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Dungeon of Terror #7: Mad Mage Chambers (South) $1.99
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Dungeon of Terror #7: Mad Mage Chambers (South)
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Dungeon of Terror #7: Mad Mage Chambers (South)
Publisher: 0one Games
by Megan R. [Featured Reviewer]
Date Added: 09/03/2016 11:26:01

One of the more strange areas of this massive underground complex that is the Dungeon of Terror, the south area of the Mad Mage's chambers appears to have been a bit of a playground. The Mad Mage, Infidus the Black, set up his quarters here after either driving out the dwarves who originally lived here or fiding the place empty after they'd left. Nobody's quite sure, just as nobody knows what happened to Infidus although it's believed an assassin was sent after him... and in his turn, also perished. Much of what Infidus built remains, and some has been tampered with by later visitors.

According to the notes here, something of the sort happened in this section, with a drow princess, a necromancer and a witch squabbled over these chambers before reaching a kind of truce. There are brief - indeed tantalising - notes about the fifteen rooms presented here - the Perpetual Explosion Hall is particularly intriguing - but you will have to work out what's going on and design the traps that are alluded to in the text.

The usual technical mastery of 0one Games over PDF creation is made manifest via the Rule The Dungeon button, that allows for choice of grid (hex, square or none) and whether or not you want furniture, doors, etc. to appear. Each room appears as miniature-ready tiles as well as in an overview that shows how these chambers relate to the whole complex.

OK, so there's a fair bit of preparation before you can use this area, but whether you are running the entire Dungeon of Horror or want to extract these rooms for your own lair, there are some intriguing ideas to conjure with as you decide what's actually going on there.



Rating:
[4 of 5 Stars!]
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Dungeon of Terror #7: Mad Mage Chambers (South)
Publisher: 0one Games
by Joe K. [Featured Reviewer]
Date Added: 09/18/2009 15:35:29

Dungeon of Terror continues to advance the black and white full scape dungeon maps by 0one Games. This time around, the file is composed of 35 pages. This includes the cover, an overall map of the entire dungeon, brief instructions, and a brief detail of what is currently in the dungeon as well as the product listing for other titles in the series.

The biggest problem I have with the product is there is entirely too much black ink wasted in printing. Some of the pages were so overloaded with ink that the pages were almost wet. For example, Terror #212 is a corner of a circular room. What do you think the parts outside of the circle are? If you said black, then you'd be correct.

The best bet? Make sure to use the level tool and turn the fill to fill gray. The fill completely off is not appealing to look at.

The maps are nice and simple. Very easy to read.

The maps go together without any problem in terms of assembly.

While laid out in a specific position, the maps can be printed multiple times to come up with different variants. As a younger man, I often bought Wyrm Works, gaming maps that detailed dungeon levels and city locations. This is a modern heir to such efforts and at it's price tag of $1.99, it's hard to see why a person in need of maps wouldn't buy it.



Rating:
[4 of 5 Stars!]
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