WORLD’S FIRST POST-TRUTH GAMING BOOK
After rashly tweeting he would dream up an imaginary computer game for every ‘like’ received, Nate Crowley found himself on an epic quest to conjure up hundreds of entirely fictional titles. From 1980s hits like BeastEnders to modern classics like 90s Goth Soccer and BinCrab Destiny, this beautiful retrospective... [click here for more]
The Succession Wars.
The Marik Civil War.
The War of '39.
The Clan Invasion.
Wolf's Dragoons were victorious in them all.
For fifty years, the five mercenary regiments of Wolf's Dragoons have been the toughest MechWarriors in the Inner Sphere. Whatever the job, whatever the odds, Jaime Wolf's Dragoons always won.
Now an aging Colonel Wolf is facing the biggest challenge of his career. And... [click here for more]
Amidst the chaos and violence of Europe in the eighth century, Charlemagne became king of the Franks and established a large empire. As Charlemange’s power grew, so did the stories attached to his name.
This book explores the myths and legends of the great king Charlemagne, from the stories about his mother, Bertha Bigfoot, and his youthful adventures with the thief, Basin, to his fantastical... [click here for more]
The incredible true story behind the global gaming phenomenon.
Generation Decks tells the story of the mould-breaking fantasy card game, Magic: The Gathering. The brainchild of misfit maths genius Richard Garfield, Magic combines complex gameplay with collectability. When it came out in 1993 it transformed the lives of quiet braniacs who had longed for a way to connect and compete. It made millionaires... [click here for more]