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Top 100 Products
01.KOBOLD Guide to Worldbuilding

KOBOLD Guide to Worldbuilding
by Kobold Press

The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now,...   [click here for more]
02.Clan Novel Saga Complete

Clan Novel Saga Complete
by White Wolf

This is a compilation of the entire Clan Novel Saga. Vivid writing and a gripping plot' -- Jonathan Fesmire, SF Site The Vampire Clan Novel series broke all records for World of Darkness fiction when, throughout 1999 and 2000, it told an epic story through cross-cutting novels and carefully time-stamped chapters. Now, the entire epic is represented in four beautiful trade-format volumes. The Clan...   [click here for more]
03.AEGIS Tales: A Retro Pulp Anthology

AEGIS Tales: A Retro Pulp Anthology
by Deep7

Eight authors. Ten stories. A world of possibilities. The AEGISverse just got a lot bigger. Based on the setting and characters of Airship Daedalus, A.E.G.I.S. Tales collects exciting new works of fiction written in the style of the pulps from the 1920s & ‘30s. Thrill to the adventures of stunt pilot Wanda “Wings” Jensen, ghost hunters Jim Holland & Mandy...   [click here for more]
04.Arkham Horror: To Fight the Black Wind

Arkham Horror: To Fight the Black Wind
by Fantasy Flight Games

Not all patients can be cured—or want to be. Visiting psychologist Carolyn Fern’s newest patient is Josephine Ruggles, an heiress whose nightmares leave glyph-shaped wounds across her back. Miss Ruggles’s case is unusual, even for an institution like Arkham Sanatorium. Her case takes an even stranger turn after she claims to have met Malachi—Carolyn’s...   [click here for more]
05.Arkham Horror: The Dirge of Reason

Arkham Horror: The Dirge of Reason
by Fantasy Flight Games

LAKE HOUSE DESTROYED. 38 DEAD. CAUSE UNKNOWN. Federal Agent Roland Banks has always done things by the book. It was the only way to avoid being dragged into the mire of corruption and quid pro quo that is government in Prohibition America. But when Agent Banks busts the wrong bootlegging operation in backwoods Virginia, his punishment is a bizarre assignment near Arkham, Massachusetts. It is clear...   [click here for more]
06.KOBOLD Guide to Plots & Campaigns

KOBOLD Guide to Plots & Campaigns
by Kobold Press

Run Your Best Campaign Yet Whether you’re a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by expert gamemasters help construct your campaign from the ground up—and keep your players engaged until the dramatic conclusion. Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot...   [click here for more]
07.The Gates of the World, Volume One

The Gates of the World, Volume One
by Rebellion Publishing Ltd

Ambition runs strongly in the Kressind family: Trassan is building a mighty ship to navigate an uncrossed ocean; Rel is banished to a vital frontier; Garten balances responsibility with family loyalty; Katriona is determined to carve herself a place in a world of men; Guis struggles to contain the energies of his soul; Aarin dabbles in forbidden sorcery. The world is in turmoil. New money brings...   [click here for more]
08.On Writing Horror

On Writing Horror
by F+W Media

A Handbook by the Horror Writers Association The masters of horror have united to teach you the secrets of success in the scariest genre of all! In On Writing Horror, Second Edition, Stephen King, Joyce Carol Oates, Harlan Ellison, David Morrell, Jack Ketchum, and many others tell you everything you need to know to successfully write and publish horror novels and short stories....   [click here for more]
09.Shadowrun Legends: Never Trust an Elf

Shadowrun Legends: Never Trust an Elf
by Catalyst Game Labs

When Kham, an ork living in the Seattle ghetto in the year 2053, is suddenly snatched from his day-to-day existence and thrust into a world of dragons, he learns the hard way whom to trust. (This zip file contains two versions of Never Trust an Elf: one epub file (for use with many popular e-readers) and one azw file (for use with the Amazon Kindle). This book is based on an advanced reader copy...   [click here for more]
10.KOBOLD Guide to Gamemastering

KOBOLD Guide to Gamemastering
by Kobold Press

Decades of GMing Experience at Your Fingertips! “Kobold Press builds on its excellent track record with another great release—new and provocative.” —Mike Mearls Whether it’s advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your...   [click here for more]
11.Worlds Without Master, Volume 1, Issue 3

Worlds Without Master, Volume 1, Issue 3
by Dig a Thousand Holes Publishing

Issue three of Worlds Without Master, an adventure fiction and gaming ezine featuring sword & sorcery short fiction and games from Epidiah Ravachol and many others. In this issue: "A Slaying in Smoke," a story of cults and fashion, by Epidiah Ravachol. "In Taruve: the Merchant Train," another tale of Jakko Orange and his "niece" Tam-tam by D. Vincent...   [click here for more]
12.Doomtown Reloaded: The Plague Carnival Fiction Collection

Doomtown Reloaded: The Plague Carnival Fiction Collection
by Pinnacle Entertainment

Featuring some of the best fiction Doomtown: Reloaded has to offer, these stories give you a brief introduction into the town of Gomorra. Each of the selected pieces also represents the humor, action, horror, and tone of Doomtown: Reloaded. The zip file contains PDF, .mobi, and epub versions. Doomtown: Reloaded is the follow-up game to the best-selling, award-winning Doomtown...   [click here for more]
13.Complete KOBOLD Guide to Game Design

Complete KOBOLD Guide to Game Design
by Kobold Press

Got Questions About RPG Design? Wolfgang Baur, Monte Cook, Ed Greenwood, Michael Stackpole, and other industry veterans have the answers you asked for...and the advice you need! Get ready to create great new adventures, monsters and magic for your RPG campaign! The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get...   [click here for more]
14.The Three Dungeoneers

The Three Dungeoneers
by Campaign Coins

Dhum the dwarf, Hazzard the barbarian and Avariss the half-elf are great at fighting, but terrible at financial planning. No matter how many monsters they slay, somehow they always end up broke. In this hilarious collection of stories their endless quest for treasure takes them to a mysterious tower, a haunted tavern, a wild wilderness, a scheming city and a dark labyrinth. If you’ve ever...   [click here for more]
15.The Beast Within Revised

The Beast Within Revised
by Onyx Path Publishing

Unseen. The Kindred Move Among Us Not merely mad beasts of lonely hunters, the vampires of the World of Darkness who call themselves The Kindred because of the blood that elementally binds them together, are dnagerously organized and cunning. They hide behind a plan they call the Masquerade so that they do not draw the attention or ire of mortals, and the society this masquerade...   [click here for more]
16.Not So Stories

Not So Stories
by Rebellion Publishing Ltd

Rudyard Kipling's Just So Stories was one of the first true children's books in the English language, a timeless classic that continues to delight readers to this day. Beautiful, evocative and playful, the stories of How the Whale Got His Throat or How the First Letter Was Written paint a world of magic and wonder. It's also deeply rooted in British colonialism. Kipling saw the Empire as...   [click here for more]
17.Terra Incognito: A Guide to Building the Worlds of Your Imagination

Terra Incognito: A Guide to Building the Worlds of Your Imagination
by Starwarp Concepts

Lao Tzu said, “A journey of a thousand miles begins with a single step.” But the journey of imagination begins with a single idea—one that can shape entire worlds, if you so choose. And no one knows that better than bestselling fantasy author Richard C. White, who brings his expertise for world building to this reference guide for writers interested in crafting their own storytelling...   [click here for more]
18.Arkham Horror: Hour of the Huntress

Arkham Horror: Hour of the Huntress
by Fantasy Flight Games

A DARK MOON RISES OVER THE SLEEPY STREETS OF ARKHAM Jenny Barnes never guessed that she would be returning to America so soon, or under such circumstances. Arkham, Massachusetts, is a far cry from Paris, but when her sister’s regular correspondence became increasingly deranged before stopping entirely, Jenny could not shake the feeling that something terrible had happened to her. As Jenny...   [click here for more]
19.Dracula: Rise of the Beast

Dracula: Rise of the Beast
by Rebellion Publishing Ltd

GENESIS OF A MONSTER Vlad III Drăcula. A warleader in a warlike time: brilliant, charismatic, pious. But what became of him? What drove him to become a creature of darkness—Bram Stoker’s cruel, ambitious “Un-Dead”—and what use did he make of this power, through the centuries? More than a hundred years after the monster’s death, the descendants of the survivors...   [click here for more]
20.Clan Novel Saga, Volume 1: The Fall of Atlanta (Novel)

Clan Novel Saga, Volume 1: The Fall of Atlanta (Novel)
by White Wolf

A Best-Selling Saga Returns Vivid writing and a gripping plot -- Jonathan Fesmire, SF Site The Vampire Clan Novel series broke all records for World of Darkness fiction when, throughout 1999 and 2000, it told an epic story through cross-cutting novels and carefully time-stamped chapters. Now, the entire epic is represented in four beautiful trade-format volumes. The...   [click here for more]
21.Deadlands Dime Novel 01: Perdition's Daughter

Deadlands Dime Novel 01: Perdition's Daughter
by Pinnacle Entertainment

Something happened in the darkness of Gettysburg--something that scarred Ronan Lynch for life. Now, years later, he wanders the West finding trouble and generally shooting it for a price. But things are about to get strange in the snowy Rockies. There he meets new allies and a deadly threat that's been around for a long, long time. This chance encounter will change him-and what's left of his life--forever....   [click here for more]
22.The Best Science Fiction and Fantasy of the Year, Volume Twelve

The Best Science Fiction and Fantasy of the Year, Volume Twelve
by Rebellion Publishing Ltd

Science fiction is a portal that opens doors onto futures too rich and strange to imagine. Fantasy takes us through doorways of magic and wonder. For more than a decade award-winning editor Jonathan Strahan has sifted through tens of thousands of stories to select the best, the most interesting, the most engaging science fiction and fantasy to thrill and delight readers. Featuring stories from Daniel...   [click here for more]
23.Corporate Cthulhu: Lovecraftian Tales of Bureaucratic Nightmare

Corporate Cthulhu: Lovecraftian Tales of Bureaucratic Nightmare
by Stasheff Literary Enterprises

YOUR CALL TO CTHULHU IS IMPORTANT TO US. PLEASE HOLD. Red tape. Catch-22s. Circular chains of command. Whether you're a customer or co-worker, bureaucracies drive us all insane. Even management is just a cog in a vast machine. Information, items, and even people get lost in the system, never gone but never found. No one seems to notice the insanity surrounding them... or if they do,...   [click here for more]
24.Eighth Day Genesis:  A Worldbuilding Codex

Eighth Day Genesis: A Worldbuilding Codex
by Alliteration Ink

2013 Origins Award Nominee You want to build a world. Twenty authors want to help. It begins when you have that moment when you can close your eyes and see a world no-one has seen before. It might start from a grain of sand, the way light filters through the trees, the feel of satin robes, the smell of cooking soup, or simply a wish for somewhere, somewhen else. It happens...   [click here for more]
25.KOBOLD Guide to Combat

KOBOLD Guide to Combat
by Kobold Press

A full-throated battle cry. The clash of swords. The smells of smoke, mud and blood. Combat! At the heart of every adventure lies conflict, whether it’s between a cursed knight and a half-elf prince at swordspoint, a troupe of adventurers facing down an ogre, or the armies of two great nations clashing for ultimate power. Between these covers, 20 master game designers and storytellers...   [click here for more]
26.How Zombies Conquered Popular Culture

How Zombies Conquered Popular Culture
by McFarland

The Multifarious Walking Dead in the 21st Century Since the early 2000s, popular culture has experienced a "Zombie Renaissance," beginning in film and expanding into books, television, video games, theatre productions, phone apps, collectibles and toys. Zombies have become allegorical figures embodying cultural anxieties, but they also serve as models for concepts in economics, political...   [click here for more]
27.Shadowrun: Drawing Destiny (Tarot Anthology)

Shadowrun: Drawing Destiny (Tarot Anthology)
by Catalyst Game Labs

THE TAROT HAS AWAKENED… …And nothing will ever be the same again. The Tarot, a mystical divination deck of cards, has appeared in the Sixth World as a powerful artifact. It works its will on anyone who finds one of its magical cards, from runners surviving on the street to corp executives battling in the boardroom. And not just people’s lives will be changed, for the Awakened...   [click here for more]
28.Delta Green: The Way It Went Down

Delta Green: The Way It Went Down
by Arc Dream Publishing

Lovecraftian cosmic terror meets modern-day conspiracy in these 33 brief tales of horror and personal apocalypse. The Key The Junk Shop Into the West Inside At the Shore In the Back Seat Kay’s Voice The Witness Dear Cind The Phone Man and I The Lady of the Rock Between Here and Forever It Was Not Her Words End of the World of the End What the Voice Said Water Town The Last...   [click here for more]
29.Arkham Horror: Ire of the Void

Arkham Horror: Ire of the Void
by Fantasy Flight Games

SCIENCE CANNOT EXPLAIN THE VANISHING PHYSICIST Nobody believes him, and why should they? How could six stars vanish from sight all at once, never to reappear? Astronomer and Miskatonic University professor Norman Withers had all but given up on regaining his colleagues’ esteem when a protege of the renowned Albert Einstein comes to speak on campus. e visiting physicist, with unsettling theories...   [click here for more]
30.The Antarktos Cycle

The Antarktos Cycle
by Chaosium

Horror and Wonder at the Ends of the Earth ". . . They rose grimly into the western sky; allowing us to distinguish various bare, bleak, blackish summits, and to catch the curious sense of fantasy which they inspired as seen . . . against the provocative background of iridescent ice-dust clouds. In the whole spectacle there was a persistent, pervasive hint of stupendous secrecy and potential...   [click here for more]
31.Mysteries of the Worm

Mysteries of the Worm
by Chaosium

Early Tales of the Cthulhu Mythos by the Author of Psycho “H.P. Lovecraft — like his creation, Cthulhu — never truly died. He and his influence live on, in the work of so many of us who were his friends and acolytes. Today we have reason for rejoycing in the widespread revival of his canon. . . . If a volume such as this has any justification for its existence, it’s...   [click here for more]
32.Madness on the Orient Express

Madness on the Orient Express
by Chaosium

16 LOVECRAFTIAN TALES FROM AN UNFORGETTABLE JOURNEY Trains embody the promise and peril of technological advance. They unlock opportunities for wealth and travel, but also create incredible chaos—uprooting populations and blighting landscapes. Work on or around the rails leads to unwelcome discoveries and, in light of the Mythos, dire implications in the spread of the rail system as a whole....   [click here for more]
33.Truth Beyond Paradox

Truth Beyond Paradox
by Onyx Path Publishing

Passion. Loss. Laughter. Fear. Truth is a paradox, especially when magick is involved. To get beyond illusions of reality, then, a person must reach beyond what we think is possible and find what’s really there. Set in the award-winning world of Mage: The Ascension, the 17 tales featured in this collection span from the bizarre humor of “The Theogenesis Gimmick”...   [click here for more]
34.The Philadelphia Murder Story: A Colonel Primrose Mystery

The Philadelphia Murder Story: A Colonel Primrose Mystery
by Wildside Press

To millions of loyal readers, Myron Kane was a great man, a genius, a truth-teller. But to everyone who knew him personally, Myron Kane was a man with the touch of death, whose razor-edged pen could destroy a reputation, a life, a soul -- and never hesitated to do so. It was no surprise, then, that somebody decided to prove once and for all that a knife, if buried in human flesh, could be far deadlier...   [click here for more]
35.Upside Down: Inverted Tropes in Storytelling

Upside Down: Inverted Tropes in Storytelling
by Apex Book Company

Upside Down: Inverted Tropes in Storytelling is an anthology of short stories, poetry, and essays edited by Monica Valentinelli and Jaym Gates. Over two dozen authors, ranging from NYT-bestsellers and award winners to debut writers, chose a tired trope or cliche to challenge and surprise readers through their work. Read stories inspired by tropes such as the Chainmaille Bikini, Love...   [click here for more]
36.Adventurers Born: Taking the High Road

Adventurers Born: Taking the High Road
by Channel M Publishing

When Xarona the witch, Callum the crusader, Seamus the magician and Jase the hunter, a group of neophyte adventurers, are hired to escort a family through the wild lands between the southern kingdom Vallus and the Sapphire mountains of Colos, what they thought would be a routine and simple assignment turns out to be anything thing but. Far away from home and with a wealthy family of merchants in...   [click here for more]
37.Tales of Freeport: In the Shadows

Tales of Freeport: In the Shadows
by Green Ronin

A crew docks in the City of Adventure, ready to carouse with their newly-won booty. But one swabby has a much darker purpose... About Richard C. Wright Richard C. White is a science fiction/fantasy author, but he has also been known to do dark fantasy, new pulp, historical adventure, fantasy noir, and even non-fiction. His latest releases are Harbinger of Darkness and For a Few Gold...   [click here for more]
38.Clan Novel Saga, Volume 2: The Eye of Gehenna (Novel)

Clan Novel Saga, Volume 2: The Eye of Gehenna (Novel)
by White Wolf

The Best-Selling Saga Returns The Vampire Clan Novel series broke all records for World of Darkness fiction when, throughout 1999 and 2000, it told an epic story through cross-cutting novels and carefully time-stamped chapters. Now, the entire epic is represented in four beautiful tradeformat volumes. The Clan Novel Saga reorganizes the chapters from all 13 novels (and the Clan Novel...   [click here for more]
39.Clan Novel Saga, Volume 3: Bloody September (Novel)

Clan Novel Saga, Volume 3: Bloody September (Novel)
by White Wolf

The Best Selling Saga Continues The Vampire Clan Novel series broke all records for World of Darkness fiction when, throughout 1999 and 2000, it told an epic story through cross-cutting novels and carefully time-stamped chapters. Now, the entire epic is released in four beutiful trade format volumes. The Clan Novel Saga reorganizes the chapters from all 13 novels (and the...   [click here for more]
40.Clan Novel Saga, Volume 4: End Games (Novel)

Clan Novel Saga, Volume 4: End Games (Novel)
by White Wolf

The Best Selling Saga Continues The Vampire Clan Novel series broke all records for World of Darkness fiction when, throughout 1999 and 2000, it told an epic story through cross-cutting novels and carefully time-stamped chapters. Now, the entire epic is released in four beutiful trade format volumes. The Clan Novel Saga reorganizes the chapters from all 13 novels (and the...   [click here for more]
41.The Good, The Bad and The Infernal

The Good, The Bad and The Infernal
by Rebellion Publishing Ltd

One day every hundred years, a town appears, its location and character different every time. It is home to the greatest miracle a man could imagine: a doorway to Heaven itself. The town’s name is Wormwood, and it is due to appear on the 21st September 1889, somewhere in the American Midwest. There are many who hope to be there: travelling preacher Obeisance Hicks and his simple messiah, Soldier...   [click here for more]
42.Clan Novel 1: Toreador

Clan Novel 1: Toreador
by White Wolf

Longest day, eternal night Among the thirteen clans of the Kindred - vampires who secretly manipulate human events - the Toreador are dismissed as hedonists. They accept this as the price of preserving that which is beautiful...particularly themselves. Yet not all Toreador are so easily ignored. The cunning Victoria Ash makes Atlanta's most famous art museum her venue for plots...   [click here for more]
43.BattleTech: 25 Years of Art and Fiction

BattleTech: 25 Years of Art and Fiction
by Catalyst Game Labs

BattleTech: 25 Years of Art & Fiction is the ultimate chronicle of the BattleTech/MechWarrior universe. With 304 pages that are brimming with hundreds of color and B&W illustrations that span BattleTech's 25-year legacy. Additionally, the book contains: An 8-page, detailed treatise on the evolution of the BattleTech/MechWarrior computer games and...   [click here for more]
44.The Necronomicon

The Necronomicon
by Chaosium

Selected Stories and Essays Concerning the Blasphemous Tome of the Mad Arab Although skeptics claim that the Necronomicon is a fantastic tome created by H. P. Lovecraft, true seekers into the esoteric mysteries of the world know the truth: the Necronomicon is the blasphemous tome of forbidden knowledge written by the mad Arab, Abdul Alhazred. Even today, after attempts...   [click here for more]
45.Blood And Thunder

Blood And Thunder
by Dust Studio

The year is 1947, and World War II rages on with no end in sight. Massive Axis war walkers stalk the fronts, pitted in furious, mortal battle with the Allied forces and those of the newly formed Sino-Soviet Union. Soldiers jet across the skies on rocketpacks and engage in desperate dogfights with mechanized foes. They fight over power -power over nations, power over people, and power over the precious...   [click here for more]
46.Zverograd : Winter Child

Zverograd : Winter Child
by Dust Studio

The year is 1947, and World War II rages on with no end in sight. Massive Axis war walkers stalk the fronts, pitted in furious, mortal battle with the Allied forces and those of the newly formed Sino-Soviet Union. Soldiers jet across the skies on rocketpacks and engage in desperate dogfights with mechanized foes. They fight over power -power over nations, power over people, and power over the precious...   [click here for more]
47.Shadowrun: Dark Resonance

Shadowrun: Dark Resonance
by Catalyst Game Labs

SOME SECRETS CAN KILL YOU... Kazuma Tetsu is a technomancer—one of the rare people who can manipulate the Matrix without technology, using only the power of their mind. But he’s on a more personal mission—he’s searching for his missing sister, Hitori. Following her trail leads him into a tangled web of corp execs, mercenaries, and double-crossing rogues—usually just another...   [click here for more]
48.Arkham Horror: Ghouls of the Miskatonic (The Dark Waters Trilogy Book 1)

Arkham Horror: Ghouls of the Miskatonic (The Dark Waters Trilogy Book 1)
by Fantasy Flight Games

Experience the horrors of a haunted New England city in the 1920s! Set in the Lovecraftian universe of our bestselling Arkham Horror board game, the Arkham novels transport you into a world torn apart by tough times and the awakening Ancient Ones! Follow iconic characters such as Jacqueline Fine and Oliver Grayson as they strive to not only understand the mysterious events happening through...   [click here for more]
49.Children's Writer's & Illustrator's Market (2013)

Children's Writer's & Illustrator's Market (2013)
by F+W Media

The Most Trusted Guide to the World of Children's Publishing If you write or illustrate for young readers with the hope of getting published, the 2013 Children's Writer's & Illustrator's Market is the trusted resource you need. Now in its 25th edition, CWIM is the definitive publishing guide for anyone who seeks to write or illustrate for kids and young adults. Inside you'll find...   [click here for more]
50.The Xothic Legend Cycle

The Xothic Legend Cycle
by Chaosium

The Complete Mythos Fiction of Lin Carter (including the episodic novel "The Terror Out of Time") The late Lin Carter was the driving force behind the famous Ballantine Adult Fantasy Series of the 1970's. He was also a prolific writer and anthologist of horror and fantasy with over eighty titles to his credit, including Lovecraft: A Look at the Cthulhu Mythos. Carter's tales of mythos...   [click here for more]
51.The Venus Death: A Ralph Lindsay Mystery

The Venus Death: A Ralph Lindsay Mystery
by Wildside Press

Two attractive women…one personable man…a gun…a shot…and then black headlines asking red blood for…THE VENUS DEATH BY BEN BENSON Ben Benson’s superb descriptions of the state police at work…and at play…have given all of his mystery novels a unique and buoyant quality of authenticity. The Venus Death is no exception…but here Mr. Benson...   [click here for more]
52.Starve Better

Starve Better
by Apex Book Company

Starve Better offers practical advice for making a living as a writer. In Apex Publications' survival guide, Nick Mamatas touches on both craft and business. Starve Better makes no promises of making you a bestselling author. It won't feed aspiring writers' dreams of fame and fortune. This book is about survival: how to generate ideas when you needed them yesterday, dialogue and plot...   [click here for more]
53.The Huntsmen Chronicle Anthology

The Huntsmen Chronicle Anthology
by Onyx Path Publishing

Is a life of running and hiding a life worth living? We say yes. There’s always something between the running and the hiding, and those moments of grace make it all worthwhile. The Huntsmen Chronicle Anthology is a perfect companion piece to Changeling: The Lost, Second Edition. These stories spin tales of the Lost, of those abducted and enslaved by fairies. Those who escaped,...   [click here for more]
54.Reno Rendezvous

Reno Rendezvous
by Wildside Press

A frightened girl keeps a fatal appointment in a deadly desert hideaway. Judy was very beautiful, very much in love and very much married to the wrong man. A speedy divorce seemed the only solution to everybody's problems, but little did she imagine that a flying visit to Reno would turn into a terrifying case of murder -- with the shadow of a noose dangerously close to her own lovely neck. "Leslie...   [click here for more]
55.Cthulhu's Cousins and Other Weirdnesses

Cthulhu's Cousins and Other Weirdnesses
by Wildside Press

When Cthulhu calls . . . W. Paul Ganley answers! This volume collects a treasure trove of Cthulhu Mythos and dark fantasy stories -- all told, a baker's dozen -- by the World Fantasy Award-winning editor of WEIRDBOOK magazine! The 13 stories featured are: ANCIENT EVIL OTHERS, WHO ARE NOT MEN ESSENTIAL SALTES I AM HUMAN WORMS FALLOUT THE VAULT OF KARNUNNA THE GREAT HERO IN THE TEMPLE...   [click here for more]
56.Android: Monster Slayer

Android: Monster Slayer
by Fantasy Flight Games

A veteran of the War, Reina can’t stop fighting. Only now, she’s no longer on Mars, and she’s no longer a soldier. Scarred by her time as an Electronic Warfare Service drone operator, Reina has transformed herself into a notorious cybercriminal, and she’s turned her hatred of the Weyland Consortium into a personal crusade. Her goal? Expose the corp’s machinations and...   [click here for more]
57.KOBOLD Guide to Magic

KOBOLD Guide to Magic
by Kobold Press

Kobolds Work a Little Magic The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic! What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to...   [click here for more]
58.Murder Comes to Eden

Murder Comes to Eden
by Wildside Press

The Idyllic life in Eden, Devon County, home of Spig and Molly O'Leary, is suddenly menaced by the spectre of a long-forgotten death and the grim reality of imminent murder. Meanwhile, the march of 'progress' in the form of a new bridge, a super highway, and a real estate boom -- complete with rumors that their neighbors are planning to sell part of their land to a gambling syndicate -- hangs over...   [click here for more]
59.Dark Ages Clan Novel 10: Gangrel

Dark Ages Clan Novel 10: Gangrel
by White Wolf

The Call of the Beast Deep in the wilds of Livonia, the vampire warlord Qarakh has become a power to be reckoned with. But now, the ancient Ventrue Alexander marches toward his lands with undead knights at his side. This ancient Cainite has crushed many before him.Can Qarakh hope to stand where so many have fallen? Book 10 of the Dark Ages Vampire Clan Novel series...   [click here for more]
60.Dark Ages Clan Novel 2: Assamite

Dark Ages Clan Novel 2: Assamite
by White Wolf

The Highest Stakes For the Children of Haqim, the Middle-Eastern vampires Europeans call Assamites, there can be no more important battle. Christian crusaders are amassed in Constantinople threatening the Muslim Egypt and the Holy Land. Harnessing their zeal is a powerful vampiric Templar who dreams of taking Jerusalem and destroying Clan Assamite. Standing against him is Amala,...   [click here for more]
61.The Lost Level

The Lost Level
by Apex Book Company

Apex is proud to present the first book in Grand Master Award winner Brian Keene's long-awaited new series, a loving ode to lost world classics like Burroughs's PELLUCIDAR, Howard's ALMURIC, and Lansdale's THE DRIVE-IN, but with a thoroughly modern twist that only Brian Keene could conceive. When modern-day occultist Aaron Pace discovers the secrets of inter-dimensional travel via a mystical pathway...   [click here for more]
62.Arkham Horror: Feeders from Within

Arkham Horror: Feeders from Within
by Fantasy Flight Games

Arkham Novels Experience the horrors of a haunted New England city in the 1920s! Set in the Lovecraftian universe of our bestselling Arkham Horror board game, the Arkham novels transport you into a world torn apart by tough times and the awakening Ancient Ones! Follow iconic characters such as Jacqueline Fine and Oliver Grayson as they strive to not only understand the mysterious events happening...   [click here for more]
63.World War Cthulhu: The Fiction Anthology

World War Cthulhu: The Fiction Anthology
by Cubicle 7 Entertainment Ltd.

As the shadows of war gather over Europe something is stirring within the darkness; something far older than humankind. Those with evil intent will seek to harness these terrible powers, while those fighting to turn the tide of war will find themselves up against far more than bullets and bombs. In forgotten R’lyeh, Cthulhu stirs as the mighty armies of the Third Reich march. Critically-lauded...   [click here for more]
64.Tales of Freeport: My Night In Freeport

Tales of Freeport: My Night In Freeport
by Green Ronin

A naive cabin boy goes ashore in Freeport for the first time, and learns important lessons about life in the big city, why attention to proper knot lore matters, and about the sailors’ code. About Anthony Pryor Anthony Pryor has been writing for the gaming industry since the late Cenezoic era, starting with FASA's Battletech in the 1980s, moving on to Bard Games' World of Talislanta,...   [click here for more]
65.The Nyarlathotep Cycle

The Nyarlathotep Cycle
by Chaosium

Stories About the God of a Thousand Forms The Mighty Messenger of the Outer Gods, Nyarlathotep has also been known to deliver tidings from the Great Old Ones. He is the only Outer God who chooses to personify his presence on our planet. A god of a thousand forms, he comes to Earth to mock, wreak havoc, and to spur on humanity's self-destructive urges. This volume of stories and poetry illustrates...   [click here for more]
66.The Illuminated Edda

The Illuminated Edda
by Pendelhaven

The Viking tales of gods, giants and heroes come alive within the pages of the Illuminated Edda. Visit the majestic city of Asgard- home of the gods. Fight legendary dragons alongside Sigurd, renowned hero. Witness the creation of the world tree Yggdrasil along with the awesome worlds that hang upon its branches. Get entwined in Loki’s schemes as he saves the gods from disaster, and then witness...   [click here for more]
67.90 Days to Your Novel: A Day-by-Day Plan for Outlining & Writing Your Book

90 Days to Your Novel: A Day-by-Day Plan for Outlining & Writing Your Book
by F+W Media

Got 90 Days? Then You Can Be a Novelist... Many famous authors write their novels in a matter of weeks. William Faulkner wrote As I Lay Dying in six weeks. Joyce Carol Oates often cranks out two or three books a year. Stephen King believes first drafts should take no more than three months to complete. So, what's the trick? Novel writing isn't about inspiration. It's about the time,...   [click here for more]
68.Glitter & Mayhem

Glitter & Mayhem
by Apex Book Company

Welcome to Glitter & Mayhem, the most glamorous party in the multiverse. Step behind the velvet rope of these fabulous Science Fiction, Fantasy, and Horror tales of roller rinks, nightclubs, glam aliens, party monsters, drugs, sex, glitter, and debauchery. Dance through nightclubs, roller derby with cryptids and aliens, be seduced by otherworldly creatures, and ingest cocktails that...   [click here for more]
69.The Book of Eibon

The Book of Eibon
by Chaosium

Histories of the Elder Magi, Episodes of Eibon of Mhu Thulan, Papyrus of the Dark Wisdom, Psalms of the Silent, and the Eibonic Rituals Tales of lore tell of the Book of Eibon, a tome so ancient that it was originally written in the Hyperborean language of Tsath-Yo, long before Atlantis was born from the sea. It goes by dozens of names and predates even the Necronomicon...   [click here for more]
70.Arkham Horror: Dance of the Damned (Book 1 of the Lord of Nightmares Trilogy)

Arkham Horror: Dance of the Damned (Book 1 of the Lord of Nightmares Trilogy)
by Fantasy Flight Games

Arkham Novels Experience the horrors of a haunted New England city in the 1920s! Set in the Lovecraftian universe of our bestselling Arkham Horror board game, the Arkham novels transport you into a world torn apart by tough times and the awakening Ancient Ones! Follow iconic characters such as Jacqueline Fine and Oliver Grayson as they strive to not only understand the mysterious events happening...   [click here for more]
71.How to Draw Fantasy Art and RPG Maps

How to Draw Fantasy Art and RPG Maps
by F+W Media

Step by Step Cartography for Gamers and Fans The power of creation is at your fingertips! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step...   [click here for more]
72.BattleTech: Embers of War

BattleTech: Embers of War
by Catalyst Game Labs

For Ezra Payne and the Stealthy Tiger mercenaries, professionalism is everything. Hired to assist in the bitter, bloody fighting on the planet Hall, they quickly earn a decisive victory for their employer. They settle afterward in for a needed period of rebuilding, and a few months’ peace before moving on to the next contract. But their respite does not last. More mercenaries, hired by the...   [click here for more]
73.Tales of the Dark Eras

Tales of the Dark Eras
by Onyx Path Publishing

Walk through the ages... As a companion to Chronicles of Darkness: Dark Eras this anthology reveals secrets of the mystics, whispers rumors of the dead, and shines a light into the darkest corners of the world. This collection includes historical stories based within the shadowed past of Vampire: the Requiem, Mage: the Awakening, Werewolf: the Forsaken,...   [click here for more]
74.Android: Monitor

Android: Monitor
by Fantasy Flight Games

Three young Breaker Bay grads dream of making a difference in the world— and becoming Network celebrities— away from the desks of their dreary MegaBuy call center jobs. After they recover an NBN executive’s PAD at a protest in Broadcast Square, it seems Lana Rael and her friends, Johnny and Tim, might finally have their chance to discover the truth behind NBN’s saccharine...   [click here for more]
75.Dark Ages Clan Novel 12: Ventrue

Dark Ages Clan Novel 12: Ventrue
by White Wolf

The Tides of War Jürgen the Swordbearer, vampiric Warlord of Germany, has his future riding on a push into the pagan lands of Livonia. There he must face the Gangrel warlord who has delivered an ancient vampire to Final Death, and he must endure the secret machinations of the dread Cainite Heresy. But his greatest enemy may be his own passions - his lust for power, his need...   [click here for more]
76.Dark Ages Clan Novel 9: Toreador

Dark Ages Clan Novel 9: Toreador
by White Wolf

Mission to the Marches Rosamund of Islington, vampiric ambassador from the Courts of Love, returns to the haven of the German Ventrue Lord Jurgen with harsh tidings. An enraged ancient is in her company and demands shelter at the Ventrue court. Soon he is usurping Jurgen's ambitions to conquer Livonia and to make Rosamund his queen. Can the Toreador ambassador negotiate the troubled...   [click here for more]
77.Dark Ages Clan Novel 8: Brujah

Dark Ages Clan Novel 8: Brujah
by White Wolf

A City on the Brink In the year 1220, Paris is on the verge of collapse. A menagerie of vampires has gathered here after a long trek from Constantinople (chronicled in previous Clan Novels), fueled by religious mania. They demand access to the city and hope the ancient prince will save them. Meanwhile, dark priests of every sort vie to sway their souls and control the refugees. For Vronique...   [click here for more]
78.Masquerade of the Red Death Trilogy Complete

Masquerade of the Red Death Trilogy Complete
by White Wolf

The Red Death, a powerful vampire thousands of years old, has made a blood bargain with the monstrous fire creatures from another dimension. With their aid and the support of the Order of Dreadful Night, he plots to rule the world as Master of the Undead. The only two people who can stop the Red Death are the Dire McCann and Alicia Varney. To do this they must find the one vampire who knows the key...   [click here for more]
79.Crafting Novels & Short Stories

Crafting Novels & Short Stories
by F+W Media

Learn How to Create Stories That Captivate Agents, Editors, and Readers Alike! Inside you'll find the tools you need to build strong characters, keep your plots moving, master the art of dialogue, choose the right point of view, and more. This comprehensive book on the art of novel and short story writing is packed with advice and instruction from best-selling authors and writing experts like Nancy...   [click here for more]
80.Songs of the Sun and Moon: Tales of the Changing Breeds Anthology

Songs of the Sun and Moon: Tales of the Changing Breeds Anthology
by Onyx Path Publishing

Songs of the Sun Each dawn reveals new wonders to Gaia’s shapeshifting children. Each time Helios rises above the horizon, they face a new day of uncovering secrets, unveiling duplicity, and standing strong for the good of Gaia and those she claims as Her own. Songs of the Moon Each dusk brings new dangers well. The Changing Breeds do not have the strength...   [click here for more]
81.Day of the Dark: Stories of Eclipse

Day of the Dark: Stories of Eclipse
by Wildside Press

A recipe for disaster: take one total solar eclipse, add two dozen spine-chilling mysteries, and shake the reader until the world ends in Day of the Dark! INTRODUCTION, by Kaye George DARK SIDE OF THE LIGHT, by Carol L. Wright CHASING THE MOON, by Leslie Wheeler THE PATH OF TOTALITY, by Katherine Tomlinson BLOOD MOON, by Paul D. Marks TORGNYR THE BASTARD, by Suzanne Berube Rorhus AN ECLIPSE...   [click here for more]
82.Dark Ages Clan Novel 13: Tzimisce

Dark Ages Clan Novel 13: Tzimisce
by White Wolf

The End of an Epic It has all led to this. Myca Vykos, schemer of Clan Tzimisce, is thrust into the War of Princes as elders of his clan and the whole of the Cainite Heresy come calling. The Nosferatu Malachite, still seeking to restore Constantinople, is at Vykos's side, but can the fiend be trusted to restore the dream of a vampiric utopia? Or does Vykos have debts of his own to pay? About...   [click here for more]
83.Dark Ages Clan Novel 11: Tremere

Dark Ages Clan Novel 11: Tremere
by White Wolf

Witchcraft Most Foul Jervais, spy and ambassador for the Tremere magi of Ceoris, faces his greatest challenge in the wilds of the north. He has recklessly offered his aid to the Ventrue Jürgen the Swordbearer in the Livonian crusade, only to come face-to-face with an ancient blood wizard. And all the while, his rivals among the Tremere scheme...   [click here for more]
84.Three Shades of Night

Three Shades of Night
by White Wolf

Shadows Run Deep There is a taint in Chicago, a barely suppressed shiver of horror that touches all who make their home in the city. In this collection of three connected novellas, vampire, werewolves and mages all pursue their visions of power. Each novella tells part of the story of the hidden monsters of the Windy City. A World of Darkness® Novel Author...   [click here for more]
85.KOBOLD Guide to Board Game Design

KOBOLD Guide to Board Game Design
by Kobold Press

Pull up a chair and see how the world's top game designers roll. You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House...   [click here for more]
86.Delta Green: Through a Glass, Darkly

Delta Green: Through a Glass, Darkly
by Arc Dream Publishing

"Born of the U.S. government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green's leaders made a secret pact: to continue their work without authority, without support, and without...   [click here for more]
87.Delta Green: Strange Authorities

Delta Green: Strange Authorities
by Arc Dream Publishing

"Born of the U.S. government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green's leaders made a secret pact: to continue their work without authority, without support, and without...   [click here for more]
88.King Arthur

King Arthur
by Osprey Publishing

From his court at Camelot, King Arthur ruled over a unified Britain in a mythical age of peace and prosperity. His glory, however, would be short-lived. For even as he drew the sword from the stone, a doom settled over Arthur that would see his kingdom fall to betrayal and war. In this book, Daniel Mersey retells the great stories of Arthur, from his winning of Excalibur and his marriage to Guinevere,...   [click here for more]
89.Arch Wizard (The Falconfar Saga)

Arch Wizard (The Falconfar Saga)
by Rebellion Publishing Ltd

Arch Wizard is the second thrilling adventure in the Falconfar Saga. Having been drawn into a fantasy world of his own creation, Rod Everlar continues his quest to defeat the corruption he has discovered within. He sets off in pursuit of the dark wizard Malraun, only to find that he has raised an army of monsters and mercenaries in order to conquer the world... About the Author...   [click here for more]
90.Dark Lord (The Falconfar Saga)

Dark Lord (The Falconfar Saga)
by Rebellion Publishing Ltd

Rod Everlar is about to become the most unlikely hero the world of Falconfar has ever seen... When he mysteriously finds himself drawn into a world of his own devising, writer Rod Everlar is confronted by a shocking truth-he has lost control of his creation to a brooding cabal of evil. In order to save his creation, and himself, he must seize control of Falconfar and halt the spread of corruption...   [click here for more]
91.Hooded Man

Hooded Man
by Rebellion Publishing Ltd

AFTER THE WORLD DIED, THE LEGEND WAS REBORN. When civilisation shuddered and died, Robert Stokes lost everything, including his wife and his son. The ex-cop retreated into the woods near Nottingham, to live off the land and wait to join his family. As the world descended into a new Dark Age, he turned his back on it all. The foreign mercenary and arms dealer De Falaise sees England is ripe for conquest....   [click here for more]
92.Falconfar (The Falconfar Saga)

Falconfar (The Falconfar Saga)
by Rebellion Publishing Ltd

Falconfar is the third instalment in the thrilling series of the same name. With the evil wizards Malraun and Narmarkoun seemingly defeated and Malraun's tower falling about his ears, Rod Everlar, the science-fiction writer drawn into a world of his own creation, now faces his greatest challenge. As Falconfar descends into war, Rod must find the power and the knowledge to fight the first Archwizard,...   [click here for more]
93.Delta Green: Tales from Failed Anatomies

Delta Green: Tales from Failed Anatomies
by Arc Dream Publishing

Delta Green: Tales from Failed Anatomies is a collection of stories by award-winning author and game designer Dennis Detwiller. These tales of cosmic terror and personal horror span the life of Delta Green, the desperate organization that Detwiller helped create: a group of men and women who have seen the awful truths of reality and struggle to keep those realities at bay as long as they can....   [click here for more]
94.War Stories

War Stories
by Apex Book Company

War is everywhere. Not only among the firefights, in the sweat dripping from heavy armor and the clenching grip on your weapon, but also wedging itself deep into families, infiltrating our love letters, hovering in the air above our heads. It's in our dreams and our text messages. At times it roars with adrenaline, while at others it slips in silently so it can sit beside you until you forget it's...   [click here for more]
95.Delta Green: Extraordinary Renditions

Delta Green: Extraordinary Renditions
by Arc Dream Publishing

Lovecraftian cosmic terror meets modern-day conspiracy in 18 tales of horror and personal apocalypse: "The Color of Dust" by Laurel Halbany. "PAPERCLIP" by Kenneth Hite. "A Spider With Barbed-Wire Legs" by Davide Mana. "Le Pain Maudit" by Jeff C. Carter. "Cracks in the Door" by Jason Mical. "Ganzfeld Gate" by Cody Goodfellow. "Utopia"...   [click here for more]
96.Eclipse Phase: After the Fall

Eclipse Phase: After the Fall
by Posthuman Studios LLC

After the Fall is on sale for only $1.99! In a world of transhuman survival and horror, technology allows the re-shaping of bodies and minds, but also creates opportunities for oppression and puts the capability for mass destruction in the hands of everyone. Other threats lurk in the devastated habitats of the Fall, dangers both familiar and alien. After the Fall...   [click here for more]
97.King of Sartar

King of Sartar
by Chaosium

King of Sartar is comprised of: Annotated Argrath’s Saga – the complete saga of Argrath’s adventures in the Hero Wars An overview of Orlanthi Mythology, including some of the most important Orlanthi Myths The Composite History of Dragon Pass from the Dragonkill to Argrath’s marriage to the Queen of Saird The Argrath Book – a compilation of material on Argrath Jalk’s...   [click here for more]
98.BattleTech Legends: The Way of the Clans (Jade Phoenix Vol. 1)

BattleTech Legends: The Way of the Clans (Jade Phoenix Vol. 1)
by Catalyst Game Labs

In the 31st century, the BattleMech is the ultimate war machine. Thirty meters tall, and vaguely, menacingly man-shaped, it is an unstoppable engine of destruction. In the 31st century, the Clans are the ultimate warriors. The result of generations of controlled breeding, Clan Warriors pilot their BattleMechs like no others. In the 31st century, Aidan aspires to be a Warrior of Clan Jade Falcon....   [click here for more]
99.Shadowrun Legends: A Fistful of Data

Shadowrun Legends: A Fistful of Data
by Catalyst Game Labs

In the abandoned factory known as the Crypt, society's castoffs have found a place to call home. Some of the Crypt's denizens are hiding or on the run; some have nowhere left to go. But the Crypt protects its own, providing care for street kids as well as medical and magical healing for those in need. It also sports an illegal tap into the Matrix, and hosts a coven of some of the most successful shadowrunners...   [click here for more]
100.Silver Record

Silver Record
by White Wolf

Tales from the First Days When the first Garou howled the tales of their bravery into the night skies, it was begun. It was carefully preserved by the wisest Galliards throughout time, who added the stories of the greatest Garou. It has grown into more than a book, but into a collection of epics that preserves the history of the Garou Nation itself. It is the Silver Record. Tales of the Last Heroes Two...   [click here for more]
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