, the wilds of the Deep Periphery, and the annals of Clan history. Dive deep into in-depth technology articles, technical readouts, conspiracy theories, war-game and role-playing...   [click here for more]
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BattleTech Legends: Ghost War

BattleTech Legends: Ghost War


IN A TIME OF PEACE… For generations, the Republic of the Sphere has known a Golden Age of peace. Mighty BattleMechs, once kings of the battlefields, now aid the reconstruction of war-torn worlds. But when terrorists destroy the interstellar communications net, each planet is thrust into isolation. Suddenly old hatreds resurface, and a people who have never known war face the prospect...   [click here for more]
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BattleTech Legends: A Call to Arms

BattleTech Legends: A Call to Arms


A UNIVERSE GONE DARK… Months have passed since the interplanetary communications net was destroyed, isolating planets across the Republic of the Sphere and beyond. Achernar is one of the few worlds that still possesses a working Hyperpulse Generator Station, a device that enables communications across the galaxy—and a highly sought-after prize for the splintering factions of the...   [click here for more]
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BattleTech: Children of Kerensky

BattleTech: Children of Kerensky


A RACE TO VICTORY… Terra. Birthplace of humankind. Cradle of the Inner Sphere. For centuries, it has been the Clans’ ultimate prize. As prophesied by their founder, Nicholas Kerensky, the Clan that conquers Terra shall ascend above all others to become the ilClan, ruler over the rest of the Clans. And its leader shall become the ilKhan, and will lead the Inner Sphere into a new...   [click here for more]
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BattleTech: Shrapnel, Issue #1

BattleTech: Shrapnel, Issue #1


JUMP BACK INTO THE COCKPIT! Picking up the battle standard for BattleTech fiction, Shrapnel: The Official BattleTech Magazine continues the tradition of hard-hitting stories set in the war-torn interstellar future of the 31st century and beyond. Fire up your ’Mech’s fusion reactor, secure your neurohelmet, and wade into battle with stories from the merciless front...   [click here for more]
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BattleTech: Divided We Fall (A BattleTech Novella)

BattleTech: Divided We Fall (A BattleTech Novella)


BROTHERS IN ARMS… At long last, the Clans’ campaign for the Inner Sphere is coming to a head. Khan Alaric Wolf is preparing for his biggest moves yet…and is willing to enlist just about anyone who can help him achieve his ultimate goal—the conquest of Terra. To that end, he sends one of his own on a special assignment. Marotta Kerensky is a Clan Wolf warrior unlike any other—the...   [click here for more]
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BattleTech: Rock of the Republic (A BattleTech Novella)

BattleTech: Rock of the Republic (A BattleTech Novella)


FAR FROM HOME… Exarch Devlin Stone, hero of the Word of Blake Jihad and architect of the Republic of the Sphere, has returned to Terra only to find his beloved nation under siege and in danger of breaking apart. As threats bear down on the Republic from all sides, Stone and his inner circle must move fast to bolster Terra’s defenses from all who seek to conquer the birthplace of...   [click here for more]
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BattleTech: Icons of War

BattleTech: Icons of War


SYMBOLS OF POWER… After the Word of Blake exacts an incalculable toll on Clan Wolf, Elemental warrior Garmen Kerensky is tasked by Wolf Khan Vlad Ward to undertake an audacious, top-secret mission in the Clan Homeworlds. While other covert teams help the Wolves evacuate Clan Space, Garmen’s command will steal the most prized relic of Clan history: the body of the Great Father,...   [click here for more]
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Shadowrun: Stirred

Shadowrun: Stirred


NO PLACE FOR A HERO... Jimmy Kincaid, burned-out mage, P. I., and the closest thing Puyallup’s got to a hero, has a lot on his plate these days. Simmering gang wars, feuding mobsters, missing runaways, magical power only as reliable as his stubborn sorcerous patron, and—well above his usual pay grade—an encrypted data file that's already cost him friends, but that he can’t even access. When...   [click here for more]
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Shadowrun: Chaser

Shadowrun: Chaser


STREETS ON FIRE… A vicious magical assault on a street gang isn’t a case paranormal P.I. Jimmy Kincaid would normally pick up. But when a fellow private eye asks him to look into it, and he learns the gang was doing a charity run for a church—a church Jimmy knows quite well—when they were attacked, his professional curiosity is raised. His investigation quickly leads to a...   [click here for more]
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Shadowrun: The Complete Frame Job

Shadowrun: The Complete Frame Job


FIVE RUNNERS. ONE JOB. And a Whole Lot of Trouble... It should have been a simple walk in the corp. Stroll into a mid-level corporation disguised as a nameless mid-level manager in a suit, deliver an unknown data package to an isolated network, and stroll out again. But nothing is ever simple in the shadows. Now five shadowrunners...   [click here for more]
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Shadowrun: Veiled Extraction

Shadowrun: Veiled Extraction


BLOOD IS THICKER THAN SHADOWS… JackPointer mage Winterhawk hadn’t planned to accompany the expert team he’d hired to study ley lines in Boston’s Quarantine Zone. But he also hadn’t planned on a shocking and unexpected secret from his past catching up with him either. When the trip inside the Zone goes catastrophically wrong, ’Hawk finds himself alone in hostile territory—but...   [click here for more]
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BattleTech: Kell Hounds Ascendant

BattleTech: Kell Hounds Ascendant


NEVER BET AGAINST THE KELL BROTHERS… The Kell Hounds are one of the most storied mercenary units in the Inner Sphere. NowThe Way-bestselling author and Kell Hounds creator Michael A. Stackpole goes back to the Hounds’ beginnings in these three short novels, when Morgan and Patrick Kell were just two smart, ambitious brothers—with a plan to revolutionize the world of mercenaries...   [click here for more]
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Shadowrun: Identity: Crisis

Shadowrun: Identity: Crisis


MISSING: AN ENTIRE LIFE… Oliver Martin had it all: a beautiful fiancée and a great job at a corp he helped build—a perfect life. But one morning, he wakes up to discover he no longer exists...anywhere. Oliver no longer has a job, a SIN, bank accounts, or even a place to live in his hometown of Boston. He’s been wiped from the Matrix entirely, and a new identity has replaced...   [click here for more]
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Shadowrun: Crocodile Tears (A Shadowrun Novella)

Shadowrun: Crocodile Tears (A Shadowrun Novella)


FUN—AND FEAR—IN THE SUN… Everything’s irie in the Caribbean. What could be better than a week of sun, fun, and parties at the bi-annual Caribbean League political conference in Havana, with every shadowrunner, pirate, and low-life in attendance looking for work? What could possibly go wrong? And when the Rastafarian troll shaman T’ing and his crew are approached by an official from...   [click here for more]
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Shadowrun: A Kiss to Die For (A Shadowrun Novella)

Shadowrun: A Kiss to Die For (A Shadowrun Novella)


LOVE VERSUS DUTY… When Sartorial meets Kintsugi at a jabber—an illegal warehouse party—he falls hard and fast for the beautiful human girl. She is everything he didn’t know he wanted—and everything his family hates. Kintsugi is drawn to the handsome elf boy like no other, but her future has already been planned. A future she intends to thwart. But now there’s something...   [click here for more]
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Shadowrun Legends: Wolf and Raven

Shadowrun Legends: Wolf and Raven


RUNNING WILD IN THE STREETS… Wolfgang Kies is a shadowrunner with a secret. He’s an untrained shaman whose totem is the Wolf. Struggling under the influence of the Old One's omnipotent powers, Wolfgang's only ally is Dr. Richard Raven, the elf and do-gooder vigilante Seattle turns to when all else fails. He knows Wolfgang's secret. He understands the pull of magical possession...   [click here for more]
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BattleTech: Honor's Gauntlet

BattleTech: Honor's Gauntlet


A TEST OF LOYALTY… Clan Jade Falcon’s war efforts draw closer to Terra, but to conquer this ultimate prize, the Falcons’ vicious Khan, Malvina Hazen, must be able to trust all of her warriors to carry out her commands without hesitation—no matter how much death or collateral damage they will cause. For Malvina, victory is the only thing that matters, and those who stand in...   [click here for more]
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BattleTech: Grey Watch Protocol (Book One of the Highlander Covenant)

BattleTech: Grey Watch Protocol (Book One of the Highlander Covenant)


SURROUNDED BY THE ENEMY…
 In the 32nd century, the Republic of the Sphere is beset on all sides, its enemies seeking the most important weapon in the Inner Sphere: interstellar communication. As the forces of the Capellan Confederation advance toward the heart of the crumbling Republic, they are laser-focused on the one goal that will give them the upper hand and destroy the Republic...   [click here for more]
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Angels and Djinn: Azrael's Wrath (Book 2)

Angels and Djinn: Azrael's Wrath (Book 2)


The young seer Iyasu has failed in his first mission. Now there is a blood-thirsty killer on the throne, hundreds of innocents have died, and three kingdoms stand on the brink of war. And so, devastated by his failures and haunted by the bloody nightmares he helped to unleash, Iyasu seeks out the angel Raziel and his warrior clerics to slay the demons he created. With the help of his friends,...   [click here for more]
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Angels and Djinn: Raziel's Shadow (Book 1)

Angels and Djinn: Raziel's Shadow (Book 1)


The young falconer Zerai thought he was a long-lost prince. He thought he would be granted supernatural powers to slay an army of demons. He thought he would reclaim his grandfather's empire. He thought wrong. After years of living in the wilderness with other orphans, hiding from killer mercenaries and monsters, Zerai has lost all of his friends, leaving him alone on a quest to save his country....   [click here for more]
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Angels and Djinn: Zariel's Doom (Book 3)

Angels and Djinn: Zariel's Doom (Book 3)


Amid the chaos of djinn duels, deadly disasters, and a holy civil war, Zerai will do anything to save a special orphan girl. Meanwhile Iyasu sets out with Azrael, the Angel of Death, to find a legendary djinn artifact, a quest that will take them to steampunk cities, ancient ruins, and even the Tree of Life itself in the company of knights, princesses, and wild geniuses. But when open war...   [click here for more]
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BattleTech: Gray Markets (A BattleTech Anthology)

BattleTech: Gray Markets (A BattleTech Anthology)


COMBAT IS THEIR BUSINESS… And business is good in the 31st century as the Third Succession War rages on battlefields ruled by the almighty BattleMech: ten-meter-tall humanoid machines of pure destruction. Continuous warfare between the five Great Houses of the Inner Sphere has led to a steep technological decline, forcing the nobility of these vast interstellar empires to rely...   [click here for more]
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BattleTech Legends: The Gray Death Legion Trilogy Box Set

BattleTech Legends: The Gray Death Legion Trilogy Box Set


THE FIRST TRILOGY IN THE EPIC SAGA OF FUTURE WAR...THREE COMPLETE NOVELS! Thirty meters tall, seventy tons of quick-striding death and destruction, the armored war machines called BattleMechs are the front-line forces of the crumbling star empire locked in the horror of the endless Succession Wars. Their pilots are MechWarriors, 31st-century knights riding armored machines powerful enough to destroy...   [click here for more]
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Shadowrun: Drawing Destiny (Tarot Anthology)

Shadowrun: Drawing Destiny (Tarot Anthology)


THE TAROT HAS AWAKENED… …And nothing will ever be the same again. The Tarot, a mystical divination deck of cards, has appeared in the Sixth World as a powerful artifact. It works its will on anyone who finds one of its magical cards, from runners surviving on the street to corp executives battling in the boardroom. And not just people’s lives will be changed, for the Awakened...   [click here for more]
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BattleTech: Slack Tide (A BattleTech Anthology)

BattleTech: Slack Tide (A BattleTech Anthology)


PEACE MAY SELL…BUT WHAT IF NO ONE’S BUYING? On 21 May 3052, the seemingly unstoppable military juggernaut of the invading Clans was defeated in a pitched campaign on the quiet world of Tukayyid. This astonishing victory bought the weary armies of the Inner Sphere a fifteen-year stay before the invasion can resume. But despite the truce, the fire driving the Clans’...   [click here for more]
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Shadowrun: Tower of the Scorpion

Shadowrun: Tower of the Scorpion


BEWARE THE SCORPION’S STING… Rashida bint Tariq bin Feroze al-Nazari steals through the deadliest shadows in the world: Dubai, in the Caliphate of Arabia. In a merciless land policed by the Caliphate Guard, under a government that exacts harsh penalties against any shadowrunner, Rashida has to break into the Saqr Tower and get out with the intel she’s getting paid...   [click here for more]
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Shadowrun: Spells and Chrome

Shadowrun: Spells and Chrome


WELCOME TO THE YEAR 2072… …And a world unlike anything you’ve ever imagined. A world where magic and machines exist side-by-side. Where cybernetics can replace organs or entire limbs with ease, and arcane spells can make the impossible happen. Where the Matrix has become an artificial world of its own, filled with all kinds of pleasure, treasure, and trouble. Where dwarves, elves, orks,...   [click here for more]
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BattleTech: A Clever Bit of Fiction (Kell Hounds Ascendent, Part Three)

BattleTech: A Clever Bit of Fiction (Kell Hounds Ascendent, Part Three)


A LETHAL MIX OF POLITICS AND PERIL… Morgan and Patrick Kell, founders of the Kell Hounds mercenary unit, are riding high. First, they deposed the crime lord that had been ruling the mercenary world of Galatea, then they saved that planet again from a religious zealot who tried to starve the government into submitting to his new theocracy. Along the way, they assembled a crack team...   [click here for more]
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Shadowrun: World of Shadows

Shadowrun: World of Shadows


DARKNESS EVERYWHERE The Sixth World is a dangerous place, with deadly hazards lurking around every corner. Everywhere shadowrunners go, from the top of the world to the deepest, darkest Sprawl neighborhood, someone’s always looking to make their rep by taking you down. World of Shadows is the second anthology of original Shadowrun short stories, each one showcasing some of the most far-flung,...   [click here for more]
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Shadowrun: Novella: Neat

Shadowrun: Novella: Neat


The Meanest Streets James Kincaid is the type of guy who might be described as down on his luck, if only he’d had some luck to begin with. Like so many people in the shadows of Seattle, he’s trying to get by with what he has. In his case, that includes a lively spirit, a sadly diminished magical talent, quick wits, and good knowledge of the twists and turns of Seattle’s...   [click here for more]
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Shadowrun: Undershadows

Shadowrun: Undershadows


DARK RUINS, DARKER SECRETS... Vaquita has had a rough go of it lately. She was doing all right, building a career as a London-based rigger, when something went wrong inside her head. Suddenly the mental space she used to have all to herself was shared as a foreign personality carved out a section of brain for herself. It wasn’t exactly madness, but it sure felt like it. It...   [click here for more]
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BattleTech: A Tiny Spot of Rebellion (Kell Hounds Ascendent, Part Two)

BattleTech: A Tiny Spot of Rebellion (Kell Hounds Ascendent, Part Two)


DANGER FROM AN UNLIKELY SOURCE… MechWarrior brothers Morgan and Patrick Kell have successfully faced their first challenge in forming their new mercenary unit The Kell Hounds, toppling a criminal kingpin from atop his illegal empire on Galatea. But while enjoying their recent success, the brothers Kell, along with the capital city of Galaport, come under threat by a new enemy—Bishop...   [click here for more]
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BattleTech: Not the Way the Smart Money Bets (Kell Hounds Ascendant, Part One)

BattleTech: Not the Way the Smart Money Bets (Kell Hounds Ascendant, Part One)


THE RULES OF THE GAME HAVE JUST CHANGED… Morgan and Patrick Kell have just landed on Galatea, the mercenary planet known for its brutal arena ’Mech combat games. They intend to found their own merc unit, building it from the ground up, but there are a few obstacles in their way. The first is a corrupt general fronting for the second, a local crime lord named Haskell Blizzard who...   [click here for more]
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Some Time Later

Some Time Later


Demons! Vampires! Time Travelers! A Giant Chicken? The creators of Twelve Hours Later and Thirty Days Later are back for another time-turning read with adventure in the offing, steam in the air, and tongue occasionally in cheek. Join us for fantastical stories from fifteen authors, including Harry Turtledove, Kirsten Weiss, Katherine Morse and David Drake, Anthony Francis, and Madeleine...   [click here for more]
Untreed Reads Publishing  $3.99

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Steampunk Cthulhu: Mythos Terror in the Age of Steam

Steampunk Cthulhu: Mythos Terror in the Age of Steam


MYTHOS TERROR IN THE AGE OF STEAM “We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein,...   [click here for more]
Chaosium  $8.95

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Shadowrun: The Frame Job, Part 1: Yu

Shadowrun: The Frame Job, Part 1: Yu


THE FIRST SHADOWRUN FICTION SET IN THE SIXTH WORLD EDITION OF THE GAME! FIVE RUNNERS. ONE JOB. AND A WHOLE LOT OF TROUBLE... It should have been a simple walk in the corp. Stroll into a mid-level corporation disguised as a nameless mid-level manager in a suit, deliver an unknown data package to an isolated network, and stroll out again. But nothing is ever simple in...   [click here for more]
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BattleTech: Redemption Rift

BattleTech: Redemption Rift


ON THE HUNT AGAIN… It is the Dark Age—3139—and the famed mercenary regiments of Wolf’s Dragoons have returned to the employ of House Kurita after a century of bitter enmity. Somehow, mercenaries and Kuritans must find a way to work together in a combined invasion of the Dragon’s oldest enemy, House Davion. Thrust into the middle of this new conflict, Colonel Henry Kincaid...   [click here for more]
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Shadowrun: Fire & Frost

Shadowrun: Fire & Frost


The Coldest Shadows Arcano-archaeologist Elijah knows that digging into the past can be its own reward—or peril. When he’s hired to find an ancient map purported to lead to a mysterious location at the bottom of the world, his professional curiosity is more than roused. But his quest to simply get his hands on the map is more dangerous than he expected—even for a shadow runner. He...   [click here for more]
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BattleTech: BattleCorps Anthology Vol 1: The Corps

BattleTech: BattleCorps Anthology Vol 1: The Corps


The great Star League general, Aleksandr Kerensky. Colonel Archer Christifori, a man with a score to settle. Neilson Geist, on Christmas patrol. MechWarrior Joanna of Clan Jade Falcon. A Sandoval scion. An eleven-year-old girl. Northwind Highlanders. A prisoner of war. They all have two things in common. A universe torn apart by unending warfare. A mission, to stand up against the darkness. This...   [click here for more]
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BattleTech: Ghost Hour (Book Two of the Rogue Academy Trilogy)

BattleTech: Ghost Hour (Book Two of the Rogue Academy Trilogy)


CADETS UNDER FIRE… Jasper and Nadine Roux are cadets at the Ritza MechWarrior Academy…the only thing stopping a megalomaniacal Draconis Combine general with aspirations of claiming a piece of space as his own—starting with their home planet. Emporia is at war, and cadets are now frontline soldiers as Tai-sa Takeji Yoshizawa shifts tactics in a brutal effort to subjugate their...   [click here for more]
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Shadowrun: The Johnson Run

Shadowrun: The Johnson Run


AGE IS MORE THAN JUST A NUMBER Keandra’s been around for a long time, outliving most Shadowrunners twice over. With a legacy of runs under her belt, she has the solid reputation and wisdom that comes with surviving the shadows longer than most. Looking for a way to cash in on her street cred, Keandra comes up with a novel idea: Why not set herself up as a Johnson? With her...   [click here for more]
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