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BattleTech: Perception of Victory (The Mercenary Tales, #3)

BattleTech: Perception of Victory (The Mercenary Tales, #3)


A WORLD UNDER SIEGE… After repelling the brutal Capellan Confederation’s vain attempt to capture their planet’s working HPG, the people of Northwind had hoped to get a break from the growing conflict in the wake of the splintering of the Republic of the Sphere. But Capellan ruler Daoshen Liao has other plans for the beleaguered world, sending wave after wave of mercenaries to...   [click here for more]
Catalyst Game Labs  $1.99

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BattleTech: The Damocles Sanction

BattleTech: The Damocles Sanction


TO REFORGE A NATION… The once-mighty Federated Suns has been weakened by years of conflict on both sides of its border. Its proud capitol, New Avalon, has been held by its mortal enemy, the Draconis Combine, for years, forcing First Prince Julian Davion to rule his fractious nation on the run. But at long last, the time to liberate New Avalon from the Dragon is at hand. And despite...   [click here for more]
Catalyst Game Labs  $6.99

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Leviathans: Armored Skies

Leviathans: Armored Skies


IT IS THE DAWN OF A NEW AGE… At the beginning of the 20th century, the world was forever changed by the discovery of electroid, a strange liquid that allowed for lighter-than-air travel. Militaries around the world rushed to develop new vessels based on this amazing invention, resulting in a class of flying ships unlike anything ever seen before…the leviathan. Now, the skies are...   [click here for more]
Catalyst Game Labs  $5.99

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BattleTech: No Greater Honor (The Complete Eridani Light Horse Chronicles)

BattleTech: No Greater Honor (The Complete Eridani Light Horse Chronicles)


TRADITIONS RUN DEEP… Most mercenary units fly flags on two flagpoles at their headquarters: one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
Catalyst Game Labs  $5.99

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BattleTech: Shrapnel, Issue #1

BattleTech: Shrapnel, Issue #1


JUMP BACK INTO THE COCKPIT! Picking up the battle standard for BattleTech fiction, Shrapnel: The Official BattleTech Magazine continues the tradition of hard-hitting stories set in the war-torn interstellar future of the 31st century and beyond. Fire up your ’Mech’s fusion reactor, secure your neurohelmet, and wade into battle with stories from the merciless front...   [click here for more]
Catalyst Game Labs  $3.99

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BattleTech: Shrapnel, Issue #6 (The Official BattleTech Magazine)

BattleTech: Shrapnel, Issue #6 (The Official BattleTech Magazine)


FIGHT FOR THE FUTURE! Shrapnel: The Official BattleTech Magazine surges onward, waging wars that will decide the fate of the BattleMech-dominated future of the 31st century and beyond! Follow a quest for quick cash that yields unusual Star League relics. Commiserate with an aging MechWarrior convinced he is cursed with the devil’s luck—which is about to...   [click here for more]
Catalyst Game Labs  $5.99

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BattleTech: Shrapnel, Issue #5 (The Official BattleTech Magazine)

BattleTech: Shrapnel, Issue #5 (The Official BattleTech Magazine)


CONTINUING THE FIGHT... Shrapnel: The Official BattleTech Magazine charges toward victory on the war-ravaged, BattleMech-dominated battlefields of 31st century! In these tales, a Republic of the Sphere operative undertakes a personal quest to track down a missing family member, a small, untested mercenary command faces off against vicious pirate raiders, an aging soldier...   [click here for more]
Catalyst Game Labs  $5.99

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BattleTech: Shrapnel, Issue #4

BattleTech: Shrapnel, Issue #4


HEROES OF ALL STRIPES Shrapnel: The Official BattleTech Magazine celebrates bravery in all its forms on the triumphant, BattleMech-dominated battlefields of 31st century and beyond! Witness the birth of a new mercenary command in the late Third Succession War, follow a combat medic tackling a precarious injury, learn the true meaning of loyalty during the FedCom Civil...   [click here for more]
Catalyst Game Labs  $5.99

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BattleTech: The Battle for Tukayyid (A BattleTech Anthology)

BattleTech: The Battle for Tukayyid (A BattleTech Anthology)


ALL OR NOTHING... On 1 May 3052, twenty-five Galaxies from seven Clans clashed with twelve armies of ComStar’s Com Guards on the pastoral planet of Tukayyid. For twenty-one days, one of the largest campaigns in BattleMech warfare unfolded to decide the fate of the Inner Sphere. The Battle of Tukayyid is one of BattleTech’s most pivotal conflicts. Now, explore this crucial campaign...   [click here for more]
Catalyst Game Labs  $5.99

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BattleTech: Strong as Steel (Eridani Light Horse Chronicles, Part Ten)

BattleTech: Strong as Steel (Eridani Light Horse Chronicles, Part Ten)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
Catalyst Game Labs  $1.99

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BattleTech: Grey Watch Protocol (Book One of the Highlander Covenant)

BattleTech: Grey Watch Protocol (Book One of the Highlander Covenant)


SURROUNDED BY THE ENEMY…
 In the 32nd century, the Republic of the Sphere is beset on all sides, its enemies seeking the most important weapon in the Inner Sphere: interstellar communication. As the forces of the Capellan Confederation advance toward the heart of the crumbling Republic, they are laser-focused on the one goal that will give them the upper hand and destroy the Republic...   [click here for more]
Catalyst Game Labs  $3.99

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BattleTech: Paid in Blood (The Highlander Covenant, Book Two)

BattleTech: Paid in Blood (The Highlander Covenant, Book Two)


NO PRICE TOO HIGH… On the besieged planet of Northwind, the Highlanders are fighting a tenacious invading force from the Capellan Confederation, led by a regiment from the legendary McCarron’s Armored Calvary, with support from Warrior House Imarra. The first round went to the Capellans, who seized the city of Tara and the invaluable HPG located within it. But their position is...   [click here for more]
Catalyst Game Labs  $5.99

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  Weird Works of Robert E. Howard [BUNDLE]