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Steel and Glory, Set 1, Mini-Game #45 $4.49
Average Rating:4.3 / 5
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Steel and Glory, Set 1, Mini-Game #45
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Steel and Glory, Set 1, Mini-Game #45
Publisher: Avalon Game Company
by alain D. [Verified Purchaser]
Date Added: 06/20/2018 18:08:27

Hi, I asked for some answers about ambiguities concerning the rules: ''I don't understand how the shields are supposed to work. Did they give a +2 modifier to the attack skill of the wielder (a penalty?). Same question about the leather straps (-1 to ... what? resistance ? combat skill?) And what's the use of a second (inferior) weapon who gives a disavantage (dagger)? Some weapons have a "-" modifier and some a "+0" what is the difference? the strength seems unusefull except, maybe, for some non-combat actions (unexplained)? these rules seems so interesting, but ...''

Obviously, the author behind this "rules' doesn't care. a waste of money, and a lack of consideration for customers. (one more time: all purposes ... from the same author) Disapointing. So 2 Stars, (et encore, parce que je suis gentil). should be 4 with some answers

Bonsoir.

Edit: Now, after the author's answers, I gave it another try, and the game appear to be fun and simple (but not simplistic) .... so, my rating must be raised. Appologies



Rating:
[4 of 5 Stars!]
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Creator Reply:
Sorry you were disappointed by us here at Avalon not contacting us for your answers, but with almost 3,000 products it is impossible for us to troll the product pages for such communication. We do not recieve any kind of notification when a post in made on the product’s page. If you have a question about any of our games, it is best to either drop us an email, or better yet, post the questions on our forum, which can be found on our web site. As for your questions.... Shields modify the final attack number required to score a hit. If the total number was say 7, and a shield was used, the the final target number would be a “9”. Thus it becomes a bit harder to score a hit and do damage. Armor on the other hand either reduces the damage taken , eh the -1 referred to, or outright stops the damage. Mods to weapons add to the damage felt with a successful attack. +0 means that while the weapon does not have a mod, it can be modified by other means. A “-“ means the weapon’s damage cannot be modified by any means, Why two weapons? well the character might drop or be forced to disarm and so they might need another weapon just in case. Strength comes in with throwing other character’s around. I hope these answer your questions and if you need to contact us do so by means of an email or on our web site. Maybe you might then like to make an update to your rating of this product.
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Steel and Glory, Set 1, Mini-Game #45
Publisher: Avalon Game Company
by Brian R. [Verified Purchaser]
Date Added: 05/26/2011 10:23:43

Review: Steel and Glory, Set 1, Mini-Game #45

Steel & Glory Set 1 is a fantasy skirmish board game from Avalon Game Company. It includes the complete game rules, character cards, tokens, game board, and terrain tiles. It uses the S&G battle system introduced in Monster Bash, and is compatible with it, but is complete by itself.

First, the rules. Each player starts with an equal number of points to buy units with. These cost between 5-20 points each, and the given battle scenarios range between 15-75 points. Units are defined by several attributes, from Health, Attack and Defense to Speed, Strength, Movement, and Will. Another stat, Adrenal, determines how many times that unit may use any Special Abilities it may possess. Many units are unique, named characters, but a few are not, such as Goblins and Men At Arms. Movement is on a square grid. Each unit gets two actions to perform each activation, and several units get more than one activation in a round. Actions may be used to move, attack, or possibly use a Special Ability. The attack procedure is rather unique. The attacking units adds it's Attack score to the target's Defense stat, and tries to roll that number or higher on two six-sided dice. Thus, having an Attack of 1 is much more desirable than an Attack of 4. If the attack roll succeeds, damage is deducted from Health. There are rules for units fleeing if their Health falls too low, as well as for resting to regain Health or Adrenal points. Rules are also included for Tests of Strength, Panic, and throwing objects (or opponents!). Overall, the rules are pretty straight-forward. Subjects are laid out in roughly the order that you would need them in the game. The negative here is that a few typos have snuck in.

The unit cards have a good layout, and all the information is easy to read. Basic stats are on the front, and weapons, armor and Special Abilities are on the back. The bottom of each page has the tokens for those characters, as well as any counters that are needed for those units' abilities, such as 'Stealth' or 'Poison'. The non-unique units have four tokens each. The two factions included in this set are the human Barony and the Orcs & Goblins. Lord John leads the humans, with a powerful broadsword backed up by his Command of his army. Many Men At Arms and House Guard follow him, as well as the Captains and Sergeants of the castle. Warlord Grom leads the greenskin horde, followed by orcs, goblins, ogres, trolls, and worse. Also included are a few 'Solos', units that can be hired by any faction. This set includes a Boar, Hydra, Minotaur, and Cockatrice. The cards are nice, but once again typos are present, including one armor typo that actually makes two of the orcs easier to hit! All of them are minor, however, and taking a moment or two to think about them will present an obvious fix.

Games take place on the provided Battle Tiles. Each one is divided into a 6x6 grid, and they can be arranged in any configuration needed. This set includes only a 'Dirt' tile, alternating in light and dark brown squares. Two tiles are recommended for a 1 vs. 1 fight, and up to six tiles for the larger battles. Obstacle tiles are rocks, boulders, brush, trees, and simple buildings. A couple sheets of each will provide enough variety for almost endless battles, and Battle Tiles from other sets can also be used.

The artwork for the game has a unique feel to it. I can't say that I love it, but it is consistent throughout, instead of having several different artists and styles. The cartoony, 80's-ish feel to it is not bad, but not among my very favorite styles.

I really like this game. Skirmish-level battles are my favorite type of game, and this set of rules does it well. The typos detract a little from the game, but nowhere near enough to be a deal-breaker. Some of the pages could be arranged better, especially the Obstacle pages. I'm a big fan of putting as much as possible on one page, to save paper while printing, and there's a lot of blank space on some pages. There are enough units for the two factions provided to allow for a lot of replay before the need to add more units/factions hits. The $6 price tag is more than reasonable for the amount of game you get, and supplements clock in at $3 each, making the entire set easily obtainable. If you like fantasy skirmish games, pick this one up. It hits our table about once a week, and I am planning on adding the expansions to my collection as soon as I can.



Rating:
[4 of 5 Stars!]
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Steel and Glory, Set 1, Mini-Game #45
Publisher: Avalon Game Company
by Goran S. [Verified Purchaser]
Date Added: 06/05/2007 00:00:00

I really like this game. It compares well to a similar skirmish game from a much bigger game producer

In this first set you get 20 different character cards, eight each of humans and orc & goblins, and then 4 ?solos? that are magical beasts and monsters. You also get a battle tiles with some moveable terrain and the rules of course. The cards hold all the information you need to be able to play the characters.

The combat resolution is fast as you only need one die roll to find out if you hit and how much damage you do. The characters are varied as there are five different stats plus health. And that is before you add the the special skill that really define the different races. In this first set there are humans and orcs and goblins. The humans seem to be pretty average and solid and the orcs and goblins are highly variable. The goblins are weak but fast and the orcs strong but easy to hit. The ogre and the troll are big and tough but slow and clumsy and have trouble hitting their foe.

Each character is defined by 9 different variables:

Attack, the only one that should be as LOW as possible. Defence Strength Speed, some characters can act two or even three times in a round. Movement Andrenal, defines how many times the special abilities can be used. Will, that is morale. Health, how many hit points the character has. Special Abilities, that is all the special moves and attacks the character can do at the cost of adrenal points. This is one of the really strong points in the game.

Combat is easy. You take the attackers attack stat and add it to the defenders defence stat, modify for weapon and sometimes armour. The number you get is what you have to roll over with usually two D6 and every point over the number is one damage point. When a characters runs out of hit points it is dead. Armour and special abilities can modify this as well.

The art on the cards and counters, I must say I like the delicate, almost fragile look. <br><br> <b>LIKED</b>: The combat system, that alone makes this game worth buying.<br><br><b>DISLIKED</b>: The only thing I didn't like about this game is the combat tile, it looks more like a chess board than some terrain. It will certainly do what is intended for though.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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Creator Reply:
Thanks for the review, you got a good handle on the combat system and described it for everyone with a easy to follow example. We tried to make a system that is both fun and fast to play, but which can be learned or taught with little difficulty. While Steel and Glory may not be as expansive, or detailed as some table-top systems, its much cheaper, and far more easy to carry around. As to the Battle Tiles, yes they have a chessboard feel, but we wanted to make it easy for players to see what and where they needed to go and the like. You can of course turn the system into a table-top game, or even use other publishers 2-D tiles, E-Adventure tiles by Skeleton Key are great and easy to use, and far better then what we have provided with the game. Regardless of what you use, we hope you enjoy the game and look at the other sets in the system which will expand the game with Dwarfs, Undead, Barbarians, Elves and then a lots of monster and magic. In the future we will be producing more sets with more races, more characters for the core factions and more tiles. As always, have a good time and play a good game.
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