Sixteen-year-old Damien Locke has a plan: major in messing with people at the local supervillain university and become a professional evil genius, just like his supervillain mom. But when he discovers the shameful secret she's been hiding all these years, that the one-night stand that spawned him was actually with a superhero, everything gets messed up. His father's too moral for his own good, so when he finds out Damien exists, he actually wants him to come live with him and his goody-goody superhero family. Damien gets shipped off to stay with them in their suburban hellhole, and he has only six weeks to prove he's not a hero in any way, or else he's stuck living with them for the rest of his life, or until he turns eighteen, whichever comes first.
To get out of this mess, Damien has to survive his dad's "flying lessons" that involve throwing him off the tallest building in the city--despite his nearly debilitating fear of heights--thwarting the eccentric teen scientist who insists she's his sidekick, and keeping his supervillain girlfriend from finding out the truth. But when Damien uncovers a dastardly plot to turn all the superheroes into mindless zombie slaves, a plan hatched by his own mom, he discovers he cares about his new family more than he thought. Now he has to choose: go back to his life of villainy and let his family become zombies, or stand up to his mom and become a real hero.
Part sword and sorcery, part extreme horror, King of the Bastards is wild adventure across seas, beaches, and mountains full of horrifying monstrosities, dark magic, and demonic entities.
Rogan has been many things in his life as an adventurer — a barbarian, a thief, a buccaneer, a rogue, a lover, a reaver, and most recently, a king. Now, this prehistoric bane of wizards and tyrants finds himself without a kingdom, lost in a terrifying new world, and fighting for his life against pirates, zombies, and the demonic entity known as Meeble. And even if he defeats his foes, Rogan must still find a way to return home, regain his throne, save his loved ones, and remind everyone why he's the KING OF THE BASTARDS.
Firearms and knives have starring roles in a wide range of genres--crime, thriller, war, mystery, Western, and more. Unfortunately, many depictions of weapons in novels and film are pure fiction. Knowing the difference between a shotshell and a slug, a pistol and a revolver, or a switchblade and a butterfly knife is essential for imbuing your story with authenticity--and gaining popularity with discerning readers.
Inside you'll find: An in-depth look at the basics of firearms and knives: how they work, why they work, what they look like, and how to depict them accurately in your stories. The biggest weapons myths in fiction, TV, and film. A surefire guide for choosing the correct weapon for your characters, no matter their skill level, strength, or background. A review of major gun and knife laws, weapons safety tips,and common police tactics. "The Hit List," showcasing the most popular weapons for spies, detectives, gunslingers, gangsters, military characters, and more. Examples highlighting inaccurate vs. accurate weapons depictions.
An insightful foreword by David Morrell, the award-winning creator of Rambo. Equal parts accessible, humorous, and practical, The Writer's Guide to Weapons is the one resource you need to incorporate firearms and knives into your fiction like a seasoned professional.