Tales from the First Days
When the first Garou howled the tales of their bravery into the night skies, it was begun. It was carefully preserved by the wisest Galliards throughout time, who added the stories of the greatest Garou. It has grown into more than a book, but into a collection of epics that preserves the history of the Garou Nation itself. It is the Silver Record.
Tales of the Last Heroes
Two... [click here for more]
In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes.
The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually. ... [click here for more]
A collection of Vampire artwork from Timothy Bradstreet, veteran illustrator for numerous gaming and production companies.
Included are 10 black and white portraits of vampires based on Vampire: The Masquerade role playing game from White Wolf. ... [click here for more]
Step Into Our WorldWe are wizards, cops, mechanics, werewolves, doctors, fairies, mobsters, reporters, holy warriors, and vampires.We call upon the dark powers of the Nevernever-or the darkness in human nature.We are the monsters living next door or lurking behind a friendly face.This is the Dresdenverse. ... [click here for more]
Tell Us Your StoryBeneath the "normal" surface of the world are things and people which most of us don't want to know about, and will do our best to forget about if we ever come near them. People won't see what they don't want to see.But that's most of us. And you-you're not most of us.What's Your Story?
Whether you're... [click here for more]
In the world of The Dresden Files Roleplaying Game -- due out in late June 2010 -- you have the power to bring any city into the "Dresdenverse", to make it your own, and to tell your story.
In this 39-page preview of the Dresden Files RPG, we show you what it looks like when we uncover the hidden supernatural world of Baltimore -- a place perhaps better named Nevermore. And names,... [click here for more]
Essays on Virtual Identity, Work and Play
This collection of new essays explores issues of identity, work and play in the virtual world of Second Life (SL). Fourteen women discuss their experiences. Topics include teaching in Second Life, becoming an SL journalist, and using SL as a means to bring human rights to health care; exploring issues of identity and gender such as performing the role of digital... [click here for more]