In the land of Eranon, the Reach is a desolate place where people journey to forget who they are. Now, a menace rises from this wasteland, and he is hunting for someone. To keep the madman and his chaos behind the Reach, four adventurers with haunted pasts must rise to the challenge. But how can failed heroes bring hope to others when they doubt themselves?
Originally published in 2006 as a tie-in... [click here for more]
Called to face the pasts they hoped to leave behind, Lydia, Kennerly, Nara, and Taru leave the Reach for the homes they once knew. There, new enemies have been set against them, driven by the same dark force they hoped they had defeated. Now the people they once most trusted have become pieces in a game that may lead them down the road to their deaths.
Originally published in 2007 as a tie-in novel... [click here for more]
War has come to the Reach. When his minions fail to deliver Nara al'Sheed, Zychariss, the most powerful necromancer in Eranon, takes matters into his own bony hands. As undead soldiers and demons surround them, Nara, Taru, Kennerly, and Lydia must raise an army. Because to save all of Eranon from falling to Zychariss, first, they must save their home.
Funded by a successful Kickstarter campaign,... [click here for more]