THE TAROT HAS AWAKENED…
…And nothing will ever be the same again.
The Tarot, a mystical divination deck of cards, has appeared in the Sixth World as a powerful artifact. It works its will on anyone who finds one of its magical cards, from runners surviving on the street to corp executives battling in the boardroom. And not just people’s lives will be changed, for the Awakened... [click here for more]
Out of Time, Out of Options
JackPointer mage Winterhawk left the shadows at the top of his game: these days he indulges his curiosity about all things mysterious and magical on his own terms. But he’s about to discover that the shadows are hard to leave behind, and old enemies have their ways of drawing him back in. Dosed with an exotic arcane poison that will kill him in days unless he retrieves... [click here for more]
MEAN STREETS? YOU HAVE NO IDEA…
MEAN STREETS? YOU HAVE NO IDEA… The Sixth World is a dangerous place, and nowhere is that more obvious than in Seattle, the so-called Emerald City. Surrounding its neon-drenched heart is kilometer after kilometer of Sprawl, where millions of people scratch out a living among hazardous, slowly decaying neighborhoods and even more dangerous... [click here for more]
The Sixth World doesn’t give people much time to grow up. Whoever you are, wherever you live, there’s going to come a time when the world is going to throw you some serious curveballs, and if all you can do is bitch and moan about how you’re not ready for what’s coming your way, you’re not going to last long. Get strong, grow up, and figure out how to survive—that’s... [click here for more]
Slacker corp mage Cody's bad day is about to get a lot worse.
Losing his job is crappy enough, but when his talismonger uncle turns up dead and dissected in his shop, Cody finds himself on the run from some very nasty people who want something they think he has.
The problem is, Cody has no idea what it is.
Turning for help to old friends from his Barrens roots, Cody soon learns that his problems... [click here for more]