What if a high-tech game was a gateway to the dangerous Realm of Faerie? ~ Book 2 in the USA Today bestselling Feyland series~
INSIDE THE GAME... Jennet Carter escaped the dark faeries of Feyland once. Now, fey magic is seeping out of the prototype game, beguiling the unwary and threatening everyone she cares about. MAGIC... Tam Linn may be a hero in-game, but... [click here for more]
Captured and forced to join the harem of the rebel warlord Odacon Karmensis, Sorcha Kavnor has endured harem training and an overwhleming sexual awakening. Now free, she has travelled north on her way home, falling in with the young swordsman Montesinos DeSilva and his murderous family. But dark forces follow DeSilva, and the shadow of war is upon the land: Sorcha will need all her seductive resources... [click here for more]
Kirk Markham returns to his home town of Leeds in 1999 after three years at university "down south." In order to support himself while he tries to find a respectable career, he gets a job in a call center, which proves more challenging than he had anticipated, both professionally and socially. There he meets and falls in love with goth-girl Sheena, who is not like other girls, to put it mildly.... [click here for more]
The centuries-old, lovesick vampire Count Wildheim donates some vintage clothing to a charity. His servants leave an item of the Count's in a pocket: a necklace his long dead lover Catherine gave him. He wants it back at any cost and sends his vampires on a killing rampage to retrieve it, into the Goth club scene of Montreal, where two club kids are falling in love. Who will stop the vampires? -Contains... [click here for more]