Title |
Publisher |
Price |
“An exceptional survey of the form... thoroughly researched and full of joy.” —Emily Short (Galatea)
“An awesome exploration of the long history of the genre.” —Nick Walton (AI Dungeon)
Since a winter morning in 1971 when a teacher wheeled a teletype into his classroom to debut a game about the Oregon Trail, people have been... [click here for more] |
Aaron A. Reed |
$24.95 $19.95
|
A complete history of Traveller from its inspirations in the early ’70s, though its initial publication, and across seven distinct editions of its original 2d6 gaming system. It reveals the stories of Traveller’s three major publishers; GDW, Imperium Games, and Mongoose, as well many third party publishers. ... [click here for more] |
Mongoose |
$30.00
|
In Kicking It, game designer Monte Cook (D&D 3rd Edition, Numenera) and author/editor Shanna Germain (Geek Love, The Lure of Dangerous Women) each use their experience in running recent, successful Kickstarter campaigns to provide a step-by-step guide for you to plan, create, manage, and fund a money-making crowdfunding venture. You'll find a comparison of the various crowdfunding sites,... [click here for more] |
Stone Box Press |
$5.99
|
The Mythos Society Guide to New England is an expansive universal sourcebook that can be used to enhance any horror, mystery, or adventure roleplaying scenarios set in New England. This fictional travel guide is intended to be a fun and provocative read for anyone interested in the esoteric history of New England, and a resource for stories or other projects that have horror or the weird as... [click here for more] |
Skirmisher Publishing |
$9.99
|
The Essential Elements for Building a World
Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again.
Now,... [click here for more] |
Kobold Press |
$14.99
|
Lao Tzu said, “A journey of a thousand miles begins with a single step.” But the journey of imagination begins with a single idea—one that can shape entire worlds, if you so choose. And no one knows that better than bestselling fantasy author Richard C. White, who brings his expertise for world building to this reference guide for writers interested in crafting their own storytelling environments.... [click here for more] |
Starwarp Concepts |
$4.99
|
When designing a fantasy setting, the biology of our home world can provide a wonderfully rich resource for generating a new world and the creatures inhabiting it. But a world creator should not forget the fantasy aspect, or feel restricted to using Earth’s biosphere as an unyielding template, and otherwise excellent resources often suffer from just this flaw and apply real-world ecology to fantasy... [click here for more] |
Skirmisher Publishing |
$2.99
|
Your average book on mythology will tell about, say, Hades, and in the course of it mention that he was a death divinity. If you want to learn about death divinities in general, then you've still got a lot of work ahead of you.
This book approaches things from the opposite direction, which should be useful for worldbuilders. Rather than tell you about individual gods, this book explains... [click here for more] |
WMB Saltworks |
$4.95
|
A definitive look at the life and work of horror writer H.P. Lovecraft, by a leading scholar of the fantasy and horror field.
INTRODUCTION, by Darrell Schweitzer
NOTES ON AN ENTITY, by Robert Bloch
A LITERARY COPERNICUS, by Fritz Leiber, Jr.
THE FOUR FACES OF THE OUTSIDER, by Dirk W. Mosig
THE FIRST LEWIS THEOBALD, by R. Boerem
STORY-WRITING: A Letter from H. P. Lovecraft
CHARACTER GULLIBILITY IN... [click here for more] |
Wildside Press |
$4.99
|
The Unofficial Harry Potter Spell Book is a beautiful, elegantly designed reference that details all of the known spells cast in the Harry Potter films, books, video games, and card games, as well as, official Harry Potter spinoffs, such as Fantastic Beasts and Where to Find Them.
Each spell is given its own entry including spell name, pronunciation details, a description of the spell effects, spell... [click here for more] |
Topix Media Lab |
$14.99 $9.99
|
Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since.
This new look at the hobby searches for the historical origins of role-playing games deep in the imaginative worlds of Western culture. It looks at the earliest fantasy stories from the nineteenth and twentieth centuries, at the fans--both readers and writers--who... [click here for more] |
McFarland |
$45.00 $20.99
|
An in-depth examination of the ways in which the comic strip Judge Dredd, published in 2000 AD, has predicted the changing face of policing in Britain over the last 45 years.
He is the law - and you better believe it!
Judge, jury and executioner, Judge Dredd is the brutal comic book cop policing the chaotic future urban jungle of Mega-City One, created by John Wagner and Carlos Ezquerra... [click here for more] |
Rebellion |
$6.99
|
RAINN (Rape, Abuse & Incest National Network) is the nation's largest anti-sexual violence organization and was named one of "America's 100 Best Charities" by Worth magazine.
RAINN created and operates the National Sexual Assault Hotline (800.656.HOPE and online.rainn.org) in partnership with more than 1,100 local sexual assault service providers across the country and operates the DoD Safe... [click here for more] |
RAINN |
Pay What You Want
|
Never be lost for words again...with this book of lost words. Have you ever wanted to wield the silver tongue of Loki, or to hammer home your point like a Thundergod? Old Norse is the language of legends and the stuff of sagas, the inspiration for Tolkien and Marvel, for award-winning manga and epic videogames. It is the language of cleverly crafted kennings, blood-curdling curses,... [click here for more] |
Vikingverse |
$4.99
|
What does it take to become a Hugo and Stoker Award-nominated editor and publisher?
Follow Jason Sizemore’s unconventional professional path as it winds through a tiny, overheated Baptist church deep within the coal fields of Appalachia, Kentucky, past a busted printer and a self-serving boss that triggered an early mid-life crisis and the epiphany that he should open a magazine spreading the... [click here for more] |
Apex Book Company |
$2.99
|
Let the Monster Masters Guide You
Classic monsters can get stale, and Game Masters often need to generate their own monstrosities to properly challenge players. But concepting, creating, and using monsters is no easy feat for any Game Master—and that’s where this book comes in. In these pages, 15 of the brightest stars in the gaming industry share their wisdom for conceptualizing, developing, and... [click here for more] |
Kobold Press |
$19.99 $12.99
|
In the dark dungeons beneath Nazi Germany, teams of occult experts delved into ancient and forbidden lore, searching for lost secrets of power. This book tells the complete history of the Nazi occult programs, from their quests for the Ark of the Covenant, the Spear of Destiny, and the Holy Grail, through their experiments with lycanthrope and zero-point energy.
It also includes information on the... [click here for more] |
Osprey Publishing |
$19.00 $7.46
|
If you want to spark new ideas for worlds, plots or characters, you want Ideas and Inspiration for Fantasy and Science Fiction Writers. Medicinal corpses, the jargons of thieves and carnies, Nazi UFOs, the colonization of space and green children from nowhere are only a few of the topics covered. This sourcebook is for all writers of fantasy or science fiction--whether novels, short stories,... [click here for more] |
Good Looking Corpse |
$0.99
|
From his court at Camelot, King Arthur ruled over a unified Britain in a mythical age of peace and prosperity. His glory, however, would be short-lived. For even as he drew the sword from the stone, a doom settled over Arthur that would see his kingdom fall to betrayal and war.
In this book, Daniel Mersey retells the great stories of Arthur, from his winning of Excalibur and his marriage to Guinevere,... [click here for more] |
Osprey Publishing |
$17.95 $7.46
|
MuggleNet’s Ultimate Guide To Who’s Who In The Wizarding World
This compendium showcases EVERY character ever mentioned in the Harry Potter books, films and play: the good, the bad and the misunderstood. With more than 700 entries, this book is packed from cover to cover! J.K. Rowling’s collection of mystical multitudes is what makes the wizarding world so enchanting. To dive... [click here for more] |
Topix Media Lab |
$9.99
|
A brilliant investigation into the motivations and methods behind the actions of Hogwarts's renowned Headmaster! Albus Percival Wulfric Brian Dumbledore, Headmaster of Hogwarts, is one of the most recognizable and mysterious figures in the Harry Potter series. As an unscrupulous beetle-like journalist once said, he's "a biographer's dream." Is he omniscient or limited? Is he benevolent or malevolent?... [click here for more] |
Topix Media Lab |
$16.99
|
It can be all too easy to create a history for your world which feels lifeless and static, and carrying out the research necessary to address that can be a daunting task that seems increasingly impossible the longer you try to work at it.
Luckily, worldbuilding doesn't need to be real, it just needs to feel real, and that's where this book comes in. Charting History covers the... [click here for more] |
WMB Saltworks |
$2.95
|
It's easy to make aliens: take a person or a dog, slap some antennae on 'em, maybe some ooze and some spooky talons, and then put some random letters together in a nigh-unpronounceable combination.
As I said, it's easy to make aliens. What isn't easy is making them well.
Even when you're working hard to be creative, it can sometimes be hard to get out of the rut of familiarity, to go... [click here for more] |
WMB Saltworks |
$2.95
|
Ancient Egyptian obelisks that once lay along the banks of the Nile are now on display in cities like New York, London, Paris, and Rome, and this publication describes how that came to be the case.
“The True Story of the Obelisk” delves into the engineering techniques that were used to transport these massive “Cleopatra’s needles” and describes the weeks, months, and even years required... [click here for more] |
Skirmisher Publishing |
$1.99
|
This sourcebook is for all writers of fantasy or science fiction--whether novels, short stories, games, or any other form of storytelling. The following topics are covered: Animals Without Ancestors Armor Made From Unusual Materials Battle Hymn of Lieutenant Calley, The Bayer Corporation and Haemophiliac Blood Products Bees, the, Telling Big Alien Theory, The Births Booth, Mark Castaneda,... [click here for more] |
Good Looking Corpse |
$0.99
|
Prolific, popular and critically acclaimed, Michael Moorcock is the most important British fantasy author of his generation. His Elric of Melnibone is an iconic figure for millions of fans but Moorcock has also been a pioneer in science fiction and historical fiction. He was hailed as the central figure of the "New Wave" in science fiction, and has won numerous awards for his fantasy and SF, as well... [click here for more] |
McFarland |
$11.99
|
Clark Ashton Smith (1893-1961) was a major writer of fantasy and science fiction during the first half of the twentieth century. Together with H. P. Lovecraft and Robert E. Howard, Smith was one of the "Three Musketeers" of legendary Weird Tales magazine, and contributed some of the most distinctive (and controversial) fantastic fiction to ever appear in Hugo Gernsback's Wonder Stories.
His... [click here for more] |
Wildside Press |
$4.99
|
MuggleNet's Complete Guide to the Fantastic Creatures of the Wizarding World
All scales, fins and feathers considered, there’s so much to explore when it comes to the endlessly exciting and dramatically diverse inhabitants of the wizarding world! From Acromantulas to Thestrals, this beautiful book details every monster, beast or creature that has ever appeared in any official Harry... [click here for more] |
Topix Media Lab |
$9.99
|
The revolution in tabletop gaming revealed and reviewed, in this entertaining and informative look at over 40 years of award-winning games.
The annual Spiel des Jahres (Game of the Year) Awards are like the Oscars of the tabletop. Acclaimed British author and games expert James Wallis investigates the winners and losers of each year’s contest to track the incredible explosion in... [click here for more] |
Aconyte Books |
$19.95
|
The modern political environment is not the first time America’s paranoia infected the world.
Every generation the media is blamed for the unruly behaviour of the young. in the 80s it was Heavy Metal, during the 90s it was rap and computer games. Well, there was once a time when comic books were branded public menace #1. Statistics showed one hundred million Americans were reading the newspaper... [click here for more] |
AAM Markosia |
$19.99 $4.99
|
When East and West survived on a knife-edge between peace and war, both sides were busy preparing themselves for military action. But what exactly would NATO's troops have faced if the Cold War had suddenly turned hot?
Tanks and Combat Vehicles of the Warsaw Pact is a fascinating reference book looking at the wide variety of combat vehicles which were poised and ready for action throughout the long... [click here for more] |
Shilka Publishing |
$4.99
|
A wide-ranging and friendly journey through H.P. Lovecraft’s tales of cosmic terror and wonder, Tour de Lovecraft: The Tales provides the ideal companion to the work of the twentieth century’s greatest American horrorist.
Kenneth Hite turns his game designer’s eye on the structures and connections of Lovecraft’s stories, revealing the threads and themes running between them. Hite... [click here for more] |
Atomic Overmind Press |
$12.95
|
Political Fantasies is a series that takes names for governments and plays around with them to see how far they can be pulled. In the tradition of Strange Nations, the results of each exploration can be dropped into your setting with little-to-no adaptation required.
This volume explores thalassocracy, or "rule by the sea." The first section discusses the common traits... [click here for more] |
WMB Saltworks |
$2.95
|
On the very edge of recorded history, the fabled island of Atlantis formed the centre of a vast and powerful empire. From there, the divinely-descended lords of the western ocean made war on the rest of the world, until a brave resistance drove them back, and the gods punished them for their hubris. In that last cataclysmic struggle between gods and mortals, the whole island continent sank beneath... [click here for more] |
Osprey Publishing |
$17.95 $10.46
|
Written by a veteran game store owner, the Game Retailer Guide is a how-to industry manual that contains everything you need to know in order to start and run a successful game-selling business.
Topics the Game Retailer Guide covers include:
* Administration & Planning
* Building and Equipping the Store
* Competitive Analysis
* Products and Services
* Marketing & Advertising... [click here for more] |
Skirmisher Publishing |
$9.99
|
Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.
There's another way... [click here for more] |
WMB Saltworks |
$2.95
|
This pamphlet is a short summary of the leadership lessons from Machiavelli’s The Prince that I wrote as a quick reference for a story. I thought that game masters, authors, strategy gamers and others might find it useful too. There are two sections: the Short Version, which summarizes the book’s lessons by subject, and the Long Version, which provides the lessons by chapter from the original. ... [click here for more] |
Cerberus Games |
$0.99
|
Essays on the Novels, Children's Stories, Online Writings, Comics and Other Works
Neil Gaiman has emerged as one of the most influential literary figures of the 21st century. To borrow a phrase from his viral 2012 University of the Arts commencement speech, Gaiman "makes good art," from his graphic novels to his social media collaborations, award-winning fantasy fiction... [click here for more] |
McFarland |
$15.99
|
Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.
There's another way... [click here for more] |
WMB Saltworks |
$2.95
|
Sometimes it’s hard to find the right words, especially when you’re writing out a Mother’s Day card. You want to express yourself in a way that’s heartfelt without being too sappy. Or maybe you just want to make your cool mom laugh. Either way, you can put a smile on her face with words that reflect the kind of relationship you share. In this collection, you’ll find original sentiments applicable... [click here for more] |
Rainbow Crush |
$2.99 $1.99
|
Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.
There's another way... [click here for more] |
WMB Saltworks |
$2.95
|
This exhaustive volume catalogs nearly three thousand demons in the mythologies and lore of virtually every ancient society and most religions.
From Aamon, the demon of life and reproduction with the head of a serpent and the body of a wolf in Christian demonology, to Zu, the half-man, half-bird personification of the southern wind and thunder clouds in Sumero-Akkadian mythology, entries offer descriptions... [click here for more] |
McFarland |
$37.95 $17.99
|
A significant expansion of the critically acclaimed first edition, Classics Illustrated: A Cultural History, 2d ed., carries the story of the Kanter family's series of comics-style adaptations of literary masterpieces from 1941 into the 21st century.
This book features additional material on the 70-year history of Classics Illustrated and the careers and contributions of such artists as Alex A.... [click here for more] |
McFarland |
$12.99
|
It's easy to make aliens: take a person or a dog, slap some antennae on 'em, maybe some ooze and some spooky talons, and then put some random letters together in a nigh-unpronounceable combination.
As I said, it's easy to make aliens. What isn't easy is making them well.
Even when you're working hard to be creative, it can sometimes be hard to get out of the rut of familiarity, to go... [click here for more] |
WMB Saltworks |
$2.95
|
From the wise and mysterious soothsayer with his long grey beard to the deathless necromancer practicing his dark magics in a forgotten dungeon, wizards have captured our imaginations since the earliest days of human storytelling, presenting us with some of our greatest heroes and villains.
This book collects the tales of the most interesting, popular, and important spell-casters, including such legendary... [click here for more] |
Osprey Publishing |
$17.95 $7.46
|
Ever wonder why you could quickly identify a character’s role in a story? How is it you can understand a character’s motivations from a few scant details? Can you leverage this same ability in your own stories?
Archetypal Roles shows you this and more by hitting all the high and low points in character traits to create the seeds of more than a million types of characters... [click here for more] |
Richard T. Balsley |
$5.99
|
Considered to be “the god of modern war” by the Soviet army, artillery played a vital role in the Cold War period.
The armies of the Warsaw Pact made artillery a cornerstone of their military strategies. And the importance they placed on this type of weaponry saw them use their technology and expertise to develop a wide range of munitions including mortars, rocket launchers, missiles and large-calibre... [click here for more] |
Shilka Publishing |
$3.99
|
There are many good resources out there for creating new languages, but they tend to focus more on how words change over time than on the meanings of place-names. This booklet is intended to fill the gap. It not only includes lists of historical place-names but discusses the patterns and logic behind these names.
Don't forget to buy the companion to this booklet, The Meaning of Names: Persons and... [click here for more] |
WMB Saltworks |
$2.95
|
NOTE: The EPUB version is here.
“The blood is the life, Mr. Renfield.” The horror movie is undead and well after more than a century, its life ever renewed by drinking the blood of genre cliches. Scary movies aren’t afraid to be more terrifying, more gruesome, more daring, more...transgressive.
Transgressive Horror—Reflections... [click here for more] |
Fainting Goat Games |
$15.00
|
This is exactly what it says on the tin: a list of 108 swords, polearms, and other sharp things from Europe. If you've ever wanted to give a little more detail to your character's sword or give some flavor to the weapons of your NPCs, then look no further.
This list includes 42 swords, 42 polearms & javelins, and 24 other sharp things like bodkin arrows, morning stars, and throwing darts.... [click here for more] |
WMB Saltworks |
$1.00
|