In Kicking It, game designer Monte Cook (D&D 3rd Edition, Numenera) and author/editor Shanna Germain (Geek Love, The Lure of Dangerous Women) each use their experience in running recent, successful Kickstarter campaigns to provide a step-by-step guide for you to plan, create, manage, and fund a money-making crowdfunding venture. You'll find a comparison of the various crowdfunding sites,... [click here for more]
How to Complete a First Draft in 30 Days and What to Do Next
One of these days, I'm going to sit down and write that novel....
Everyone thinks about doing it, yet most people who do start a novel end up stalling after a few chapters. Where do these would-be novelists go wrong? Are the characters dull and cliched? Did the story arc collapse? Did they succumb to a dreaded bout of... [click here for more]
Inspiration & Exercises to Help You Craft a Writing Life Alongside Your Career Don't Let the Daily Grind Drain Your Creative Energy! You can work full time and still have a productive writing life. Many writers waste time waiting for the day they can fi nally quit their day jobs and live the so-called writing dream. Don't wait. You can do both--and your writing will be the better for... [click here for more]
Kobolds Work a Little Magic
The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic!
What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to... [click here for more]
A Balanced Approach to Writing Great Fiction
What's more important to a story: a gripping plot or compelling characters? Literary-minded novelists argue in favor of character-based novels while commercial novelists argue in favor of plot-based stories, but the truth of the matter is this: The best fiction is rich in both.
Enter Plot Versus Character. This hands-on guide to creating a well-rounded... [click here for more]
Readers will learn how to create dialogue that sizzles, with tips on creating dialogue for specific genres; bringing characters to life with revealing dialogue; identifying and fixing common dialogue problems; and more.
Includes examples of successful dialogue drawn from bestselling novels, and chapter-ending exercises. ... [click here for more]
Inside this 200-page tome you will learn how to:
Sculpt a continent
Design a nation
Plan a city or village
Create a Pantheon
And build your owm fantasy world!
Over its eighteen chapters, this book walks you through the steps needed to create a fantasy world, from the initial brainstorming to the niggling details. Each chapter ends with an example, demonstrating the advice of that chapter... [click here for more]
Engage Agents, Editors and Readers, and Set Your Novel Up For Success First impressions are vital and the opening scenes of a novel are crucial if the reader is going to stick around until the story's end. What writers do in these opening pages, and how they do it, is a matter that cannot be left to chance. Whether a writer wants to craft a strong beginning right from the start or they have... [click here for more]
Paper Walls is the first installment in a new series of books explaining not only the creative process, but also the business and publishing side of the industry as well.
A great primer, Paper Walls is a motivational book explaining how the recent advancements in software, technology and business services have essentially removed the financial and technological barriers that once existed between... [click here for more]