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Shadowrun: Drawing Destiny (Tarot Anthology)

Shadowrun: Drawing Destiny (Tarot Anthology)


THE TAROT HAS AWAKENED… …And nothing will ever be the same again. The Tarot, a mystical divination deck of cards, has appeared in the Sixth World as a powerful artifact. It works its will on anyone who finds one of its magical cards, from runners surviving on the street to corp executives battling in the boardroom. And not just people’s lives will be changed, for the Awakened Tarot deck is more...   [click here for more]
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BattleTech Legends: Natural Selection

BattleTech Legends: Natural Selection


The Clan War had ended in an uneasy peace. Sporadic Clan incursions into Inner Sphere territory supply mercenaries like the Kell Hounds with more work than they can handle... border raids sharply divide the Federated Commonwealth's political factions, bringing further instability to the realm standing between Clan's goals and anarchy. And while secret ambitions drive plans to rip the Commonwealth...   [click here for more]
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BattleTech: A Clever Bit of Fiction (A Kell Hounds Story, #3)

BattleTech: A Clever Bit of Fiction (A Kell Hounds Story, #3)


A LETHAL MIX OF POLITICS AND PERIL… Morgan and Patrick Kell, founders of the Kell Hounds mercenary unit, are riding high. First, they deposed the crime lord that had been ruling the mercenary world of Galatea, then they saved that planet again from a religious zealot who tried to starve the government into submitting to his new theocracy. Along the way, they assembled a crack team...   [click here for more]
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BattleTech: A Tiny Spot of Rebellion (A Kell Hounds Story, #2)

BattleTech: A Tiny Spot of Rebellion (A Kell Hounds Story, #2)


DANGER FROM AN UNLIKELY SOURCE… MechWarrior brothers Morgan and Patrick Kell have successfully faced their first challenge in forming their new mercenary unit The Kell Hounds, toppling a criminal kingpin from atop his illegal empire on Galatea. But while enjoying their recent success, the brothers Kell, along with the capital city of Galaport, come under threat by a new enemy—Bishop...   [click here for more]
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BattleTech: If Auld Acquaintance Be Forgot… (A Kell Hounds Story, #4)

BattleTech: If Auld Acquaintance Be Forgot… (A Kell Hounds Story, #4)


NEVER BET AGAINST THE KELL BROTHERS…  Since their first appearance in the Warrior Trilogy, the Kell Hounds have become one of the most storied mercenary units in BattleTech. Now, New York Times-bestselling author and Kell Hounds creator Michael A. Stackpole goes back to the Hounds’ beginnings, when Morgan and Patrick Kell were just two smart, ambitious brothers—with...   [click here for more]
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BattleTech: Not the Way the Smart Money Bets (A Kell Hounds Story, #1)

BattleTech: Not the Way the Smart Money Bets (A Kell Hounds Story, #1)


THE RULES OF THE GAME HAVE JUST CHANGED… Morgan and Patrick Kell have just landed on Galatea, the mercenary planet known for its brutal arena ’Mech combat games. They intend to found their own merc unit, building it from the ground up, but there are a few obstacles in their way. The first is a corrupt general fronting for the second, a local crime lord named Haskell Blizzard who...   [click here for more]
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BattleTech: Shrapnel, Issue #1  (The Official BattleTech Magazine)

BattleTech: Shrapnel, Issue #1 (The Official BattleTech Magazine)


JUMP BACK INTO THE COCKPIT! Picking up the battle standard for BattleTech fiction, Shrapnel: The Official BattleTech Magazine continues the tradition of hard-hitting stories set in the war-torn interstellar future of the 31st century and beyond. Fire up your ’Mech’s fusion reactor, secure your neurohelmet, and wade into battle with stories from the merciless front...   [click here for more]
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BattleTech Legends: Assumption of Risk

BattleTech Legends: Assumption of Risk


THE FUTURE OF THE REALM Solaris VII, the Game World, is the Inner Sphere in microcosm, and Kai Allard-Liao is its Champion, veteran of the war against challengers who wish his crown for their own. There is no place he would rather be. Then the political realities of the Federated Commonwealth intrude on Solaris. Ryan Steiner, a man sworn to dethrone Victor Steiner-Davion, comes to Solaris...   [click here for more]
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BattleTech Legends: Blood Legacy (Blood of Kerensky Trilogy, Book Two)

BattleTech Legends: Blood Legacy (Blood of Kerensky Trilogy, Book Two)


THE ENEMY OF MY ENEMY... Since appearing in the Inner Sphere, the frenzied Clans have overwhelmed every planet they’ve invaded, brutally crushing any opposing force. Their race is selectively bred for combat. Their technology is superior to anything the Inner Sphere possesses. Nothing the Great Houses have can stop them. Humanity’s only hope—an alliance of mortal enemies—may...   [click here for more]
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BattleTech Legends: Ghost War

BattleTech Legends: Ghost War


IN A TIME OF PEACE… For generations, the Republic of the Sphere has known a Golden Age of peace. Mighty BattleMechs, once kings of the battlefields, now aid the reconstruction of war-torn worlds. But when terrorists destroy the interstellar communications net, each planet is thrust into isolation. Suddenly old hatreds resurface, and a people who have never known war face the prospect...   [click here for more]
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BattleTech Legends: Lethal Heritage (Blood of Kerensky Trilogy, Book One)

BattleTech Legends: Lethal Heritage (Blood of Kerensky Trilogy, Book One)


A DANGEROUS NEW ENEMY APPROACHES… Two decades after the events that nearly brought the Successor States to the brink of all-out war, the Great Houses exist in an uneasy peace. But now, from out beyond the Periphery comes a new threat. A swift-moving military force of unknown origin. Nothing the Inner Sphere has can stop them. Their power, speed, and ferocity are unparalleled. Some...   [click here for more]
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BattleTech Legends: Lost Destiny (Blood of Kerensky Trilogy, Book 3)

BattleTech Legends: Lost Destiny (Blood of Kerensky Trilogy, Book 3)


THE FINAL ASSAULT... The Clans. Warriors bred for battle and mated to fantastic war machines, Clansmen live for victory and pray for death before defeat. Invaders from beyond the Periphery, the Clans have beaten the forces of the Inner Sphere repeatedly. Now the Clans are driving toward their ultimate objective—Terra, cradle of humankind, and hub of the ComStar communications network....   [click here for more]
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BattleTech Legends: Masters of War

BattleTech Legends: Masters of War


A CLASH OF WARRIORS… As Clan Wolf launches a daring campaign of reprisal against the splintering Republic, three warriors will find their destinies intertwined on the field of battle and in the fight for their futures... Alaric is a living legend among the Wolves: fearless, merciless, ruthless. But his own lust for victory may mean his undoing, unless he learns to see beyond himself—and recognize...   [click here for more]
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BattleTech Legends: Prince of Havoc

BattleTech Legends: Prince of Havoc


Task Force Serpent has triumphed and Clan Smoke Jaguar is shattered beyond redemption. But the final battle is still to come, when Prince Victor Steiner-Davion braves the unknown and travels to the very heart of the Clans: Strana Mechty. There, with elite units from across the Inner Sphere, he must wage the ultimate battle to destroy the the Crusader cause and forever eliminate the possibility of a...   [click here for more]
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BattleTech Legends: The Blood of Kerensky Box Set

BattleTech Legends: The Blood of Kerensky Box Set


THREE COMPLETE BATTLETECH NOVELS FEATURING THE DEADLIEST FOE TO EVER INVADE THE INNER SPHERE…THE CLANS! In the late 28th century, the Star League collapsed, and the Five Successor States were born. For the last three hundred years, these mortal enemies have fought over space, land, and politics, but now a new threat looms just outside the Inner Sphere. The descendants of an old...   [click here for more]
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BattleTech Legends: Warrior: Coupé (The Warrior Trilogy, Book Three)

BattleTech Legends: Warrior: Coupé (The Warrior Trilogy, Book Three)


THE FINAL ENGAGEMENT… The minions of Maximilian Liao are about to deliver a crippling blow to the forces of Prince Hanse Davion—discovering a way to use Hanse’s own technology against him. Half a galaxy away, assassins stalk Hanse's wife, Melissa Steiner, and her mother, Archon Katrina Steiner, in the passageways of their own palace. Invasion is imminent. The only ’Mech...   [click here for more]
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BattleTech Legends: Warrior: En Garde (The Warrior Trilogy, Book One)

BattleTech Legends: Warrior: En Garde (The Warrior Trilogy, Book One)


’MECHS AT THE READY… Betrayed by his own House and stripped of his rank, exiled Mechwarrior Justin Allard is given one last chance to save his honor—by risking his life in the gladiatorial arenas of Solaris VII. But his newest Game World opponent—more skilled at 'Mech-to-'Mech combat than any other rival—raises the stakes even higher. It's Philip Capet, former mechwarrior...   [click here for more]
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BattleTech Legends: Warrior: Riposte (The Warrior Trilogy, Book Two)

BattleTech Legends: Warrior: Riposte (The Warrior Trilogy, Book Two)


THE GAUNTLET IS THROWN… Hanse Davion and Melissa Steiner have united two Great Houses of the Inner Sphere in a marriage that upsets the balance of power among the stars. Though some hope this may bring an end to centuries of war, Maximilian Liao of the Capellan Confederation has enlisted the aid of two highly placed Davion traitors to destroy Hanse Davion and the Federated Suns...   [click here for more]
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BattleTech: Kell Hounds Ascendant (A BattleTech Collection)

BattleTech: Kell Hounds Ascendant (A BattleTech Collection)


NEVER BET AGAINST THE KELL BROTHERS… The Kell Hounds are one of the most storied mercenary units in the Inner Sphere. NowThe Way-bestselling author and Kell Hounds creator Michael A. Stackpole goes back to the Hounds’ beginnings in these three short novels, when Morgan and Patrick Kell were just two smart, ambitious brothers—with a plan to revolutionize the world of mercenaries...   [click here for more]
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Shadowrun Legends: Wolf and Raven

Shadowrun Legends: Wolf and Raven


WILD IN THE STREETS… Wolfgang Kies is a shadowrunner with a secret. He’s an untrained shaman whose totem is the Wolf. Struggling under the influence of the Old One's omnipotent powers, Wolfgang's only ally is Dr. Richard Raven, the elf and do-gooder vigilante Seattle turns to when all else fails. He knows Wolfgang's secret. He understands the pull of magical possession on vulnerable...   [click here for more]
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Shadowrun: World of Shadows

Shadowrun: World of Shadows


DARKNESS EVERYWHERE The Sixth World is a dangerous place, with deadly hazards lurking around every corner. Everywhere shadowrunners go, from the top of the world to the deepest, darkest Sprawl neighborhood, someone’s always looking to make their rep by taking you down. World of Shadows is the second anthology of original Shadowrun short stories, each one showcasing some of the most far-flung, treacherous...   [click here for more]
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BattleTech: Shrapnel, Issue #2  (The Official BattleTech Magazine)

BattleTech: Shrapnel, Issue #2 (The Official BattleTech Magazine)


THE WAR RAGES ON! Shrapnel: The Official BattleTech Magazine returns with more explosive BattleMech action from the 31st century! Experience tales of hard-won survival from the gaming world of Solaris VII, the wilds of the Deep Periphery, and the annals of Clan history. Dive deep into in-depth technology articles, technical readouts, conspiracy theories, war-game and role-playing...   [click here for more]
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BattleTech: Shrapnel, Issue #3 (The Official BattleTech Magazine)

BattleTech: Shrapnel, Issue #3 (The Official BattleTech Magazine)


THE DAY THE STAR LEAGUE DIED! Shrapnel: The Official BattleTech Magazine brings you more BattleMech action from the war-torn 31st century and beyond! Celebrate Star League Day with tales of a long-abandoned ’Mech rediscovered and pressed into service, a quest for vengeance in enemy territory, the resurgence of old ghosts, and the threat of bitter betrayal in the face of...   [click here for more]
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BattleTech: Shrapnel, Issue #5 (The Official BattleTech Magazine)

BattleTech: Shrapnel, Issue #5 (The Official BattleTech Magazine)


CONTINUING THE FIGHT... Shrapnel: The Official BattleTech Magazine charges toward victory on the war-ravaged, BattleMech-dominated battlefields of 31st century! In these tales, a Republic of the Sphere operative undertakes a personal quest to track down a missing family member, a small, untested mercenary command faces off against vicious pirate raiders, an aging soldier...   [click here for more]
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BattleTech: Shrapnel, Issue #6 (The Official BattleTech Magazine)

BattleTech: Shrapnel, Issue #6 (The Official BattleTech Magazine)


FIGHT FOR THE FUTURE! Shrapnel: The Official BattleTech Magazine surges onward, waging wars that will decide the fate of the BattleMech-dominated future of the 31st century and beyond! Follow a quest for quick cash that yields unusual Star League relics. Commiserate with an aging MechWarrior convinced he is cursed with the devil’s luck—which is about to...   [click here for more]
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BattleTech: Shrapnel, Issue #15 (The Official BattleTech Magazine)

BattleTech: Shrapnel, Issue #15 (The Official BattleTech Magazine)


ALWAYS READ THE FINE PRINT Shrapnel: The Official BattleTech Magazine is your go-to source for brutal, heavy-metal BattleMech action across the battlefields of the 31st century and beyond—and now it’s bigger than ever before! This special double-size issue is jam-packed with the true currency of the Inner Sphere: mercenary troops! To reclaim a priceless personal memento, the Gray Death...   [click here for more]
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BattleTech: Shrapnel, Year One (The Official BattleTech Magazine)

BattleTech: Shrapnel, Year One (The Official BattleTech Magazine)


STRAP INTO THE COCKPIT! Proudly carrying the battle standard for BattleTech short fiction, the first year of Shrapnel: The Official BattleTech Magazine continues the tradition of explosive, hard-hitting stories set in the war-torn, BattleMech-dominated interstellar future of the 31st century. In this collection of issues #1–4, you will attempt to escape...   [click here for more]
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Complete KOBOLD Guide to Game Design, 2nd Edition

Complete KOBOLD Guide to Game Design, 2nd Edition


The Ultimate Resource for Gamers, Game Masters, and Designers The first edition of the COMPLETE KOBOLD GUIDE TO GAME DESIGN laid out concepts, techniques and advice for designing roleplaying games and enhancing adventures. This second edition brings together essays from the original volume by Wolfgang Baur, Monte Cook, Keith Baker, Ed Greenwood, and others, many updated to reflect...   [click here for more]
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KOBOLD Guide to Worldbuilding

KOBOLD Guide to Worldbuilding


The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now,...   [click here for more]
Kobold Press  $14.99

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