I found this 24-page module to be packed with an impressive story elements. There's alot of readaloud boxes to keep the PC's engaged in the action. They also provide alot of nice maps, all made on this parchment paper, adding an authentic feel. There are lots of challnges - intricate traps, animals, elementals, and new new creatures, the begotten of the old ones and the stalling eye.
What I found most appealing about this adventure is the introduction of the Silver orb of teh Ages, a powerfull artifact that gets away from the PC's with the false party. This adventure feels very much like the first act of a larger adventure, which itself has three acts. I'm guessing the orb will show up in the next module, keeping the PC's guessing. Very nicely done! I can't wait see the next part of the trilogy!
The only downside is that the DM will probably want to make their own party of 10th level false heroes. The adventure stars a party of adventures that's alot like the PC's. This will take some work. But really, there's no reason why the false heroes need to be like the PC's, unless there's something impoertant later in the trilogy.
All in all, a great module! I'm gald it was recommended to me.
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