Run Your Best Campaign Yet
Whether you’re a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by expert gamemasters help construct your campaign from the ground up—and keep your players engaged until the dramatic conclusion.
Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot... [click here for more]
Decades of GMing Experience at Your Fingertips!
“Kobold Press builds on its excellent track record with another great release—new and provocative.” —Mike Mearls
Whether it’s advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your... [click here for more]
A full-throated battle cry. The clash of swords.
The smells of smoke, mud and blood. Combat!
At the heart of every adventure lies conflict, whether it’s between a cursed knight and a half-elf prince at swordspoint, a troupe of adventurers facing down an ogre, or the armies of two great nations clashing for ultimate power.
Between these covers, 20 master game designers and storytellers... [click here for more]
Kobolds Work a Little Magic
The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic!
What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to... [click here for more]
Another bad day for Royden Poole...
Join the King of Jangladesh, angry and foulmouthed, as he finds himself in the oddest of bars, the seediest of massage parlors, and the airport. Oh, and he takes a spin through the staggering insanity of the farthest shores of the Sideways.
These short stories pull back the curtain and spill the secrets of the 25th Hour, that strange world of... [click here for more]
On the world of Grimaton, turning nineteen is more than just a rite of passage into adulthood. When the two moons cross, it can also change your life forever. As awakened, the men and women of Grimaton are possessed of magic in the form of a special bond with an animal or a knack for manipulating the underlying energies of the land. They throw rainbow fire, swim beside alligators, or shape the blood... [click here for more]
Royden Poole is having a very bad day.
Strong-armed into investigating a break-in, a bizarre theft, two missing persons, and a shooting with no body, and all he wants to do is go back to pretending he's dead. And that's just a warm up.
There's an infinity of time and space just after midnight where the rules of reality you are accustomed to don't necessarily apply. Most people... [click here for more]