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50 Years of Text Games

50 Years of Text Games


An exceptional survey of the form... thoroughly researched and full of joy.” —Emily Short (Galatea)   “An awesome exploration of the long history of the genre.—Nick Walton (AI Dungeon)   Since a winter morning in 1971 when a teacher wheeled a teletype into his classroom to debut a game about the Oregon Trail, people have been...   [click here for more]
Aaron A. Reed  $24.95 $19.95

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Mythos Society Guide to New England

Mythos Society Guide to New England


The Mythos Society Guide to New England is an expansive universal sourcebook that can be used to enhance any horror, mystery, or adventure roleplaying scenarios set in New England. This fictional travel guide is intended to be a fun and provocative read for anyone interested in the esoteric history of New England, and a resource for stories or other projects that have horror or the weird as...   [click here for more]
Skirmisher Publishing  $9.99

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Biology for Fantasy Settings

Biology for Fantasy Settings


When designing a fantasy setting, the biology of our home world can provide a wonderfully rich resource for generating a new world and the creatures inhabiting it. But a world creator should not forget the fantasy aspect, or feel restricted to using Earth’s biosphere as an unyielding template, and otherwise excellent resources often suffer from just this flaw and apply real-world ecology to fantasy...   [click here for more]
Skirmisher Publishing  $2.99

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The Salt Cyclopedia of Comparative Mythology

The Salt Cyclopedia of Comparative Mythology


Your average book on mythology will tell about, say, Hades, and in the course of it mention that he was a death divinity. If you want to learn about death divinities in general, then you've still got a lot of work ahead of you.  This book approaches things from the opposite direction, which should be useful for worldbuilders. Rather than tell you about individual gods, this book explains...   [click here for more]
WMB Saltworks  $4.95

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The Unofficial Ultimate Harry Potter Spellbook

The Unofficial Ultimate Harry Potter Spellbook


The Unofficial Harry Potter Spell Book is a beautiful, elegantly designed reference that details all of the known spells cast in the Harry Potter films, books, video games, and card games, as well as, official Harry Potter spinoffs, such as Fantastic Beasts and Where to Find Them. Each spell is given its own entry including spell name, pronunciation details, a description of the spell effects, spell...   [click here for more]
Topix Media Lab  $14.99 $9.99

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Strictly Fantasy: The Cultural Roots of Tabletop Role-Playing Games

Strictly Fantasy: The Cultural Roots of Tabletop Role-Playing Games


Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since. This new look at the hobby searches for the historical origins of role-playing games deep in the imaginative worlds of Western culture. It looks at the earliest fantasy stories from the nineteenth and twentieth centuries, at the fans--both readers and writers--who...   [click here for more]
McFarland  $45.00 $20.99

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Old Norse for Modern Times

Old Norse for Modern Times


Never be lost for words again...with this book of lost words. Have you ever wanted to wield the silver tongue of Loki, or to hammer home your point like a Thundergod? Old Norse is the language of legends and the stuff of sagas, the inspiration for Tolkien and Marvel, for award-winning manga and epic videogames. It is the language of cleverly crafted kennings, blood-curdling curses,...   [click here for more]
Vikingverse  $4.99

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KOBOLD Guide to Monsters

KOBOLD Guide to Monsters


Let the Monster Masters Guide You Classic monsters can get stale, and Game Masters often need to generate their own monstrosities to properly challenge players. But concepting, creating, and using monsters is no easy feat for any Game Master—and that’s where this book comes in. In these pages, 15 of the brightest stars in the gaming industry share their wisdom for conceptualizing, developing, and...   [click here for more]
Kobold Press  $19.99 $12.99

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Ideas and Inspiration for Fantasy and Science Fiction Writers

Ideas and Inspiration for Fantasy and Science Fiction Writers


If you want to spark new ideas for worlds, plots or characters, you want Ideas and Inspiration for Fantasy and Science Fiction Writers. Medicinal corpses, the jargons of thieves and carnies, Nazi UFOs, the colonization of space and green children from nowhere are only a few of the topics covered. This sourcebook is for all writers of fantasy or science fiction--whether novels, short stories,...   [click here for more]
Good Looking Corpse  $0.99

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The Unofficial Harry Potter Character Compendium

The Unofficial Harry Potter Character Compendium


MuggleNet’s Ultimate Guide To Who’s Who In The Wizarding World This compendium showcases EVERY character ever mentioned in the Harry Potter books, films and play: the good, the bad and the misunderstood. With more than 700 entries, this book is packed from cover to cover! J.K. Rowling’s collection of mystical multitudes is what makes the wizarding world so enchanting. To dive...   [click here for more]
Topix Media Lab  $9.99

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Charting History: Worldbuilding with Historical Cycles

Charting History: Worldbuilding with Historical Cycles


It can be all too easy to create a history for your world which feels lifeless and static, and carrying out the research necessary to address that can be a daunting task that seems increasingly impossible the longer you try to work at it.  Luckily, worldbuilding doesn't need to be real, it just needs to feel real, and that's where this book comes in. Charting History covers the...   [click here for more]
WMB Saltworks  $2.95

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Alien Body Plans #1: Hexapods and Other Ecdysozoa

Alien Body Plans #1: Hexapods and Other Ecdysozoa


It's easy to make aliens: take a person or a dog, slap some antennae on 'em, maybe some ooze and some spooky talons, and then put some random letters together in a nigh-unpronounceable combination.  As I said, it's easy to make aliens. What isn't easy is making them well.  Even when you're working hard to be creative, it can sometimes be hard to get out of the rut of familiarity, to go...   [click here for more]
WMB Saltworks  $2.95

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The True Story of the Obelisk

The True Story of the Obelisk


Ancient Egyptian obelisks that once lay along the banks of the Nile are now on display in cities like New York, London, Paris, and Rome, and this publication describes how that came to be the case. “The True Story of the Obelisk” delves into the engineering techniques that were used to transport these massive “Cleopatra’s needles” and describes the weeks, months, and even years required...   [click here for more]
Skirmisher Publishing  $1.99

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Ideas and Inspiration for Fantasy and Science Fiction Writers volume II

Ideas and Inspiration for Fantasy and Science Fiction Writers volume II


This sourcebook is for all writers of fantasy or science fiction--whether novels, short stories, games, or any other form of storytelling. The following topics are covered: Animals Without Ancestors Armor Made From Unusual Materials Battle Hymn of Lieutenant Calley, The Bayer Corporation and Haemophiliac Blood Products Bees, the, Telling Big Alien Theory, The Births Booth, Mark Castaneda,...   [click here for more]
Good Looking Corpse  $0.99

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The Unofficial Harry Potter Bestiary

The Unofficial Harry Potter Bestiary


MuggleNet's Complete Guide to the Fantastic Creatures of the Wizarding World All scales, fins and feathers considered, there’s so much to explore when it comes to the endlessly exciting and dramatically diverse inhabitants of the wizarding world! From Acromantulas to Thestrals, this beautiful book details every monster, beast or creature that has ever appeared in any official Harry...   [click here for more]
Topix Media Lab  $9.99

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Everybody Wins: Four Decades of the Greatest Board Games Ever Made

Everybody Wins: Four Decades of the Greatest Board Games Ever Made


The revolution in tabletop gaming revealed and reviewed, in this entertaining and informative look at over 40 years of award-winning games. The annual Spiel des Jahres (Game of the Year) Awards are like the Oscars of the tabletop. Acclaimed British author and games expert James Wallis investigates the winners and losers of each year’s contest to track the incredible explosion in...   [click here for more]
Aconyte Books  $19.95

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HORROR: The First Time America’s Paranoia Infected The World

HORROR: The First Time America’s Paranoia Infected The World


The modern political environment is not the first time America’s paranoia infected the world. Every generation the media is blamed for the unruly behaviour of the young. in the 80s it was Heavy Metal, during the 90s it was rap and computer games. Well, there was once a time when comic books were branded public menace #1. Statistics showed one hundred million Americans were reading the newspaper...   [click here for more]
AAM Markosia  $19.99 $4.99

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Michael Moorcock: Fiction, Fantasy and the World's Pain

Michael Moorcock: Fiction, Fantasy and the World's Pain


Prolific, popular and critically acclaimed, Michael Moorcock is the most important British fantasy author of his generation. His Elric of Melnibone is an iconic figure for millions of fans but Moorcock has also been a pioneer in science fiction and historical fiction. He was hailed as the central figure of the "New Wave" in science fiction, and has won numerous awards for his fantasy and SF, as well...   [click here for more]
McFarland  $11.99

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Tanks and Combat Vehicles of the Warsaw Pact

Tanks and Combat Vehicles of the Warsaw Pact


When East and West survived on a knife-edge between peace and war, both sides were busy preparing themselves for military action. But what exactly would NATO's troops have faced if the Cold War had suddenly turned hot? Tanks and Combat Vehicles of the Warsaw Pact is a fascinating reference book looking at the wide variety of combat vehicles which were poised and ready for action throughout the long...   [click here for more]
Shilka Publishing  $4.99

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Thalassocracy: On Maritime and Spacefaring Empires (Political Fantasies #2)

Thalassocracy: On Maritime and Spacefaring Empires (Political Fantasies #2)


Political Fantasies is a series that takes names for governments and plays around with them to see how far they can be pulled. In the tradition of Strange Nations, the results of each exploration can be dropped into your setting with little-to-no adaptation required.  This volume explores thalassocracy, or "rule by the sea." The first section discusses the common traits...   [click here for more]
WMB Saltworks  $2.95

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Ruthless Advice: Lessons from Machiavelli’s The Prince in a Nutshell

Ruthless Advice: Lessons from Machiavelli’s The Prince in a Nutshell


This pamphlet is a short summary of the leadership lessons from Machiavelli’s The Prince that I wrote as a quick reference for a story. I thought that game masters, authors, strategy gamers and others might find it useful too. There are two sections: the Short Version, which summarizes the book’s lessons by subject, and the Long Version, which provides the lessons by chapter from the original. ...   [click here for more]
Cerberus Games  $0.99

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How-To: Far North Peoples

How-To: Far North Peoples


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.  There's another way...   [click here for more]
WMB Saltworks  $2.95

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How-To: Horse Nomads

How-To: Horse Nomads


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.  There's another way...   [click here for more]
WMB Saltworks  $2.95

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What Should I Write? 101 Mother’s Day Wishes for Greeting Cards

What Should I Write? 101 Mother’s Day Wishes for Greeting Cards


Sometimes it’s hard to find the right words, especially when you’re writing out a Mother’s Day card. You want to express yourself in a way that’s heartfelt without being too sappy. Or maybe you just want to make your cool mom laugh. Either way, you can put a smile on her face with words that reflect the kind of relationship you share. In this collection, you’ll find original sentiments applicable...   [click here for more]
Rainbow Crush  $2.99 $1.99

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How-To: Hill Tribes

How-To: Hill Tribes


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.  There's another way...   [click here for more]
WMB Saltworks  $2.95

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Alien Body Plans #2: Mollusks & Other Lophotrochozoans

Alien Body Plans #2: Mollusks & Other Lophotrochozoans


It's easy to make aliens: take a person or a dog, slap some antennae on 'em, maybe some ooze and some spooky talons, and then put some random letters together in a nigh-unpronounceable combination.  As I said, it's easy to make aliens. What isn't easy is making them well.  Even when you're working hard to be creative, it can sometimes be hard to get out of the rut of familiarity, to go...   [click here for more]
WMB Saltworks  $2.95

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Dumbledore: The Life and Lies of Hogwarts's Renowned Headmaster: An Unofficial Exploration

Dumbledore: The Life and Lies of Hogwarts's Renowned Headmaster: An Unofficial Exploration


A brilliant investigation into the motivations and methods behind the actions of Hogwarts's renowned Headmaster! Albus Percival Wulfric Brian Dumbledore, Headmaster of Hogwarts, is one of the most recognizable and mysterious figures in the Harry Potter series. As an unscrupulous beetle-like journalist once said, he's "a biographer's dream." Is he omniscient or limited? Is he benevolent or malevolent?...   [click here for more]
Topix Media Lab  $16.99

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Archetypal Roles: An Introduction to Archetypes

Archetypal Roles: An Introduction to Archetypes


Ever wonder why you could quickly identify a character’s role in a story? How is it you can understand a character’s motivations from a few scant details? Can you leverage this same ability in your own stories? Archetypal Roles shows you this and more by hitting all the high and low points in character traits to create the seeds of more than a million types of characters...   [click here for more]
Richard T. Balsley  $5.99

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Artillery of the Warsaw Pact

Artillery of the Warsaw Pact


Considered to be “the god of modern war” by the Soviet army, artillery played a vital role in the Cold War period. The armies of the Warsaw Pact made artillery a cornerstone of their military strategies. And the importance they placed on this type of weaponry saw them use their technology and expertise to develop a wide range of munitions including mortars, rocket launchers, missiles and large-calibre...   [click here for more]
Shilka Publishing  $3.99

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The Meaning of Names: Landforms, Terrain, and Cities

The Meaning of Names: Landforms, Terrain, and Cities


There are many good resources out there for creating new languages, but they tend to focus more on how words change over time than on the meanings of place-names. This booklet is intended to fill the gap. It not only includes lists of historical place-names but discusses the patterns and logic behind these names.  Don't forget to buy the companion to this booklet, The Meaning of Names: Persons and...   [click here for more]
WMB Saltworks  $2.95

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Transgressive Horror: Reflections on Scare Films that Broke the Rules

Transgressive Horror: Reflections on Scare Films that Broke the Rules


NOTE: The EPUB version is here. “The blood is the life, Mr. Renfield.” The horror movie is undead and well after more than a century, its life ever renewed by drinking the blood of genre cliches. Scary movies aren’t afraid to be more terrifying, more gruesome, more daring,  more...transgressive. Transgressive Horror—Reflections...   [click here for more]
Fainting Goat Games  $15.00

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108 Swords, Polearms, & Other Sharp Things from Europe

108 Swords, Polearms, & Other Sharp Things from Europe


This is exactly what it says on the tin: a list of 108 swords, polearms, and other sharp things from Europe. If you've ever wanted to give a little more detail to your character's sword or give some flavor to the weapons of your NPCs, then look no further.   This list includes 42 swords, 42 polearms & javelins, and 24 other sharp things like bodkin arrows, morning stars, and throwing darts....   [click here for more]
WMB Saltworks  $1.00

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Zine Making 101

Zine Making 101


Zine Making, a wikibook on how to make your zines, by contributes Mcld and Thenub314, is licensed under the Creative Commons-Attribution-ShareAlike 3.0 imported license, and here is the URL Address: http://creativecommons.org/licenses/by-sa/3.0/ You wanna make a zine? Now's your chance to make your very own zine! This very Wiki Book will guide you in the process of making the zine you have always...   [click here for more]
RLS777  $2.00 $1.00

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Bats and Primates: Speculative Psychology for Uplifted Animals

Bats and Primates: Speculative Psychology for Uplifted Animals


Are you looking to mine a few ideas for the batfolk in your upcoming adventure, The Diamond Mines of Camazotz? Writing some Planet of the Apes fanfiction and wondering what kind of sports gorillas might play?  If so, then look no further! Whether you're working on uplifted animals, animal folk, or just plain talking animals, this book can be used for it all.  Primates and...   [click here for more]
WMB Saltworks  $2.95

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The Illusion of Freedom

The Illusion of Freedom


Look around at the world we live in. Isn't there something wrong? Don't you feel powerless to make a positive change? Don't the problems of the world feel so big, so overwhelming, that you feel defeated? Like you can't possibly make a difference? So you don't even start? What if I told you, you could change that? What if I said that the interests and influence of a select few groups have purposely...   [click here for more]
All Day Breakfast Productions  $7.99 $1.99

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Essential Ethnographies #1 - Island Builders & Others

Essential Ethnographies #1 - Island Builders & Others


One of the quickest ways to start building cultures for your setting is to take inspiration from actually-existing cultures. What do you do when you don't want to crib off the same culture cultures that everyone else has used a hundred times before?  Essential Ethnographies offers the convenience of building from preexisting cultures and the flexibility and novelty of working with cultures...   [click here for more]
WMB Saltworks  $2.95

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City Builder: A Guide to Designing Communities

City Builder: A Guide to Designing Communities


City Builder: A Guide to Designing Communities is a resource specifically designed to help storytellers create exciting and compelling urban areas and other sorts of communities and places within them. It is a universal sourcebook that can support the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy fiction or role-playing game setting.  This comprehensive, fully-illustrated...   [click here for more]
Skirmisher Publishing  $24.99 $24.95

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From the Stars...a Vampiress: An Unauthorized Guide to Vampirella's Classic Horror Adventures

From the Stars...a Vampiress: An Unauthorized Guide to Vampirella's Classic Horror Adventures


She came from a dying world in search of adventure, love...and blood! The year was 1969. Neil Armstrong became the first man to walk on the moon. Over 300,000 music lovers flooded into a farm outside Woodstock, NY for the ultimate concert. The Beatles recorded their final album. And crashing to Earth aboard a damaged spacecraft was a refugee from the distant planet Drakulon,...   [click here for more]
Starwarp Concepts  $9.99

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Diary of a D.A.

Diary of a D.A.


"Contains the most fascinating true crime story I have ever read." --Earl Stanley Gardner Crime, criminals, and their prosecution and punishment, have, from the day Cain slew Abel and the Supreme Law Enforcer dealt with the first fratricide, provoked the interest, aroused the passions, and puzzled the minds of men. Because tales of dark deeds are quick to catch attention and stark sensationalism...   [click here for more]
Wildside Press  $2.99

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Combat Engineering Equipment of the Warsaw Pact

Combat Engineering Equipment of the Warsaw Pact


The ability to advance rapidly over sometimes difficult terrain was a key part of the Warsaw Pact's strategy. The Eastern European nations which formed this historic alliance wanted to be able to move quickly and effectively so they didn't give their enemies an advantage. The vital tools which helped the Warsaw Pact overcome the challenges it faced included a whole range of combat engineering equipment....   [click here for more]
Shilka Publishing  $3.99

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The Art of Shadowscapes Tarot Minor Arcana

The Art of Shadowscapes Tarot Minor Arcana


The Shadowscapes Tarot, by Stephanie Law, has been a best-selling tarot deck since 2009. The Art of Shadowscapes Tarot Minor Arcana displays all the artwork from the Minor Arcana in beautiful high resolution. All the details that you're craving to see close up when holding a deck-sized version in your hand are beautifully presented in this book, along with detailed musings...   [click here for more]
Shadowscapes Press  $15.00

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The Meaning of Names: Persons and Peoples

The Meaning of Names: Persons and Peoples


There are many good resources out there for creating new languages, but they tend to focus more on how words change over time than on the meanings of personal or group names. This booklet is intended to fill the gap. It not only includes lists of historical names (personal, family, and ethnic) but discusses the patterns and logic behind these names.  Don't forget to buy the companion to this booklet,...   [click here for more]
WMB Saltworks  $2.95

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GhostBusting 101

GhostBusting 101


A beginner's guide to the paranormal, through the eyes of a professional paranormal investigator. If you’ve ever wanted to head out on your very own ghost hunt, but don’t quite know how to get started, this guide will get you on your way. Learn the basic information for a successful ghost investigation, plus a handy reference of vocabulary and investigative forms to use to keep you organized....   [click here for more]
Deslisle Publications  $3.99

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Essential Ethnographies #3 - Cousins of the Bear & Others

Essential Ethnographies #3 - Cousins of the Bear & Others


One of the quickest ways to start building cultures for your setting is to take inspiration from actually-existing cultures. What do you do when you don't want to crib off the same culture cultures that everyone else has used a hundred times before?  Essential Ethnographies offers the convenience of building from preexisting cultures and the flexibility and novelty of working with cultures...   [click here for more]
WMB Saltworks  $2.95

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Corporatocracy: Company Rule in Fact & Fantasy (Political Fantasies #3)

Corporatocracy: Company Rule in Fact & Fantasy (Political Fantasies #3)


Political Fantasies is a series that takes names for governments and plays around with them to see how far they can be pulled. In the tradition of Strange Nations, the results of each exploration can be dropped into your setting with little-to-no adaptation required.  This volume explores corporatocracy, or "rule by corporations." The first chapter, Market Analysis,...   [click here for more]
WMB Saltworks  $2.95

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108 Forms of Money

108 Forms of Money


This is exactly what it says on the tin: a list of 108 forms of money. If you've ever wanted someone in your setting to use something other than cash or gold coins, then look no further. This list includes 16 food items, 19 animal products, 8 consumable items, 16 plant products, 27 forms of metal money from balls to nails, and 22 more forms of money that couldn't fit into a neat category like the...   [click here for more]
WMB Saltworks  $1.00

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Essential Ethnographies #2 - Funerary Cannibals & Others

Essential Ethnographies #2 - Funerary Cannibals & Others


One of the quickest ways to start building cultures for your setting is to take inspiration from actually-existing cultures. What do you do when you don't want to crib off the same culture cultures that everyone else has used a hundred times before?  Essential Ethnographies offers the convenience of building from preexisting cultures and the flexibility and novelty of working with cultures...   [click here for more]
WMB Saltworks  $2.95

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Storytelling in Video Games: The Art of the Digital Narrative

Storytelling in Video Games: The Art of the Digital Narrative


Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "visual...   [click here for more]
McFarland  $17.99

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This We'll Defend: The Weapons and Equipment of the U.S. Army

This We'll Defend: The Weapons and Equipment of the U.S. Army


The U.S. Army is the best-equipped force in military history, from the simple bayonet to multi-million-dollar technological marvels like the M1 Abrams tank and Apache Longbow helicopter. This We'll Defend outlines the most important weapons and equipment the Army currently uses. All facts, figures and images in this ebook are direct from publicly available Army sources, edited and annotated...   [click here for more]
Shilka Publishing  $1.79

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How-To: Swamp Folk

How-To: Swamp Folk


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.  There's another way...   [click here for more]
WMB Saltworks  $2.95

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