Title |
Publisher |
Price |
Lovecraftian cosmic terror meets modern-day conspiracy in 18 tales of horror and personal apocalypse:
"The Color of Dust" by Laurel Halbany.
"PAPERCLIP" by Kenneth Hite.
"A Spider With Barbed-Wire Legs" by Davide Mana.
"Le Pain Maudit" by Jeff C. Carter.
"Cracks in the Door" by Jason Mical.
"Ganzfeld Gate" by Cody Goodfellow.
"Utopia"... [click here for more] |
Arc Dream Publishing |
$9.99
|
In Kicking It, game designer Monte Cook (D&D 3rd Edition, Numenera) and author/editor Shanna Germain (Geek Love, The Lure of Dangerous Women) each use their experience in running recent, successful Kickstarter campaigns to provide a step-by-step guide for you to plan, create, manage, and fund a money-making crowdfunding venture. You'll find a comparison of the various crowdfunding sites,... [click here for more] |
Stone Box Press |
$5.99
|
Johnson Meets Street
Mr. Johnson. You know the name. You probably know the face—smooth, implacable, professional. He’s got the nuyen and resources you want, and he knows it. He may not have your skills, but he doesn’t care. That’s what he has the nuyen for—so he can buy yours. He’s corporate through and through, and you can’t ever forget that, because... [click here for more] |
Catalyst Game Labs |
$1.99
|
Monsters of the Shadows
Thomas McCallister’s area of expertise—the virus that turns metahumans into flesh-eating monsters—has taken him into some dark corners of the Sixth World. When he came face to face with the serial murderer known as the Mealtime Killer, he had hoped that a particularly dark chapter of his life had come to a close. But when night falls in the sprawls... [click here for more] |
Catalyst Game Labs |
$1.99
|
You are NOT CLEARED for this book. These eight tales of cosmic horror and personal apocalypse were not written to make you feel secure about your place in the universe. They are here to unsettle you, to horrify you, and to challenge your misguided notions of history, humanity, and morality. Enjoy. Born of the federal government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts,... [click here for more] |
Pagan Publishing |
$4.99
|
One traumatic night changed it all.
One night changed Kember's life forver, forcing her to spend years adapting to the forest surrounding her family's destroyed carnival. Kember is reintroduced to society as an adult, determined to find out what happened the night of her father's murder. Little does she know, she will have both human and supernatural aid on her quest to discover the truth.
As a familiar... [click here for more] |
Dark Gatekeeper Gaming |
$2.99
|
In the Aftermath
The Camarilla lost much ground along the East Coast in its recent war with the Sabbat. But the sect claimed one of the greatest prizes in the world control of New York City. Of course, the Camarilla was never entirely absent from the city, but in recent years no clan held so firmly there, among the enemy, as did the Tremere. Now the story of their covert activities... [click here for more] |
White Wolf |
$3.99
|
 When Cthulhu calls . . . W. Paul Ganley answers!
This volume collects a treasure trove of Cthulhu Mythos and dark fantasy stories -- all told, a baker's dozen -- by the World Fantasy Award-winning editor of WEIRDBOOK magazine!
The 13 stories featured are:
ANCIENT EVIL
OTHERS, WHO ARE NOT MEN
ESSENTIAL SALTES
I AM HUMAN
WORMS
FALLOUT
THE VAULT OF KARNUNNA
THE GREAT HERO
IN THE TEMPLE... [click here for more] |
Wildside Press |
$3.99
|
A trio of Firewall agents investigate a criminal racket that turns average citizens into monsters—before extracting their bodily fluids for dubious purposes.
Nostrum takes place in the Eclipse Phase universe. It appears in the Firewall sourcebook, and is the second story in a three part series, following El Destino Verde and followed by Termites in the Framework. The complete... [click here for more] |
Posthuman Studios LLC |
$0.99
|
Aesop’s Modern Fables
These confusing times of Internet trolls, one-percenters, toxic fame, and impending singularity cry out for clarity—the clarity found in Aesop’s 2,500 year old fables.
70 writers from across the creative spectrum bring their modern sensibilities to this classic format. Zombies, dog-men and robot wasps mingle with cats, coyotes and cockroaches. Parables ranging... [click here for more] |
Pelgrane Press |
$4.80
|
Your average book on mythology will tell about, say, Hades, and in the course of it mention that he was a death divinity. If you want to learn about death divinities in general, then you've still got a lot of work ahead of you.
This book approaches things from the opposite direction, which should be useful for worldbuilders. Rather than tell you about individual gods, this book explains... [click here for more] |
WMB Saltworks |
$4.95
|
Deals with the Dead
Death is no longer absolute - the men and women of Orpheus can see past the veil into the underworld. Their numbers include mediums, spirit-talkers and even actual ghosts. For a price, they'll cross the veil for you, to resolve lost causes or quiet restless spirits. But be careful, for the dead aren't to be trifled with, and in the end your payment may come in blood.
Four... [click here for more] |
White Wolf |
$2.99
|
Listed as one of Jessica Lucci's "Top 10 Best of 2019"!
Some dolls just can't be saved.
Two short and twisted tales entwine with a body of dark poetry in the latest book from Ashley Grant.
In "Poor Dolly", a cherished toy watches from the shelf as a looming... [click here for more] |
Dark Gatekeeper Gaming |
$4.99
|
 This is exactly what it says on the tin: a list of 108 solutions to the Fermi Paradox. Never again will you wonder where your setting's aliens are, or why Earth apparently has been contacted yet.
Inside, your interstellar explorers will find that...
...there is no one out there, because the evolution of sapient life cannot occur without the presence of "diversification pumps" like regular meteor... [click here for more] |
WMB Saltworks |
$1.00
|
 On October 2. 1936. the SS Orient Princess, a vessel of some 8,000 tons, put into Valparaiso carrying a cargo of timber and crude rubber from the Dutch East Indies. Immediately upon arrival, her captain, one Willem van Groot, was met by two members of the local police and Professor Thomas Wilmerson of Miskatonic University, the latter having flown to Chile in response to an urgent radio message sent... [click here for more] |
Wildside Press |
$0.99
|
Welcome to the Rocket Age!
Inside you will find four stories from a Solar System that never was and a 1938 that should have been. Journey to Mars, scour the vastness of space, and face impossible odds battling criminals, rouge princes, and Nazis!
Three Aces for the Dancer by Ed Greenwood
The Ghost Aces, an elite team of operatives, must lose a rocket ship, but not... [click here for more] |
Why Not Games |
$1.99
|
 "The midnight moon rode high in the sky above the storm clouds sweeping in from the west, and the house seemed to transmute the moonlight into something terrible and evil. The broken chimneys stretched up like hands to the heavens, the eyeless sockets of the windows staring intently along the twisting drive. There were eldritch shadows in the house.
On the floor of the library at the rear of... [click here for more] |
Wildside Press |
$2.99
|
the Doorway into Depravity
For hundreds of years Camarilla vampires have preserved the Masquerade - an intricate dance of deception, misdirection and manipulation that conceals their nocturnal predations from mortal eyes.
Now, the Sabbat are about to crash their party.
The Clan Novel series takes a sinister turn as the dread Tzimisce emerge from their macabre dungeons and labratories to... [click here for more] |
Crossroad Press Publishing |
$4.99
|
THERE HAVE BEEN EIGHT PREVIOUS WORLDS.
Each world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time that each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their... [click here for more] |
Monte Cook Games |
$2.99
|
 This pamphlet is a short summary of the leadership lessons from Machiavelli’s The Prince that I wrote as a quick reference for a story. I thought that game masters, authors, strategy gamers and others might find it useful too. There are two sections: the Short Version, which summarizes the book’s lessons by subject, and the Long Version, which provides the lessons by chapter from the original. ... [click here for more] |
Cerberus Games |
$0.99
|
 The Gothic Terror MegapackTM presents 17 tales from the early and late Gothic periods, drawn from both the English and American Gothic movements. Here you will find murder, insanity, scandal, obsession, secrets, and gloom—and even the occasional ghost.
Included are:
A Chapter in the History of the Tyrone Family, by J. Sheridan LeFanu Jack Long; or The Shot in the Eye, by Charles Wilkins Webber... [click here for more] |
Wildside Press |
$0.99
|
 The long-awaited return of the Green Hornet & Kato and their rolling arsenal the Black Beauty!
Moonstone is proud to present The Green Hornet Chronicles, the first anthology featuring all-new, original crime fiction tales of the man who hunts the biggest of all game, public enemies that even the FBI can’t reach!
It’s the mid 1960’s, the political climate is shakey, there’s... [click here for more] |
Moonstone |
$1.49
|
It's easy to make aliens: take a person or a dog, slap some antennae on 'em, maybe some ooze and some spooky talons, and then put some random letters together in a nigh-unpronounceable combination.
As I said, it's easy to make aliens. What isn't easy is making them well.
Even when you're working hard to be creative, it can sometimes be hard to get out of the rut of familiarity, to go... [click here for more] |
WMB Saltworks |
$2.95
|
 Gardner F. Fox (1911-1986) enjoyed a long and successful career writing in many genres. He wrote adventure novels, spy novels, romances, historical novels, fantasy and science fiction, comic books (more than 4,000 of them!) -- everything imaginable, in fact, and with a skill and surety that won him a legion of fans and readers worldwide.
In the 1960s, at the peak of the sword and sorcery craze, when... [click here for more] |
Wildside Press |
$0.99
|
 Humans Are Weird is chock full ideas for making humans stand out from other beings in your setting, letting you avoid both well-worn tropes like "Humans are average at everything" or "Humans are, um, adaptable, I guess?" and nonsensical traits like "Only humans come from a multi-biome world."
This book contains 21 scenarios, from a galaxy where humans are the only bipeds to a fantasy world... [click here for more] |
WMB Saltworks |
$2.95
|
 Dragons have thrilled the imagination since the days of ancient Greece and Rome. From heroes like Hercules to King Arthur and the Knights of the Round Table, from Frodo in The Hobbit to St. George, generations of heroes -- real and fictional -- have sought to slay the Great Worms and plunder their treasure troves.
This volume collects 25 modern and classic works about dragons (plus a bonus short... [click here for more] |
Wildside Press |
$0.99
|
 A little sci-fi. A little post-apocalypse. A whole lot of dinosaurs.
Welcome to the Cretaceous. Our ancestors won’t climb down from the trees for another 66 million years, but here we are now. Time travel seemed like a good idea. Exploring the ancient world. Building. Creating an entire society here in the jungles of our primordial Earth. Until those SATI guys messed it all up.
We’ve got gear.... [click here for more] |
Monte Cook Games |
$1.99
|
“Something put a fist full of fractal branching digits through his chest and took apart enough of his vital organs to kill him.”
The mysterious death of a scientist on the TITAN-altered moon Iapetus leads to an investigation of the research station's personnel that eventually reveals one of the moon's dark secrets.
“Into the White” takes place... [click here for more] |
Posthuman Studios LLC |
$0.99
|
This abridged version of The Thousand Correct Actions of the Upright Soldier contains wisdom sufficient for the enlisted or conscripted mortal soldier, distilling the Five Elemental Wisdoms of the martial era in which it was originally recorded. It is the responsibility of every soldier who owns one to study his Thousand Correct Actions daily. Copies of the Thousand Correct Actions that... [click here for more] |
White Wolf |
$4.99
|
 Aliens, Dystopias, & Monster Ecologies is a series of worldbuilding essays on alien psychologies and ethical systems, functional dystopias, recreating vampires and werewolves, original elemental systems, and figuring out just how many human-eating monsters your setting can support.
This content previously appeared on Seventh Sanctum, The Oak Wheel, Sanitarium Magazine,... [click here for more] |
WMB Saltworks |
$4.95
|
Inside this 150-page tome you will learn how to:
Sculpt a continent
Design a nation
Plan a city or village
Create a Pantheon
And build your owm fantasy world!
Over its eighteen chapters, this book walks you through the steps needed to create a fantasy world for your roleplaying game, from the initial brainstorming to the niggling details. Included is advice on geology & climate, culture... [click here for more] |
5 Minute Workday Publishing |
$4.00
|
A mystery hero like no other... with the most dangerous weapon of all...
Los Angeles, 1930s. The city of angels. Attracting beautiful people from all over the world with its glitz and glamour. But just beneath the surface is a city stinking of corruption with criminal bosses and politicians squeezing the life out of the city.
Stunned and enraged by the murder of her crusading politician father,... [click here for more] |
Moonstone |
$2.99
|
 Becoming a Better Writer Through Roleplaying is a series of essays on using RPGs to improve your writing, how and why you should build a fandom, horror and the heroine's journey, writing fight scenes, and point of view (both the fourth person point of view, if such a thing even exists, and the second person point of view).
This content previously appeared on Seventh Sanctum, The... [click here for more] |
WMB Saltworks |
$2.95
|
The dead have risen. God help the living.
It's too late to run. The zombies are everywhere. They stalk through urban jungles and across the carefully manicured lawns of suburbia, shudder to unlife on the bloodiest battlefields of the Civil War and in the deepest tunnels of far-flung interstellar mining colonies. They lurk on your street, in your company's boardroom, in your own bedroom. And they... [click here for more] |
Eden Studios |
$4.99
|
The Man from Z.O.M.B.I..E. Series
It is the early 1960s. A secret war is being waged within the Cold War between the agents of Z.O.M.B.I.E. (Zero Organic Members of the Bureau of International Enforcement) and its rival, P.U.R.I.T.A.N. (The Peoples Union for the Reclamation of International Terror, Anarchy and Nihilism). These opposing Deep States contend for global power by any means possible... [click here for more] |
Mutant Brainchild |
$3.99
|
More Beauty, Wonder, and Weirdness of the Ninth World
Life after death, time travel, teleportation. The things that are impossible now—these are things that aren’t just possible in the Ninth World, but probable. It doesn’t matter whether you’re a noble, a thief, a tinkerer, or a serial killer, when you come face to face with impossibilities becoming realities, you must make hard choices.... [click here for more] |
Monte Cook Games |
$2.99
|
A missing boyfriend, a lost bag, and sad girl in a split skirt is enough to make any piano player want to lend a talented hand. The threats of a pushy Ranger to back off just sealed the deal. Follow our many-fingered tale in which blood will out and not all sin is original.
Blood & Roses is the second Dime Novel for Deadlands Noir. Written by John Goff, this... [click here for more] |
Pinnacle Entertainment |
$3.99
|
Political Fantasies is a series that takes names for governments and plays around with them to see how far they can be pulled. In the tradition of Strange Nations, the results of each exploration can be dropped into your setting with little-to-no adaptation required.
This volume explores necrocracy or "rule by the dead," with possibilities like restricting the... [click here for more] |
WMB Saltworks |
$2.95
|
 Political Fantasies is a series that takes names for governments and plays around with them to see how far they can be pulled. In the tradition of Strange Nations, the results of each exploration can be dropped into your setting with little-to-no adaptation required.
This volume explores thalassocracy, or "rule by the sea." The first section discusses the common traits... [click here for more] |
WMB Saltworks |
$2.95
|
 Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.
There's another way... [click here for more] |
WMB Saltworks |
$2.95
|
Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.
There's another way... [click here for more] |
WMB Saltworks |
$2.95
|
"""The Randall Garrett Megapack"" (and its companion volume, ""The Second Randall Garrett Megapack"") together encompass 42 classic-era science fiction tales by Randall Garrett. Readers interested in works by the author of the Lord Darcy and the Queen's Own F.B.I. series will find much of interest here! [Note that we omit one story--an early magazine version of a novel included in the second volume--as... [click here for more] |
Wildside Press |
$0.99
|
"""The Second Randall Garrett Megapack"" is the follow-up to ""The Randall Garrett Megapack."" Together, these two volumes encompass 42 classic-era science fiction stories by Randall Garrett. [Note that we omit one story--an early magazine version of a novel included in the second volume--as unnecessary.]
This volume includes 5 of Randall Garrett's novels (cowritten with Laurence M. Janifer) and... [click here for more] |
Wildside Press |
$0.99
|
Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.
There's another way... [click here for more] |
WMB Saltworks |
$2.95
|
Take a short journey to adventure with Iron Kingdoms Excursions! Each season features six volumes, each containing three very short tales—1,500 words or less—about the people, creatures, and machines of Immoren. The Season One Collection gathers all eighteen previously released tales from the first season of Iron Kingdom Excursions into one book. Experience the Iron Kingdoms... [click here for more] |
Privateer Press |
$5.99
|
Ronan's adventures find him in the town of Varney Flats just as the ominous Night Train rolls in. What is its secret? What's in the mysterious larder?
Find out as death rides the rails in one of the meanest, nastiest tales ever written for Deadlands!
This is the third Dime Novel in the legendary Deadlands series, following the adventures of Ronan Lynch, Bad Luck Betty, and Velvet Van Helter. This... [click here for more] |
Pinnacle Entertainment |
$2.99
|
A bald man with a bad memory wanders the Big Easy. The stranger needs a hand--but finds only the Black Hand, New Orleans' mafia. They've learned the stranger has escaped from a secret government program up north, and want to see if his weird abilities are a match for their rivals--the Red Sect!
Memories of Yesterday is the third Dime Novel for Deadlands Noir. Written by John... [click here for more] |
Pinnacle Entertainment |
$2.99
|
 There are many good resources out there for creating new languages, but they tend to focus more on how words change over time than on the meanings of place-names. This booklet is intended to fill the gap. It not only includes lists of historical place-names but discusses the patterns and logic behind these names.
Don't forget to buy the companion to this booklet, The Meaning of Names: Persons and... [click here for more] |
WMB Saltworks |
$2.95
|
 Raymond Zinke Gallun (1911 - 1994) was among the earliest pulp fiction writers who specialized in science fiction, and he sold many stories to magazines in the 1930s under his own name and several pseudonyms (such as Dow Elstar, E.V. Raymond and William Callahan). His first novel, "People Minus X" (included here) was published in 1957, followed by his second, "The Planet Strappers,"... [click here for more] |
Wildside Press |
$0.99
|
 Essays on the Novels, Children's Stories, Online Writings, Comics and Other Works
Neil Gaiman has emerged as one of the most influential literary figures of the 21st century. To borrow a phrase from his viral 2012 University of the Arts commencement speech, Gaiman "makes good art," from his graphic novels to his social media collaborations, award-winning fantasy fiction... [click here for more] |
McFarland |
$15.99
|