I'm a big fan of science fiction, from RPGs like Star Frontiers, to Asimov to popular films, and feel like sci-fi adventures are a bit thin on the ground, so was happy to find Nomus' Lab.
I've rated this 3/5, with the adventure having a generous amount of storyline, names, plot hooks and decent maps. I think the layout could have been much better, with defined sections and mechanics for running the adventure, and would warn potential buyers that it doesn't use any particular game system. It also would've benefited from illustrations and tables for the robots and other characters.
There's enough usable material here for creating a fun adventure but a GM will need to be prepared to adapt ideas to his or her system of choice. I was annoyed at the 'altar call' in the bio, feeling its inclusion was unprofessional and biased.
Nomus' Lab is a useful if somewhat expensive adventure, but given the scarcity of this type of material, would recommend it.
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