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BattleTech: Activity Book

BattleTech: Activity Book


TAKE AIM AND FIRE! Join the Clans and all their friends on their fun-filled adventures against the Great Houses of the Inner Sphere! MechWarriors of all ages can take command—each page features ‘Mechs to color, puzzles, mazes, games, cutting activities and things to make and do. Your favorite ‘Mechs and characters are featured in other great BattleTech products. ...   [click here for more]
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Shadowrun: Missions: 03-00: Everyone's your Friend

Shadowrun: Missions: 03-00: Everyone's your Friend


Sometimes following up on a job really means following. You’ve been hired to track down an old acquaintance who’s fled across the continent. In the first scenario of the New York City Shadowrun Missions campaign, characters are introduced to the challenges of running among the bright lights of Manhattan. Provisions allow characters who participated in the Denver campaign to transition their...   [click here for more]
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Shadowrun: Sixth World Activity Book

Shadowrun: Sixth World Activity Book


Draw, Chummer! And color. And do puzzles. And bask in the wonders of the mighty Sixth World dystopia! If you need something to pass the time, if you’re feeling a little isolated, or if you just want to soak in the Shadowrun setting for a while, this activity book is for you! It has tons of classic black-and-white art you can bring to glorious, colorful life, word searches, a crossword, and...   [click here for more]
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BattleTech Legends: Decision at Thunder Rift (The Gray Death Legion Trilogy, Book One)

BattleTech Legends: Decision at Thunder Rift (The Gray Death Legion Trilogy, Book One)


THE EPIC FIRST NOVEL OF THE LEGENDARY SCIENCE FICTION SERIES... 30 years before the Clan invasion, the crumbling empires of the Inner Sphere were locked in the horror of the Third Succession War. The great Houses, whose territories spanned the stars, used BattleMechs to smash each other into rubble... Grayson Death Carlyle had been training to be a MechWarrior since he was 10 years old, but his graduation...   [click here for more]
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BattleTech Legends: Wolves on the Border

BattleTech Legends: Wolves on the Border


LIFE, DEATH, HONOR, FEALTY... Bushido is the warrior code that governs all these concepts. As a MechWarrior of the Draconis Combine, Minobu Tetsuhara is bound by it, a code that demands loyal service to the devious Warlord Grieg Samsonov. When Minobu came upon a strange blue and gold Archer, the field littered with its vanquished opponents, and its weapons empty, bushido...   [click here for more]
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Shadowrun Legends: Never Deal with a Dragon (The Secrets of Power Trilogy, Book One)

Shadowrun Legends: Never Deal with a Dragon (The Secrets of Power Trilogy, Book One)


WHERE MAN MEETS MAGIC AND MACHINE... The year is 2050. The power of magic and the creatures it brings have returned to the earth, and many of the ancient races have re-emerged. Elves, Orks, Mages, and lethal Dragons find a home in a world where mana, technology, and human flesh have melded into deadly urban predators. And the multinational mega-corporations that run the world hoard the only thing of...   [click here for more]
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Shadowrun: Adversary (Enhanced Fiction)

Shadowrun: Adversary (Enhanced Fiction)


Listen Carefully They say everyone’s got a devil on one shoulder and an angel on the other, giving them advice and trying to influence them. Well, in the Sixth World, the angel’s drunk in a gutter somewhere, and the devil Just. Won’t. Shut. Up. What’s worse, three-quarters of the time, that devil’s advice sounds downright reasonable and even moral compared to the drek the powers of the world...   [click here for more]
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Shadowrun: Spells and Chrome

Shadowrun: Spells and Chrome


WELCOME TO THE YEAR 2072… …And a world unlike anything you’ve ever imagined. A world where magic and machines exist side-by-side. Where cybernetics can replace organs or entire limbs with ease, and arcane spells can make the impossible happen. Where the Matrix has become an artificial world of its own, filled with all kinds of pleasure, treasure, and trouble. Where dwarves, elves, orks,...   [click here for more]
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BattleTech: A Dish Served Cold (The Proliferation Cycle, #5)

BattleTech: A Dish Served Cold (The Proliferation Cycle, #5)


SOMETIMES THE BEST PRIZES AREN'T FOUND ON THE BATTLEFIELD... In the 25th century, the Free Worlds League is fighting for its life against the encroaching Lyran Commonwealth and its new weapon, the BattleMech. With a new, untested leader on the FWL throne, a precarious plan is hatched to gain the Great House the edge to fight off the invaders. Using guile and seduction, a small team of infiltrators...   [click here for more]
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BattleTech: Break-Away (The Proliferation Cycle, #1)

BattleTech: Break-Away (The Proliferation Cycle, #1)


THE UNTOLD STORY OF THE INVENTION OF THE BATTLEMECH... Break-Away is the first of six novellas detailing the struggle to create the next awesome weapon to rule the battlefield—the BattleMech. In the mid-25th century, factions of mankind are desperate to invent the next technological leap in warfare—a machine that would give each group an overwhelming advantage on the...   [click here for more]
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BattleTech: Conflicts of Interest (Eridani Light Horse Chronicles, Part One)

BattleTech: Conflicts of Interest (Eridani Light Horse Chronicles, Part One)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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BattleTech: Dying Dignity (Eridani Light Horse Chronicles, Part Three)

BattleTech: Dying Dignity (Eridani Light Horse Chronicles, Part Three)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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BattleTech: Failings in Teaching (Eridani Light Horse Chronicles, Part Six)

BattleTech: Failings in Teaching (Eridani Light Horse Chronicles, Part Six)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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BattleTech: Fall Down Seven Times, Get Up Eight (The Proliferation Cycle, #4)

BattleTech: Fall Down Seven Times, Get Up Eight (The Proliferation Cycle, #4)


THE QUEST FOR BATTLEMECHS TAKES ITS TOLL ON ALL WHO SEEK THEM... The BattleMech. King of the battlefield. Prized. Feared. Coveted. Fearing being left behind in the arms race among the other Great Houses, the Draconis Combine will do anything—anything—to possess this fearsome technology. Even grind its most loyal subject into useless husks in a decades-long attempt...   [click here for more]
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BattleTech: Innocent, and Defenseless (The Mercenary Tales, #2)

BattleTech: Innocent, and Defenseless (The Mercenary Tales, #2)


MERCS VERSUS MERCS… During the years of the Star League, few mercenary units served with such honor and distinction as the Eridani Light Horse. Stalwart allies of the Star League and the ideals it stands for, the men and women of the Eighth Recon Battalion are about to have their own ideals tested on the world of Radstadt. For when an invading mercenary force assaults a massive Draconis Combine prison...   [click here for more]
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BattleTech: No Dust, No Wear (Eridani Light Horse Chronicles, Part Eight)

BattleTech: No Dust, No Wear (Eridani Light Horse Chronicles, Part Eight)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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BattleTech: No Tears (Eridani Light Horse Chronicles, Part Two)

BattleTech: No Tears (Eridani Light Horse Chronicles, Part Two)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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BattleTech: Nothing Ventured (The Proliferation Cycle, #3)

BattleTech: Nothing Ventured (The Proliferation Cycle, #3)


THERE'S MORE THAN ONE WAY TO ACQUIRE A BATTLEMECH... In the year 2456, the Great House of the Federated Suns is between the rock of the Terran Hegemony and its fielded BattleMechs, and the hard place of the Lyran Commonwealth, which has just acquired the plans to build its own walking war machines. Beset by enemies on all sides, what is Prince Simon Davion to do? Why, employ his...   [click here for more]
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BattleTech: Perception of Victory (The Mercenary Tales, #3)

BattleTech: Perception of Victory (The Mercenary Tales, #3)


A WORLD UNDER SIEGE… After repelling the brutal Capellan Confederation’s vain attempt to capture their planet’s working HPG, the people of Northwind had hoped to get a break from the growing conflict in the wake of the splintering of the Republic of the Sphere. But Capellan ruler Daoshen Liao has other plans for the beleaguered world, sending wave after wave of mercenaries to...   [click here for more]
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BattleTech: Prometheus Unbound (The Proliferation Cycle, #2)

BattleTech: Prometheus Unbound (The Proliferation Cycle, #2)


THE STRUGGLE FOR BATTLEMECH SUPREMACY CONTINUES... Fifteen years after the Terran Hegemony first fielded the Mackie, the very first BattleMech, the Great House has been running rampant over the other Houses in the Inner Sphere. Any who try to fight the Terrans and their death machines are utterly defeated. But there are other ways to level the battlefield... And the Lyran Commonwealth...   [click here for more]
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BattleTech: Riptides (The Mercenary Tales, #1)

BattleTech: Riptides (The Mercenary Tales, #1)


A NEW ERA IS DAWNING… The Illician Lancers: a mercenary outfit with centuries of honorable tradition, yet somehow always missing the limelight. Especially recently, after their mission failure during the liberation of New Syrtis in 3147 tarnished their once-sterling reputation and left them languishing on the Capellan border. Can Colonel Luciana Araya Morales overcome the shame of...   [click here for more]
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BattleTech: Strong as Steel (Eridani Light Horse Chronicles, Part Ten)

BattleTech: Strong as Steel (Eridani Light Horse Chronicles, Part Ten)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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BattleTech: The Day When Heaven Was Falling (Eridani Light Horse Chronicles, Part Nine)

BattleTech: The Day When Heaven Was Falling (Eridani Light Horse Chronicles, Part Nine)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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BattleTech: The Hand That Feeds (Eridani Light Horse Chronicles, Part Four)

BattleTech: The Hand That Feeds (Eridani Light Horse Chronicles, Part Four)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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BattleTech: The Hunt for Jardine (Forgotten Worlds, Part One)

BattleTech: The Hunt for Jardine (Forgotten Worlds, Part One)


BURIED IN THE ASHES OF WAR… Freelance explorer and treasure hunter Dr. Brooklyn Stevens has made her career finding lost artifacts from Inner Sphere history, but during the waning days of the FedCom Civil War, a job offered by the academic organization known as Interstellar Expeditions affords her the chance to pursue the find of a lifetime: a missing planet, one lost in the ravages...   [click here for more]
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BattleTech: The Spider Dances (The Proliferation Cycle, #6)

BattleTech: The Spider Dances (The Proliferation Cycle, #6)


THEIR MISSION: ACQUIRE BATTLEMECH PLANS, NO MATTER THE COST... There are three ways to accomplish a difficult objective: Be first. Be smarter. Or cheat. The Intelligence Directorate of the Capellan Confederation, otherwise known as the Maskirovka, is well-versed in all three. But when the first two methods do not achieve the desired results, they have no problem resorting to the...   [click here for more]
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BattleTech: There's No We in Mercenary (Eridani Light Horse Chronicles, Part Five)

BattleTech: There's No We in Mercenary (Eridani Light Horse Chronicles, Part Five)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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BattleTech: View from the Ground (Eridani Light Horse Chronicles, Part Seven)

BattleTech: View from the Ground (Eridani Light Horse Chronicles, Part Seven)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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Shadowrun: The Seattle Gambit (Enhanced Fiction)

Shadowrun: The Seattle Gambit (Enhanced Fiction)


Sucked Back In Former shadowrunner Yuri Yehzov has discovered that the shadows have long tendrils. Life pushed him and Soren, his new partner in crime (and everything else), to Seattle, where they’ll have to do what thousands have done before them—figure out how to scrape by and attempt to build a life. If there’s one thing the darker corners of the Sixth World have in common, it’s the tendency...   [click here for more]
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BattleTech Legends: Mercenary's Star (The Gray Death Legion Trilogy, Book Two)

BattleTech Legends: Mercenary's Star (The Gray Death Legion Trilogy, Book Two)


BACKS AGAINST THE WALL… Galatea. The Mercenary's Star. Even the most down on their luck units can find work here. Leading the newly-formed Gray Death Legion has been challenging for Grayson Death Carlyle, so when a job comes their way, he’s only too happy to take it. The mission: train the local resistance on the planet Verthandi to resist their Draconis Combine masters. But things...   [click here for more]
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BattleTech: A Splinter of Hope

BattleTech: A Splinter of Hope


The Federated Suns stand at the edge of a precipice… Violent expansion of the Capellan Confederation and the Draconis Combine has cost recently crowned First Prince Julian Davion more than just countless strategic worlds. The war’s toll claimed a mentor and close friend, and righteous vengeance burns bright. To rally his people and preserve the future of the...   [click here for more]
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BattleTech: Blood Rage (Fortunes of War Novella #2)

BattleTech: Blood Rage (Fortunes of War Novella #2)


VENGEANCE SHALL BE THEIRS… Three years after the massacre of their families on Bromhead, the hard-bitten mercenary unit Hansen’s Roughriders have already exacted revenge against Taurian Concordant forces on the planet Lindsay. But that is only the beginning. When the Second Taurian Lancers—the unit responsible for the massacre—lands on Midale to conduct a supply raid, they run into...   [click here for more]
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BattleTech: Emerald Sword (A BattleTech Novella)

BattleTech: Emerald Sword (A BattleTech Novella)


WIN OR FALL… For Douglas, Jade Falcon Elemental cadet, there is no choice—he must succeed in becoming a warrior or die trying. Unfortunately, he is perilously close to falling—right out of his sibko. Consistently at the bottom of his class, everyone around him—from his trainers to his fellow sibkin—believes he will not survive his Trial of Position, and should quit before...   [click here for more]
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BattleTech: Finding Jardine (Forgotten Worlds, Part Two)

BattleTech: Finding Jardine (Forgotten Worlds, Part Two)


UNCOVERING THE SECRETS OF A LOST WORLD… Interstellar explorer and freelance treasure hunter Dr. Brooklyn Stevens has made the find of a lifetime—an entire planet thought lost for centuries. Jardine was supposedly wiped off the maps of the Inner Sphere during the hard-fought Succession Wars, but the verdant forested world she and her adventuring partner just crash-landed on tells a much different...   [click here for more]
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BattleTech: Ghost Bear's Lament (Part Two)

BattleTech: Ghost Bear's Lament (Part Two)


A ruthless predator is stalking Star Colonel Richard Bekker of Clan Ghost Bear—time.  Once he was a rising star, the hero of the Damian disaster.  But all that ended on the world of Tukayyid where Bekker’s bright future—and the entire Clan invasion of the Inner Sphere—were stopped cold. Two decades later, Bekker is a warrior with an undistinguished history that hides a shameful secret. ...   [click here for more]
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BattleTech: Giving up the Ghost (Fortunes of War Novella #1)

BattleTech: Giving up the Ghost (Fortunes of War Novella #1)


A NEW BEGINNING… Hank Mallory runs the Wolfhounds, an elite, self-sufficient company of the fabled Kell Hounds mercenary unit. But when Callandre Kell gives the order for the Hounds to scatter in the wake of vicious attacks from the Jade Falcons, Mallory and his unit must transform overnight into a brand-new unit or risk being hunted down themselves. Naturally, they head to the Mercenary’s...   [click here for more]
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BattleTech: Gray Markets (A BattleTech Anthology)

BattleTech: Gray Markets (A BattleTech Anthology)


COMBAT IS THEIR BUSINESS… And business is good in the 31st century as the Third Succession War rages on battlefields ruled by the almighty BattleMech: ten-meter-tall humanoid machines of pure destruction. Continuous warfare between the five Great Houses of the Inner Sphere has led to a steep technological decline, forcing the nobility of these vast interstellar empires to rely...   [click here for more]
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BattleTech: Iron Dawn (The Rogue Academy Trilogy, Book One)

BattleTech: Iron Dawn (The Rogue Academy Trilogy, Book One)


GHOSTS IN THE DARK… Jasper and Nadine Roux are cadets at the Ritza MechWarrior Academy; a dream come true for the orphaned siblings from the war-torn planet of Hoff. For the last six years, Emporia has been their home. Sponsored to the academy by the powerful Vogel House, both cadets are expected to excel in all tasks. Their dream becomes a nightmare when the Draconis Combine lands...   [click here for more]
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BattleTech: Lethal Lessons (A BattleTech Novella)

BattleTech: Lethal Lessons (A BattleTech Novella)


A PACK DIVIDED… Clan Wolf has gone to claim Terra to fulfill the promise made by Aleksandr Kerensky centuries ago. But for those left behind, their story is a very different one… Star Captain Jacinda of Clan Wolf Is one such warrior. Stuck on Campbelton in the Wolf Empire due to injury, she commands a sibko training facility while stewing over her lost chance to go with the Wolf...   [click here for more]
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BattleTech: Mercenary's Honor (A Gray Death Legion Novella)

BattleTech: Mercenary's Honor (A Gray Death Legion Novella)


CONTRACTS MAKE STRANGE ALLIES… For new mercenary groups just starting out, one of the primary rules is “Follow the money.” Even when it’s being paid by the same people who forced you to become a mercenary unit in the first place. Ronan and Isobel Carlyle are experiencing this right now, having accepted a contract from the newly-formed Tamar Pact, the cluster of planets that...   [click here for more]
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BattleTech: Rock of the Republic

BattleTech: Rock of the Republic


FAR FROM HOME… Exarch Devlin Stone, hero of the Word of Blake Jihad and architect of the Republic of the Sphere, has returned to Terra only to find his beloved nation under siege and in danger of breaking apart. As threats bear down on the Republic from all sides, Stone and his inner circle must move fast to bolster Terra’s defenses from all who seek to conquer the birthplace of...   [click here for more]
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BattleTech: Slack Tide (A BattleTech Anthology)

BattleTech: Slack Tide (A BattleTech Anthology)


PEACE MAY SELL…BUT WHAT IF NO ONE’S BUYING? On 21 May 3052, the seemingly unstoppable military juggernaut of the invading Clans was defeated in a pitched campaign on the quiet world of Tukayyid. This astonishing victory bought the weary armies of the Inner Sphere a fifteen-year stay before the invasion can resume. But despite the truce, the fire driving the Clans’...   [click here for more]
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BattleTech: The Price of Duty (A BattleTech Novella)

BattleTech: The Price of Duty (A BattleTech Novella)


A STRUGGLE TO SURVIVE… Former hauptmann Ronan Carlyle is a man without a nation. After his former commanding officer declared herself governor-general of a reborn Tamar Pact, Ronan, a loyal Steiner officer, led a group of soldiers and techs including his sister, Isobel, back for Garrison for reassignment. But on Garrison, his troubles multiply. The senior Lyran officer...   [click here for more]
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BattleTech: The Trickster (The Proliferation Cycle, #7)

BattleTech: The Trickster (The Proliferation Cycle, #7)


IMBALANCE OF POWER… On the faraway Clan Homeworlds during the Golden Century, Nicholas Kerensky’s vision of the Clans has blossomed into a thriving, varied culture where the warrior is esteemed above all…and MechWarriors, in their armored war machines, are at the pinnacle of Clan hierarchy. The eighteen Clans have existed in relative technological parity as well…until the...   [click here for more]
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Shadowrun Legends: Choose Your Enemies Carefully (The Secrets of Power Trilogy, Book Two)

Shadowrun Legends: Choose Your Enemies Carefully (The Secrets of Power Trilogy, Book Two)


DEADLY DANGER ON UNFAMILIAR STREETS... When Magic Returns to the Earth its power calls Sam Verner. As Sam searches for his sister through the slick and scary streets of 2050, his quest leads him across the ocean to England, where druids rule the streets...and the throne. But all is not what it seems, and Sam and his new shadow friends are plunged into a maze of madness on the trail...   [click here for more]
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Shadowrun: A Kiss to Die For (A Shadowrun Novella)

Shadowrun: A Kiss to Die For (A Shadowrun Novella)


LOVE VERSUS DUTY… When Sartorial meets Kintsugi at a jabber—an illegal warehouse party—he falls hard and fast for the beautiful human girl. She is everything he didn’t know he wanted—and everything his family hates. Kintsugi is drawn to the handsome elf boy like no other, but her future has already been planned. A future she intends to thwart. But now there’s something...   [click here for more]
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Shadowrun: Best Laid Plans (A Shadowrun Novella)

Shadowrun: Best Laid Plans (A Shadowrun Novella)


TWO AGAINST THE WORLD… Two-gun hacker William “Billy” Bonney and laconic street samurai Cheveyo are holed up after what should have been a straightforward job testing security for one of the megacorporations in the Sixth World. But when a megacorp is involved, nothing is ever easy, and when law enforcement comes looking for the pair of shadowrunners, Billy knows someone’s either...   [click here for more]
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Shadowrun: Chaser

Shadowrun: Chaser


STREETS ON FIRE… A vicious magical assault on a street gang isn’t a case paranormal P.I. Jimmy Kincaid would normally pick up. But when a fellow private eye asks him to look into it, and he learns the gang was doing a charity run for a church—a church Jimmy knows quite well—when they were attacked, his professional curiosity is raised. His investigation quickly leads to a...   [click here for more]
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Shadowrun: Clean Record (A Shadowrun Novella)

Shadowrun: Clean Record (A Shadowrun Novella)


CAUGHT IN A TANGLED WEB… Maria Price is good at her job. Very good. As a corporate operative, she carries out sensitive missions for Ares Macrotechnology, one of the premier megacorporations in the Sixth World. But megacorps are infamous for demanding absolute loyalty from their employees, and equally infamous for not reciprocating. And when Maria encounters an assassin in her own...   [click here for more]
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Shadowrun: Corporate Business (A Shadowrun Novella)

Shadowrun: Corporate Business (A Shadowrun Novella)


A CORP’S SHADOWS ARE EVEN LONGER… A “cleaner” for the megacorporation Ares Macrotechnology, Maria Payne is a model employee—efficient, attentive to detail, and very deadly. She navigates every danger that comes at her, whether it’s on a mission in the field, or walking the political tightropes in her own corp. But when Internal Affairs takes an interest in her, Maria begins...   [click here for more]
Catalyst Game Labs  $2.99

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