Title |
Publisher |
Price |
50 Years of Text Games (2023) told the story of the first half century of interactive fiction in a whirlwind tour of fifty text-based computer games, one for each year between 1971 and 2020. Now available as a standalone volume in PDF and EPUB is this companion book, stuffed with extra chapters and bonus materials that couldn't fit in the main volume.
Inside... [click here for more] |
Aaron A. Reed |
$9.95
|
 Within Moonlit and Other Stories, you'll find tales featuring demons, moon-driven killers, and villains so coldblooded they might actually be reptiles. There are three short comics thrillers by Steve Ditko; two never-before-published short stories by Steve Miller; one short story by Robert E. Howard; and a bit of roleplaying game material by Miller and L.L. Hundal.
The tales in this anthology... [click here for more] |
NUELOW Games |
$3.25
|
A Universe of Possibility
The rich story of the BattleTech setting has played out across more than a thousand years of future history, encompassing the full sweep of human experience. Here, for the first time, that story is presented in one comprehensive volume!
Dive deep into BattleTech lore with this look at the factions of the Inner Sphere, Clans, and Periphery, and learn about... [click here for more] |
Catalyst Game Labs |
$19.99
|
A Guide to the Mythic Fantasy World of Glorantha
The Glorantha Sourcebook is an essential resource for Greg Stafford’s world of Glorantha, one of the most extensively developed and renowned fantasy settings of all time. A world of mythology, gods, and heroes, Glorantha has inspired roleplaying games, board games, computer games, comics, fiction, and more, a setting beloved and revered worldwide.... [click here for more] |
Chaosium |
$19.95
|
 Updated digital edition of the essential tome for all the most daring fans of the beloved Arkham Horror family of tabletop games, now expanded to 55 short stories with full-color illustrations.
The Ancient Ones, beings so impossible that to behold them is to lose one’s mind, stir in their slumber. To herald their awakening, cultists prepare malefic rituals from... [click here for more] |
Aconyte Books |
$29.95
|
 Strange and mysterious sightings send Arkham Investigators to explore the decrepit town of Innsmouth where horrors beneath the sea have risen to consume the world in this new action-adventure gamebook set in the popular world of Arkham Horror.
Welcome, Investigator! Innsmouth is awash with sightings of a mysterious sunken pirate junk near the treacherous Devil Reef. Those... [click here for more] |
Aconyte Books |
$9.95
|
Lovecraftian cosmic terror meets modern-day conspiracy in these 33 brief tales of horror and personal apocalypse.
Bringing Work Home
Baptism
Go and Sleep No More
The Sea and Time
Farming
Last (and/or) Only
Lost and Found
Escape
Change Is Like a Season
In the Shuffle
Dad
On the Strange Events at Prentice Farms
Single Vehicle Fatality
Family
A Kindness
4W0HERE6-8AMI175
Trust Falls
Charlie Is Lost
Involuntary
That... [click here for more] |
Arc Dream Publishing |
$3.99
|
 You are an Arkham Investigator – your choices will decide the outcome of a terrible murder mystery and a sinister plot threatening Arkham – in this brand new gamebook adventure in the world of Arkham Horror.
When a renowned professor is found dead, his body melted, it’s up to the Investigators of Arkham to discover what occult horrors were behind his fate.
Pick... [click here for more] |
Aconyte Books |
$9.95
|
What does the Technocratic Union agent see through those reflective lenses? How many hours of interrogation footage, archives of dossiers, gone over one more time, again and again? What song of Enlightened trigonometry beams before their eyes the trajectory of the reality deviant, or the fastest route to cover in a firefight? Imagine vast mugshot archives of unmutual hackers, “magick” grifters,... [click here for more] |
Onyx Path Publishing |
$3.99
|
Thule, the Nazi Atlantis, legendary home of Aryan superbeings that ruled prehistory. Thule was supposed to be a Nazi myth, but when a defector from the SS occult sciences division, the Karotechia, brings proof of Thule's reality, Delta Green's course is clear: the alien city and its technological and occult secrets must be denied to the enemy at all costs. But the true masters of Thule are fighting... [click here for more] |
Arc Dream Publishing |
$9.99
|
The Horizon War Volume One,
The battle for reality ignites as mages of all stripes vie for the fabled Horizon Realms, the dimensions juxtaposing Earth and ... elsewhere. A villain from the mages’ past returns to claim his legacy, embroiling both Earth’s magick makers and the vampiric Kindred in a struggle both for survival and for dominance of all known c r e a t i o... [click here for more] |
White Wolf |
$1.00
|
Even The Book of Nod speaks of her but little. She is Lilith, the Dark Queen, the Harlot of the Damned. It was she, some whisper, who taught Caine his shadowed gifts. And it is she, the legends continue, who will rise to herald the Final Nights, the great Gehenna.Come, childer, and hear the Dark Mothers tale.
Embraces Her Children for the Final Nights
A Book of Nod-style tome of vampire myths and... [click here for more] |
White Wolf |
$4.99
|
For the first time, the Book of Nod has been restored with new files that perfectly replicate the first edition, but cleaned up so that the text can all be read, and many previously-lost details of the art are finally able to be discerned.
Legends of the Undead
The first vampires remember their first nights, but do not speak of them. Others... [click here for more] |
White Wolf |
$9.99
|
To mortal eyes...
It is just another cheap antique. But to faerie eyes, the trunk sitting in the corner of The Toybox Coffee Shop radiates an unmistakeable Glamour that marks it as a magical treasure. It is the key to a powerful plan, which could destroy changling society... forever.
To mortal eyes...
They were an unlikely group of companions: a waitress, a con-man, a street performer, a tramp and... [click here for more] |
White Wolf |
$0.99
|
The Complete Book of Nod Has Been Found
A young Cappadocian receives a mysterious invitation to a fear-shrouded monastery. There he finds fragments of the original Book of Nod in a language that has been dead for thousands of years. Who has led him to this place? What has he uncovered? And why has he been chosen to transcribe the words of one who could be Caine himself?
Who Found it and Why?
Written... [click here for more] |
White Wolf |
$8.99
|
Immortal Eyes Trilogy Book Two
They were changelings, faerie spririts trapped in mortal flesh.
They were six oathmates, sworn to each other and to the completion of a quest. Together they would search for four powerful faerie treasures that would open a lost gateway back to their timeless home, the land of the Dreaming - the land of Arcadia.
Their travels take them from San Francisco to the islands... [click here for more] |
White Wolf |
$0.99
|
"I shall sleep but not rest." Slain by his enemies and cursed by God, Vlad Dracula arose from the battlefield as a ravening beast, hungry for the blood of men. For centuries the son of the Dragon has haunted the earth, driven by an implacable will to unravel the mysteries of the Embrace and to master them. The Requiem is no mournful elegy to one such as the Impaler. It is the riddle... [click here for more] |
White Wolf |
$4.99
|
An Ancient Text Revealed and Re-Examined
The story of Longinus is not a secret story, although some would hide it. But neither is it an open story. It requires study. It requires respect. To some it is the final source of wisdom, freedom, survival. To others it is an evil book, the source of all oppression. No matter what viewpoint you hold, the fact remains that the Testament of Longinus cannot... [click here for more] |
White Wolf |
$3.99
|
a Solo Gamebook Adventure
a short, mysterious and fun interactive novel.
The Horror of the Lighthouse is a 72-section, 132 paged, fully illustrated interactive piece of mystery to be solved by YOU! Is works as an introduction to gamebooks, or as a fun, short game for the experienced gamebook nerd. Either way - this is a fun book for any reader of interactive fiction.
72... [click here for more] |
PenguinComics |
$9.95 $4.98
|
 a Solo Gamebook Adventure
a short, mysterious and fun interactive novel.
The Secret of the Catacombs is a 81-section, 116 paged, fully illustrated interactive piece of mystery to be solved by YOU! Is works as an introduction to gamebooks, or as a fun, short game for the experienced gamebook nerd. Either way - this is a fun book for any reader of interactive fiction.
81... [click here for more] |
PenguinComics |
$9.95 $4.98
|
Prince Harrick stared out at the ruins of the once lush Royal Gardens through the glassteel wall of his office. Even though the immense space had been converted to hydroponics, the vast array of living plants had been beautiful. Only putrefying decay was left now. Death had overtaken every last green growing thing in the garden. Death that would come for his people too if he did not find them a new... [click here for more] |
Mongoose |
$3.49
|
The Price of Power
At the height of the American Revolution, Virginia aristocrat Vannevar Thomas fell victim to a rogue vampire. The newly Embraced Vannevar was taken in by a secretive organization of vampires known as the Camarilla and sent to San Francisco in 1849. Here Vannevar found a newborn, vibrant city, ripe for the taking - but other powers also cast covetous eyes on the growing town.
Ascending... [click here for more] |
White Wolf |
$3.59
|
Lights, Action.... Dice!
There’s a reason it’s called a tabletop ROLEplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each... [click here for more] |
Kobold Press |
$12.99
|
The End Is Nigh
Once, hunters were normal people who lived regular lives, just like you and me. That was before. Now that the Messengers have touched them, the imbued recognize the real horrific world ruled by monsters. But who are the Messengers, where did monsters come from and why were these once-blind people chosen to inherit the Earth? The answers lie in the ravings of a madman.
Its Just the... [click here for more] |
White Wolf |
$8.99
|
 Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since.
This new look at the hobby searches for the historical origins of role-playing games deep in the imaginative worlds of Western culture. It looks at the earliest fantasy stories from the nineteenth and twentieth centuries, at the fans--both readers and writers--who... [click here for more] |
McFarland |
$45.00 $20.99
|
This abridged version of The Thousand Correct Actions of the Upright Soldier contains wisdom sufficient for the enlisted or conscripted mortal soldier, distilling the Five Elemental Wisdoms of the martial era in which it was originally recorded. It is the responsibility of every soldier who owns one to study his Thousand Correct Actions daily. Copies of the Thousand Correct Actions that... [click here for more] |
White Wolf |
$4.99
|
Strange Encounters The Vigil brings no easy explanations — every night is a new mystery, a bizarre creature, an unknown terror. But hunters are humans, and humans must categorize — they take notes, keep journals, snap pictures and attempt to illustrate the horrors they meet on the hunt. By doing so, hunter cells try to find patterns, solve enigmas, and most important of all, keep hold... [click here for more] |
White Wolf |
$8.99
|
Heed the Signs and Beware
The seals of the Abyss are sundered and demons walk the earth again, claiming souls as they vie for dominance across the globe. Hidden within their ancient sanctums, the Earthbound stir after millennia of sleep, summoning their scattered worshippers and forging chains of slavery for fallen and mortal alike. Now come the words of Lucifer himself, lost Prince of the Fallen,... [click here for more] |
White Wolf |
$4.99
|
The Ultimate Resource for Gamers, Game Masters, and Designers
The first edition of the COMPLETE KOBOLD GUIDE TO GAME DESIGN laid out concepts, techniques and advice for designing roleplaying games and enhancing adventures. This second edition brings together essays from the original volume by Wolfgang Baur, Monte Cook, Keith Baker, Ed Greenwood, and others, many updated to reflect... [click here for more] |
Kobold Press |
$14.99
|
 Unhappy Birthday at Castle Slogar at a Glance
A new immersive way to experience the world of Gloom
Integrated hint and solution website
Features the beloved Gloom aesthetic by the original artist J. Scott Reeves
About Unhappy Birthday at Castle Slogar
You've been summoned to Castle Slogar to celebrate Melissa's... [click here for more] |
Atlas Games |
$4.95
|
Decades of GMing Experience at Your Fingertips!
“Kobold Press builds on its excellent track record with another great release—new and provocative.” —Mike Mearls
Whether it’s advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your GMing skills and create... [click here for more] |
Kobold Press |
$12.99
|
For anyone in need of a pithy one-liner, a harrowing phrase, or a jaunty quip for their next story or role-playing game, this collection of fantasy artwork and phrases will be the ultimate resource for fun and creativity.
When attacked by a dragon, some might say, “My shield is strong and my sword is sharp. Stand behind me if you want to live.” Others might say,... [click here for more] |
Andrews McMeel Publishing |
$9.99
|
For over 20 years, the artists of Mage: The Ascension have conjured spirits and constructed hypertech that can transform reality on a whim.
Within this retrospective, those artists and images depict the ever-changing face of magick. From the debut edition to the twenty-first century, this book explores the people behind the pictures, the process of putting such books together, the story behind... [click here for more] |
Onyx Path Publishing |
$4.99
|
Inside this 150-page tome you will learn how to:
Sculpt a continent
Design a nation
Plan a city or village
Create a Pantheon
And build your owm fantasy world!
Over its eighteen chapters, this book walks you through the steps needed to create a fantasy world for your roleplaying game, from the initial brainstorming to the niggling details. Included is advice on geology & climate, culture &... [click here for more] |
5 Minute Workday Publishing |
$4.00 $2.80
|
IT IS THE SECOND AGE OF SPACE... In the seventeenth millennium, the New Commonality of Humankind is expanding, using newly-discovered faster-than-light travel to rediscover lost worlds colonised in the distant past. It's a time of turmoil, of clashing cultures, as civilisations shudder and collapse before the might of a benevolent empire ten millennia old. In the Solenine Cluster, things are... [click here for more] |
Mindjammer Press |
$4.00
|
 Are you bored of the usual adventure hooks? Want something a bit more creative?
Inside are 20 imaginative story starters designed to thrill your party and unlock your storytelling potential. They are open to interpretation – wargamers will answer the call differently than a party more interested in role playing and political intrigue.
Some ideas are a quick one-night adventure. Some will touch... [click here for more] |
Dimension Comics |
$0.50
|
“At the Shrine of Othrys” is a fun and lively novella-length work of fantasy fiction that follows the activities of four stalwart adventurers, Myrmidon fighter Myrmex, Human rogue Teris, Cynocephalian sorcerer Lyco, and Olympian priestess Angelia as they travel to and explore an ancient temple complex.
This publication is designed to look like a journal written and illustrated with sketches... [click here for more] |
Skirmisher Publishing |
$2.99
|
UPDATED VERSION: Now with bookmarks and updated info.
Discover the Magic of Solo RPG Journaling
Unleash your creativity and immerse yourself in a world of adventure with Solo RPG Journaling: The Art of Being Your Own Storyteller. This comprehensive guide is designed for beginners, offering everything you need to begin your own solo RPG journeys.... [click here for more] |
Basunat |
$4.95
|
 An exciting series of open-world adventure gamebooks, Book of Legends - The Eternal Empire is set in an alternate history where the Roman Empire survived and expanded across the world. A world where Gods, magic, and monsters are very real.
Over a millennium ago, The Divine Fire scorched the ancient lands of the Mediterranean, ushering forth an era of unprecedented upheaval. Gods... [click here for more] |
DungeonCraft |
Pay What You Want
|
Enter Entropy: Shadow Wars, a sci-fi horror adventure that can weave tales of espionage and political intrigue to genetic mutation, viral pandemics, and even long thought mythical monstrosities resurrected through science and other-worldly technologies.
Entropy: Shadow Wars is a game about action, creativity, and horror. Decades into our future exists an underworld... [click here for more] |
Asylum Ink |
$2.99
|
It Was a Dark Time for the Galaxy
In the late 1980s, Star Wars was becoming a fading memory. The movie trilogy had concluded. The comic books and novels were winding down. The action figures had run their course. As the franchise celebrated its tenth anniversary, there was a new ride at Disneyland and … not much else. Not until a small hobby game company released Star Wars: The Roleplaying Game and... [click here for more] |
Rogue Genius Games |
$7.95
|
The world of Caribdus is drowning—cursed by three vengeful Sea Hags. Dozens of island nations have already been destroyed and the races beneath the Shimmering Seas have been ravaged by their drifting ruins and turbulent tides. Through the mists at the center of this catastrophe drifts ships bearing strangers—time-tossed visitors from earth. One of these is Kyla Kidd, fast on the trail of her long-lost... [click here for more] |
Pinnacle Entertainment |
$2.99
|
Enter Entropy: Shadow Wars, a sci-fi horror adventure that can weave tales of espionage and political intrigue to genetic mutation, viral pandemics, and even long thought mythical monstrosities resurrected through science and other-worldly technologies.
Entropy: Shadow Wars is a game about action, creativity, and horror. Decades into our future exists an underworld of espionage, powerful... [click here for more] |
Asylum Ink |
Pay What You Want
|
The end of the 23rd century. Earth lies in the grip of a new Ice Age. Famine, cold and fanatic cults threaten what is left of civilization. Humanity is on the brink of extinction.
Nine of the strongest heroes of the age come seeking the ultimate prize: the Heart of Volent, an object with the power to reshape reality. All are ruthless, powerful, determined. To succeed they must work together. But only... [click here for more] |
Fabled Lands Publishing |
$0.99
|
The sole survivor of an expedition brings news of disaster. Your twin brother is lost in the trackless western sierra. Resolving to find out his fate, you leave the safety of your home far behind. Your quest takes you to lost jungle cities, across mountains and seas, and even into the depths of the underworld. You will plunge into the eerie world of Mayan myth. You will confront ghosts and gods, bargain... [click here for more] |
Fabled Lands Publishing |
$2.99
|
Put yourself at the heart of the story… You have made a deadly enemy. Jafar, advisor to the Caliph, plans a coup that will put him on the throne of Baghdad. You are the only one who can warn the Caliph. But who will listen to a penniless adventurer? Especially as Jafar’s assassins are scouring the city to find you. You go in search of the fame and fortune that will give you the means to expose... [click here for more] |
Fabled Lands Publishing |
$2.99
|
 Come visit the enchanted realm of Meadowshire in these 35 magical images just waiting for you to color them. ... [click here for more] |
Spare Change Games |
$2.00
|
 "He is doing drugs, he is having sex, he is killing animals, he is selling the things he's stolen to buy more drugs..."
Beverly Walsh's nightmare is unfolding in front of her as her son describes a brutal killing with glee, one he thinks is just a game! She knows, thanks to advice and guidance from a survivor of the very occult world Stuart seems to be heading toward, that Dynasty of Blood is... [click here for more] |
BGM |
Pay What You Want
|
This is Free Trader Beowulf, calling anyone … Mayday, Mayday. A box emblazoned with those words went on sale for the first time on July 22, 1977, at the Origins III Game Fair, heralding the advent of the Traveller roleplaying game from GDW. It wasn’t the first science-fiction roleplaying game, but through its innovative design and through the development of its evocative universe... [click here for more] |
Mongoose |
$30.00
|
Issue ten of Worlds Without Master, an adventure fiction and gaming magazine featuring sword & sorcery short fiction and games from Epidiah Ravachol and many others.
In this issue:
"Because I Clasp the Clouds As Mine," a tale of a shifting identity by Osmond Arnesto.
"The Hoard of Yengra," a tale of commerce and justice by Epidiah Ravachol.
Illustrations by Wendy Martin, Vlada Monakhova, and Tiffany... [click here for more] |
Dig a Thousand Holes Publishing |
$3.99
|