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Discover Your Destiny

Discover Your Destiny


Step into the Ninth World—and brighten its future with the light of the past Discover Your Destiny immerses you in the Ninth World, while taking you on a tour of character creation and other key concepts introduced in the forthcoming Numenera Discovery and Numenera Destiny corebooks. This free fiction title focuses on the narrative concepts to help new and experienced...   [click here for more]
Monte Cook Games   FREE 

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The Amber Monolith (Numenera Fiction)

The Amber Monolith (Numenera Fiction)


All glory to the originators of truth and understanding. Praise to the innovators of steel and synth. Praise to the shapers of flesh, of bone, and of mind. Glory to those who re-sculpted the sustaining earth and the life-giving sun. Praise to the senders of signals, who even now whisper into machine ears and give life to the inanimate. Praise to those who...   [click here for more]
Monte Cook Games   FREE 

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Pathfinder Tales: The Ghosts of Broken Blades ePub

Pathfinder Tales: The Ghosts of Broken Blades ePub


Roubris Chor can talk to swords. Precisely how is something he's never understood or cared to find out—all Roubris knows is that sometimes the spirits of those who've died remain within the swords left behind on battlefields. And some of them know secrets. In exchange for taking the swords to the local temple of Iomedae and putting them to rest, the spirits can usually be convinced to part with...   [click here for more]
Paizo  $0.99

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The Paradox Room

The Paradox Room


THERE IS MORE THAN ONE WORLD The Strange is a place where fictional worlds, called recursions, become realities of their own. Recursions are unique but limited worlds with their own laws of science and even magic, seeded into the dark energy network underlying reality called the Strange. Some recursions contain extravagant sorcery, imprisoned devils, and lost gods....   [click here for more]
Monte Cook Games  $1.99

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More Tales from the Ninth World

More Tales from the Ninth World


More Beauty, Wonder, and Weirdness of the Ninth World Life after death, time travel, teleportation. The things that are impossible now—these are things that aren’t just possible in the Ninth World, but probable. It doesn’t matter whether you’re a noble, a thief, a tinkerer, or a serial killer, when you come face to face with impossibilities becoming realities, you must make hard choices....   [click here for more]
Monte Cook Games  $2.99

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Tales Beyond the Ninth World

Tales Beyond the Ninth World


What Wonders Lie Beyond Earthly Boundaries? An ancient vessel sailing the darkness of night encounters a demon of the void. A distraught mother seeks her dead child in a parallel dimension where that death never took place. A tomb robber raids an ancient ship, and must overcome the ocean's watery pull—and the dark shadows of her own expectations. The wonders of the Ninth World—our Earth,...   [click here for more]
Monte Cook Games  $2.99

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Tales from the Ninth World

Tales from the Ninth World


THERE HAVE BEEN EIGHT PREVIOUS WORLDS. Each world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time that each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their own...   [click here for more]
Monte Cook Games  $2.99

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Tales from The Strange

Tales from The Strange


Beneath the orbits and atoms of our natural universe lies a network of dark energy. Those who have learned to access and navigate this chaotic sea have discovered an almost endless set of “recursions” in the shoals of our Earth: Worlds with their own laws of reality, reflected from human experience or imagination, given form in the swirling Chaosphere of the Strange. Worlds teeming with life,...   [click here for more]
Monte Cook Games  $2.99

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The Truth of Names

The Truth of Names


What is it to be human? What is the nature of a name? Drew, a young explorer, journeys through the hostile wastelands. Accompanied by a techno-sorcerer who calls herself The Revelation and Imtu, a varjellan whose ancestors descended from the stars, they cross paths with an extraordinary woman who offers the group shelter, food, and safety in their moment of need. She asks for nothing in return—but...   [click here for more]
Monte Cook Games  $2.99

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Small Matters

Small Matters


From a world magically transformed entirely into glass to a distant future where the Catholic Church of Osirus uses two singularities to manipulate time, the science fiction and fantasy stories of Small Matters take the readers to places unlike any they have visited before. Brought to you from the mind of master world-builder and storyteller Monte Cook, these seven short stories tell tales...   [click here for more]
Stone Box Press  $3.99

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Children of the Rune

Children of the Rune


They are seldom seen, but their deeds are often marveled at. They live in legend to serve the land. They are the mysterious runechildren, favored by some greater power to receive a distinctive runic tattoo—and magical gifts to work great wonders. Runechildren blaze a brilliant path in a world where good and evil are never clear, guiding it to a destiny not even they always understand. The thirteen...   [click here for more]
Malhavoc Press  $6.99 $4.99

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The Dragons' Return

The Dragons' Return


Edited by Sue Weinlein Cook A Diamond Throne Fiction Anthology When Dragon and Giant Meet . . . Millennia ago, the dragons fled their homeland after a devastating war with demonic creatures of their own making. The noble Hu-Charad giants arrived on these shores to defeat the dragons’ old foes and, in the centuries since, have become the wise stewards of the land. But then the wyrms return to reclaim...   [click here for more]
Malhavoc Press  $6.99 $4.99

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Kicking It: Successful Crowdfunding

Kicking It: Successful Crowdfunding


In Kicking It, game designer Monte Cook (D&D 3rd Edition, Numenera) and author/editor Shanna Germain (Geek Love, The Lure of Dangerous Women) each use their experience in running recent, successful Kickstarter campaigns to provide a step-by-step guide for you to plan, create, manage, and fund a money-making crowdfunding venture. You'll find a comparison of the various crowdfunding sites,...   [click here for more]
Stone Box Press  $5.99

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The New Hero: Volume 1

The New Hero: Volume 1


Older than the written word and more popular than ever today, the hero story crosses cultures as an eternal constant. The New Hero gathers an unexpected team of writers, celebrated and emerging, to deliver fourteen thrilling and distinctive variations on this classic theme. Their new heroes span the spectrum from post-apocalyptic seer to post-traumatic arm-twister, from outcast vampire to steam-age...   [click here for more]
Pelgrane Press  $6.40

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KOBOLD Guide to Monsters

KOBOLD Guide to Monsters


Let the Monster Masters Guide You Classic monsters can get stale, and Game Masters often need to generate their own monstrosities to properly challenge players. But concepting, creating, and using monsters is no easy feat for any Game Master—and that’s where this book comes in. In these pages, 15 of the brightest stars in the gaming industry share their wisdom for conceptualizing, developing, and...   [click here for more]
Kobold Press  $19.99 $12.99

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Complete KOBOLD Guide to Game Design, 2nd Edition

Complete KOBOLD Guide to Game Design, 2nd Edition


The Ultimate Resource for Gamers, Game Masters, and Designers The first edition of the COMPLETE KOBOLD GUIDE TO GAME DESIGN laid out concepts, techniques and advice for designing roleplaying games and enhancing adventures. This second edition brings together essays from the original volume by Wolfgang Baur, Monte Cook, Keith Baker, Ed Greenwood, and others, many updated to reflect...   [click here for more]
Kobold Press  $14.99

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KOBOLD Guide to Worldbuilding

KOBOLD Guide to Worldbuilding


The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now,...   [click here for more]
Kobold Press  $14.99

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  The Stafford House Campaign