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It is the year 3027, and the Inner Sphere is at war. Thousand of worlds, controlled by the feuding lords of the Successor States. Centuries of near-constant warfare have left the feudal realms exhausted and near collapse, but none will surrender.
National armies clash on hundreds of worlds, and proxies bought for coin—mercenaries—fight on countless more. Mighty MechWarriors lead their... [click here for more] |
Catalyst Game Labs |
$2.99
|
 TRADITIONS RUN DEEP…
Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental... [click here for more] |
Catalyst Game Labs |
$1.99
|
 TRADITIONS RUN DEEP…
Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental... [click here for more] |
Catalyst Game Labs |
$1.99
|
 TRADITIONS RUN DEEP…
Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental... [click here for more] |
Catalyst Game Labs |
$1.99
|
 TRADITIONS RUN DEEP…
Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental... [click here for more] |
Catalyst Game Labs |
$1.99
|
 TRADITIONS RUN DEEP…
Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental... [click here for more] |
Catalyst Game Labs |
$1.99
|
 A NEW ERA IS DAWNING…
The Illician Lancers: a mercenary outfit with centuries of honorable tradition, yet somehow always missing the limelight. Especially recently, after their mission failure during the liberation of New Syrtis in 3147 tarnished their once-sterling reputation and left them languishing on the Capellan border. Can Colonel Luciana Araya Morales overcome the shame of... [click here for more] |
Catalyst Game Labs |
$1.99
|
 TRADITIONS RUN DEEP…
Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental... [click here for more] |
Catalyst Game Labs |
$1.99
|
 TRADITIONS RUN DEEP…
Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental... [click here for more] |
Catalyst Game Labs |
$1.99
|
 TRADITIONS RUN DEEP…
Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental... [click here for more] |
Catalyst Game Labs |
$1.99
|
TRADITIONS RUN DEEP…
Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental... [click here for more] |
Catalyst Game Labs |
$1.99
|
Blood Runs Red
Every day in the Sixth World people die in a thousand different ways. Every day blood is spilled. Every place that rain falls, it washes away some of the red that stains the streets.
Eliminating every killer in the Sixth World is as impossible as drying up every raindrop in a storm, but Thomas McAllister doesn’t want to get rid of all of them. Just one. He’s been on this... [click here for more] |
Catalyst Game Labs |
$1.99
|
Rules for the Breaking
Yuri Yehzov has been off the streets for a long while, surviving by following a few simple rules. Don’t stick your neck out. Don’t get involved in something that is none of your business. And above all, don’t piss off the ferocious mobsters of the Vory y Zakone.
Yuri doesn’t have much left from his shadowrunning days except his cyberears, but that’s enough... [click here for more] |
Catalyst Game Labs |
$1.99
|
When the half-vampire protector of the village of Shoel races to rescue a child stolen away by ghouls, she discovers their more dastardly intent. Can she overcome the odds stacked against her or will she succumb to her darker side? What is her vampiric father's stake in the outcome?
Pawn, Deception and Sacrifice is the first in the Shadowsfall Legends line of short... [click here for more] |
Jon Brazer Enterprises |
$1.00
|
When a group of zombie hunters encounters a walker that's just a little too fresh, the fetchling ranger Sebesten discovers far more danger in the Outlands than he expected. Can he evade the dead that walk? Will he discover what terrible force is behind this menace—and can he make it back to Blackbat in time to warn the stronghold of the approaching horde? Find out more in this exciting new Shadowsfall... [click here for more] |
Jon Brazer Enterprises |
$1.00
|
When the umbral kobold owner of the Exploding Herb alchemy shop is questioned about a magical gem that he may or may not have enchanted, both danger and bombs fly. Will Kurdag find a mortal enemy among the Hookblades? Will the neighbor's wagon be smashed to splinters or explode into woodchips?
The Gem That Caught Fire is the second in the Shadowsfall Legends line... [click here for more] |
Jon Brazer Enterprises |
$1.00
|
 A little sci-fi. A little post-apocalypse. A whole lot of dinosaurs.
Welcome to the Cretaceous. Our ancestors won’t climb down from the trees for another 66 million years, but here we are now. Time travel seemed like a good idea. Exploring the ancient world. Building. Creating an entire society here in the jungles of our primordial Earth. Until those SATI guys messed it all up.
We’ve got gear.... [click here for more] |
Monte Cook Games |
$1.99
|
In the Nightmare Empire, death is just the beginning.
Deep within the bowels of Lord Venethrax’s citadel, muffled cries of agony escape the cages of the lich lord’s vast soul collection. Tending to this prison is Lord Venethrax’s most trusted servant, Grendov, a skarlock who uniquely maintains some shred of his free will and former self. Plagued by his fractured memories... [click here for more] |
Privateer Press |
$1.99
|
The Iron Kingdoms is a land dominated by mighty warcasters, arcanists who command the terrifying war machines called warjacks. While these epic figures lead armies and shape the futures of their nations, other powerful individuals, no less skilled, forge their own destinies in steam and steel.
Called to Battle is a collection of stories focused on the Iron Kingdoms’ unsung heroes, its... [click here for more] |
Privateer Press |
$4.99
|
Take a short journey to adventure with Iron Kingdoms Excursions! Each volume in this series features three brief tales about the people, creatures, and machines of Immoren. Explore the Iron Kingdoms—from the depths of the Thornwood Forest to the trenches of the Cygnaran front lines—for only pocket change.
In Iron Kingdoms Excursions: Season One, Volume One:
Go on... [click here for more] |
Privateer Press |
$0.99
|
 Take a short journey to adventure with Iron Kingdoms Excursions! Each volume in this series features three very brief tales about the people, creatures, and machines of Immoren. Explore the Iron Kingdoms and all the alliances, betrayals, and bloodshed of a war-torn continent for only pocket change.
In Iron Kingdoms Excursions: Season Two, Volume Two:
Lay in wait to ambush... [click here for more] |
Privateer Press |
$0.99
|
For nearly a decade No Quarter magazine has published rousing fiction set in the Iron Kingdoms, expanding the stories of existing characters and introducing new ones to WARMACHINE and HORDES players. The No Quarter Collection series gathers these stories, some long out of print, and offers them in a single, easy-to-read format.
The No Quarter Collection: Volume One contains... [click here for more] |
Privateer Press |
$4.99
|
 On December 10th you will take the helm of Nik's Cavaliers, a new mercenary command on a mission of vengeance that will stretch across the Inner Sphere.
The MechWarrior 5 Origins series of short stories immerses players in the backstories of the most important Cavaliers characters. Dive back into the universe you love and prepare for the coming action of MechWarrior 5!
Sebastian... [click here for more] |
Stonehenge Editorial |
FREE
|
 On December 10th you will take the helm of Nik's Cavaliers, a new mercenary command on a mission of vengeance that will stretch across the Inner Sphere.
The MechWarrior 5 Origins series of short stories immerses players in the backstories of the most important Cavaliers characters. Dive back into the universe you love and prepare for the coming action of MechWarrior 5!
Under another... [click here for more] |
Stonehenge Editorial |
FREE
|
 On December 10th you will take the helm of Nik's Cavaliers, a new mercenary command on a mission of vengeance that will stretch across the Inner Sphere.
The MechWarrior 5 Origins series of short stories immerses players in the backstories of the most important Cavaliers characters. Dive back into the universe you love and prepare for the coming action of MechWarrior 5!
The Origins... [click here for more] |
Stonehenge Editorial |
FREE
|
**WINNER** 2021 Derringer Award for Best Short Story: Stacy Woodson for "River" **NOMINATED** 2021 Anthony Award for Best Anthology **NOMINATED** 2021 International Thriller Awards for Best Short Story: Elaine Viets for "Dog Eat Dog" **NOMINATED** 2021 Macavity Award for Best Short Story: Elaine Viets for "Dog Eat Dog"
1/3 of the author royalties will be donated to the Brain Aneurysm... [click here for more] |
Untreed Reads Publishing |
$5.99
|