Frank has finally finished the time machine in his garage. But the expedition to the future with Uncle Jim, Fatso the cat, and a keg of real ale goes centuries off course. Can they solve one of the greatest mysteries in the history of beer before they find their way home, or will they become sizzling entertainment for a world with no TV or Internet?
A 7,500 word science fiction short story. ... [click here for more]
No-one expects to find alien life in NGC 2419. But when the first probes encounter a dirty, industrial planet somewhere no human has gone, the race is on to be the first to welcome its inhabitants into the galactic community. Will it be two poker-playing starships, or The Future, for whom pretension is a vocation, not just a way of life?
A 5,500 word (approx 22 pages) science fiction first... [click here for more]
Celebrating the role that board games hold in our lives, celebrities, industry professionals and lifelong gamers share the remarkable and personal stories of their profound love for gaming.
People want to feel good about their passions, their hobbies included. People want to talk about them, and to listen to others who share their enthusiasm. This book celebrates that sense of affinity... [click here for more]
Gaming History Meets Bathroom Reader Did you ever wonder: ♞ What makes Clue the best movie based on a game franchise? ♝ What does the doubling cube in backgammon do? ♜ How trains are even supposed to operate in Ticket to Ride: Antarctica? ♛ How the designer of the board game Pandemic feels now that he's living through an actual global pandemic? ♚ Whatever happened to the... [click here for more]
Carly's life is relatively mundane with nothing more interesting to occupy her time than tidying up after an inattentive boyfriend and watching re-runs of sitcoms on the television... until one evening when she sees something at her window. She starts to suffer from terrifying hallucinations she cannot control; to top it off her boyfriend has gone missing. When Kyle, a handsome seductive stranger,... [click here for more]
This special bundle product contains the following titles.How-To: Far North PeoplesRegular price: $2.95 Bundle price: $2.36 Format: Watermarked PDF Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo... [click here for more]