Title |
Publisher |
Price |
WHEN THE GOING GETS TOUGH…
Former hauptmann Ronan Carlyle and his sister Isobel are soldiers without a nation. After their commanding officer left the Lyran Commonwealth Armed Forces entirely, the pair returned to Lyran space for reassignment. But their senior officer branded the remaining troops traitors and cashiered them, stranding hundreds of former LCAF soldiers and technicians. With... [click here for more] |
Catalyst Game Labs |
$4.99
|
ALWAYS READ THE FINE PRINT
Shrapnel: The Official BattleTech Magazine is your go-to source for brutal, heavy-metal BattleMech action across the battlefields of the 31st century and beyond—and now it’s bigger than ever before! This special double-size issue is jam-packed with the true currency of the Inner Sphere: mercenary troops!
To reclaim a priceless personal memento, the Gray Death... [click here for more] |
Catalyst Game Labs |
$7.99
|
NEVER BET AGAINST THE KELL BROTHERS…
Since their first appearance in the Warrior Trilogy, the Kell Hounds have become one of the most storied mercenary units in BattleTech. Now, New York Times-bestselling author and Kell Hounds creator Michael A. Stackpole goes back to the Hounds’ beginnings, when Morgan and Patrick Kell were just two smart, ambitious brothers—with... [click here for more] |
Catalyst Game Labs |
$3.99
|
TWO AGAINST THE WORLD…
Two-gun hacker William “Billy” Bonney and laconic street samurai Cheveyo are holed up after what should have been a straightforward job testing security for one of the megacorporations in the Sixth World. But when a megacorp is involved, nothing is ever easy, and when law enforcement comes looking for the pair of shadowrunners, Billy knows someone’s either... [click here for more] |
Catalyst Game Labs |
$2.99
|
OUT FOR BLOOD…
Wolf's Dragoons, the most storied and elite mercenary unit in the Inner Sphere, has been utterly shattered for the first time in its centuries-long history.
In 3151, most of the Dragoons listened to Marotta Kerensky and followed Alaric Ward to Terra. There, they helped him destroy the Republic of the Sphere and establish the ilClan. Four out of five Dragoons died... [click here for more] |
Catalyst Game Labs |
$6.99
|
THE DAY THE STAR LEAGUE DIED!
Shrapnel: The Official BattleTech Magazine brings you more BattleMech action from the war-torn 31st century and beyond! Celebrate Star League Day with tales of a long-abandoned ’Mech rediscovered and pressed into service, a quest for vengeance in enemy territory, the resurgence of old ghosts, and the threat of bitter betrayal in the face of... [click here for more] |
Catalyst Game Labs |
$5.99
|
THE WAR RAGES ON!
Shrapnel: The Official BattleTech Magazine returns with more explosive BattleMech action from the 31st century! Experience tales of hard-won survival from the gaming world of Solaris VII, the wilds of the Deep Periphery, and the annals of Clan history. Dive deep into in-depth technology articles, technical readouts, conspiracy theories, war-game and role-playing... [click here for more] |
Catalyst Game Labs |
$5.99
|
CONTRACTS MAKE STRANGE ALLIES…
For new mercenary groups just starting out, one of the primary rules is “Follow the money.” Even when it’s being paid by the same people who forced you to become a mercenary unit in the first place.
Ronan and Isobel Carlyle are experiencing this right now, having accepted a contract from the newly-formed Tamar Pact, the cluster of planets that... [click here for more] |
Catalyst Game Labs |
$2.99
|
A STRUGGLE TO SURVIVE…
Former hauptmann Ronan Carlyle is a man without a nation. After his former commanding officer declared herself governor-general of a reborn Tamar Pact, Ronan, a loyal Steiner officer, led a group of soldiers and techs including his sister, Isobel, back for Garrison for reassignment.
But on Garrison, his troubles multiply. The senior Lyran officer... [click here for more] |
Catalyst Game Labs |
$2.99
|
DARKNESS EVERYWHERE
The Sixth World is a dangerous place, with deadly hazards lurking around every corner. Everywhere shadowrunners go, from the top of the world to the deepest, darkest Sprawl neighborhood, someone’s always looking to make their rep by taking you down. World of Shadows is the second anthology of original Shadowrun short stories, each one showcasing some of the most far-flung, treacherous... [click here for more] |
Catalyst Game Labs |
$4.99
|
CONTINUING THE FIGHT...
Shrapnel: The Official BattleTech Magazine charges toward victory on the war-ravaged, BattleMech-dominated battlefields of 31st century! In these tales, a Republic of the Sphere operative undertakes a personal quest to track down a missing family member, a small, untested mercenary command faces off against vicious pirate raiders, an aging soldier... [click here for more] |
Catalyst Game Labs |
$5.99
|
HEROES OF ALL STRIPES
Shrapnel: The Official BattleTech Magazine celebrates bravery in all its forms on the triumphant, BattleMech-dominated battlefields of 31st century and beyond! Witness the birth of a new mercenary command in the late Third Succession War, follow a combat medic tackling a precarious injury, learn the true meaning of loyalty during the FedCom Civil... [click here for more] |
Catalyst Game Labs |
$5.99
|
SOMETHING LURKS IN THE SHADOWS…
During the chaos of the Word of Blake’s Jihad, the MechWarriors of the Federated Suns will go to any lengths to defend their nation from the Blakists’ unholy terror—including making deals with the devil. But that devil might just be a literal one: an all-black Marauder, hidden for several decades, that carries an aura of dread that infects everyone... [click here for more] |
Catalyst Game Labs |
$4.99
|
STRENGTH VS. HONOR
For more than a decade, the Republic of the Sphere’s army hid in silence behind the mysterious, impregnable Wall of Fortress Republic. But now the Wall has come down, and Paladin Max Ergen, commander of Operation Eruptio, has his sights set on an invaluable prize. His target: Dieron, a Draconis Combine military district capital, a former Republic world harboring... [click here for more] |
Catalyst Game Labs |
$3.99
|
A LETHAL MIX OF POLITICS AND PERIL…
Morgan and Patrick Kell, founders of the Kell Hounds mercenary unit, are riding high. First, they deposed the crime lord that had been ruling the mercenary world of Galatea, then they saved that planet again from a religious zealot who tried to starve the government into submitting to his new theocracy. Along the way, they assembled a crack team... [click here for more] |
Catalyst Game Labs |
$3.99
|
SEARCH AND RECOVER…
It should have been an easy job for Tycho and his team: Travel to the Sioux Nation, in the region that was once the state of Montana, and investigate what happened to the previous shadowrunning team that had gone up there to check out…something.
But of course, things are never easy in the shadows, and soon Tycho and his fellow runners are up to their eyeballs... [click here for more] |
Catalyst Game Labs |
$2.99
|
THE RULES OF THE GAME HAVE JUST CHANGED…
Morgan and Patrick Kell have just landed on Galatea, the mercenary planet known for its brutal arena ’Mech combat games. They intend to found their own merc unit, building it from the ground up, but there are a few obstacles in their way. The first is a corrupt general fronting for the second, a local crime lord named Haskell Blizzard who... [click here for more] |
Catalyst Game Labs |
$3.99
|
DANGER FROM AN UNLIKELY SOURCE…
MechWarrior brothers Morgan and Patrick Kell have successfully faced their first challenge in forming their new mercenary unit The Kell Hounds, toppling a criminal kingpin from atop his illegal empire on Galatea.
But while enjoying their recent success, the brothers Kell, along with the capital city of Galaport, come under threat by a new enemy—Bishop... [click here for more] |
Catalyst Game Labs |
$3.99
|
ONE PROGRAM TO CONTROL IT ALL…
Janus is a pro shadowrunner who’s been in the game long enough to roll with the curveballs the Sixth World can throw at him. Whether it’s traveling halfway around the world for a job or finding out his new employer has a much longer lifespan than the average metahuman, the dual-natured hacker/mage has always come out on top—and made a good living... [click here for more] |
Catalyst Game Labs |
$5.99
|
’MECHS AT THE READY…
Betrayed by his own House and stripped of his rank, exiled Mechwarrior Justin Allard is given one last chance to save his honor—by risking his life in the gladiatorial arenas of Solaris VII. But his newest Game World opponent—more skilled at 'Mech-to-'Mech combat than any other rival—raises the stakes even higher. It's Philip Capet, former mechwarrior... [click here for more] |
Catalyst Game Labs |
$4.99
|
THE FINAL ENGAGEMENT…
The minions of Maximilian Liao are about to deliver a crippling blow to the forces of Prince Hanse Davion—discovering a way to use Hanse’s own technology against him.
Half a galaxy away, assassins stalk Hanse's wife, Melissa Steiner, and her mother, Archon Katrina Steiner, in the passageways of their own palace.
Invasion is imminent. The only ’Mech... [click here for more] |
Catalyst Game Labs |
$4.99
|
THE GAUNTLET IS THROWN…
Hanse Davion and Melissa Steiner have united two Great Houses of the Inner Sphere in a marriage that upsets the balance of power among the stars. Though some hope this may bring an end to centuries of war, Maximilian Liao of the Capellan Confederation has enlisted the aid of two highly placed Davion traitors to destroy Hanse Davion and the Federated Suns... [click here for more] |
Catalyst Game Labs |
$4.99
|
THREE COMPLETE BATTLETECH NOVELS FEATURING THE DEADLIEST FOE TO EVER INVADE THE INNER SPHERE…THE CLANS!
In the late 28th century, the Star League collapsed, and the Five Successor States were born. For the last three hundred years, these mortal enemies have fought over space, land, and politics, but now a new threat looms just outside the Inner Sphere.
The descendants of an old... [click here for more] |
Catalyst Game Labs |
$4.99
|
A DANGEROUS NEW ENEMY APPROACHES…
Two decades after the events that nearly brought the Successor States to the brink of all-out war, the Great Houses exist in an uneasy peace.
But now, from out beyond the Periphery comes a new threat. A swift-moving military force of unknown origin.
Nothing the Inner Sphere has can stop them. Their power, speed, and ferocity are unparalleled. Some... [click here for more] |
Catalyst Game Labs |
$4.99
|
TIES THAT BIND…
Danai Liao-Centrella is many things: Solaris gladiator; proud military commander; successful diplomat. All of those roles pale beneath perhaps the heaviest responsibility of anyone in the Capellan Confederation: to speak the truth to its ruler, Chancellor Daoshen Liao. He is the undeniable dictator of hundreds of worlds. Mighty armies move at his command. Billions... [click here for more] |
Catalyst Game Labs |
$5.99
|
COMRADESHIP. HONOR. REBELLION. JIHAD.
A Star League Gunslinger fights against overwhelming odds during a rebellion. A dauntless warrior faces his most painful trial yet, far from home and all but alone. Mercenaries, betrayed from within, lash out at all who threaten them. And the Word of Blake, always present, plots and schemes and maneuvers allies against each other.
Thirteen stories... [click here for more] |
Catalyst Game Labs |
$4.99
|
NEVER BET AGAINST THE KELL BROTHERS…
The Kell Hounds are one of the most storied mercenary units in the Inner Sphere. NowThe Way-bestselling author and Kell Hounds creator Michael A. Stackpole goes back to the Hounds’ beginnings in these three short novels, when Morgan and Patrick Kell were just two smart, ambitious brothers—with a plan to revolutionize the world of mercenaries... [click here for more] |
Catalyst Game Labs |
$4.99
|
A CLASH OF WARRIORS…
As Clan Wolf launches a daring campaign of reprisal against the splintering Republic, three warriors will find their destinies intertwined on the field of battle and in the fight for their futures...
Alaric is a living legend among the Wolves: fearless, merciless, ruthless. But his own lust for victory may mean his undoing, unless he learns to see beyond himself—and recognize... [click here for more] |
Catalyst Game Labs |
$4.99
|
IN A TIME OF PEACE…
For generations, the Republic of the Sphere has known a Golden Age of peace. Mighty BattleMechs, once kings of the battlefields, now aid the reconstruction of war-torn worlds. But when terrorists destroy the interstellar communications net, each planet is thrust into isolation. Suddenly old hatreds resurface, and a people who have never known war face the prospect... [click here for more] |
Catalyst Game Labs |
$4.99
|
THE ENEMY OF MY ENEMY...
Since appearing in the Inner Sphere, the frenzied Clans have overwhelmed every planet they’ve invaded, brutally crushing any opposing force. Their race is selectively bred for combat. Their technology is superior to anything the Inner Sphere possesses. Nothing the Great Houses have can stop them. Humanity’s only hope—an alliance of mortal enemies—may... [click here for more] |
Catalyst Game Labs |
$4.99
|
THE FINAL ASSAULT...
The Clans. Warriors bred for battle and mated to fantastic war machines, Clansmen live for victory and pray for death before defeat.
Invaders from beyond the Periphery, the Clans have beaten the forces of the Inner Sphere repeatedly. Now the Clans are driving toward their ultimate objective—Terra, cradle of humankind, and hub of the ComStar communications network.... [click here for more] |
Catalyst Game Labs |
$4.99
|
When the armies of the Draconis Combine killed his parents, Galen Cox swore vengeance. Now an elite MechWarrior with the Armed Forces of the Federated Commonwealth, Galen will have a chance to exact his justice when the Combine raids the planet Ryde with a BattleMech battalion. As two armies clash on this snow-and-ash covered world, two men will be forced to examine exactly why they're fighting even... [click here for more] |
Catalyst Game Labs |
$2.99
|
Hours of great reading await, with tales from some of the 20th century's most renowned science fiction authors, Here are 25 science fiction stories (plus a bonus short-short):
UNKNOWN THINGS, by Reginald Bretnor CAPTIVES OF THE FLAME, by Samuel R. Delany EXPEDITER, by Mack Reynolds ONE-SHOT, by James Blish SHIPWRECK IN THE SKY, by Eando Binder ZEN, by Jerome Bixby LANCELOT BIGGS COOKS A PIRATE, by... [click here for more] |
Wildside Press |
$0.99
|
It is the year 3027, and the Inner Sphere is at war. Thousand of worlds, controlled by the feuding lords of the Successor States. Centuries of near-constant warfare have left the feudal realms exhausted and near collapse, but none will surrender.
National armies clash on hundreds of worlds, and proxies bought for coin—mercenaries—fight on countless more. Mighty MechWarriors lead their... [click here for more] |
Catalyst Game Labs |
$2.99
|
The Inner Sphere is a realm of constant combat, as the Successor States to the mighty Star League vie for the ancient and conflicted First Lord’s throne. Their ancient feuds are thrown into even greater conflict with the coming of the Clans in 3050, invaders from beyond the Periphery.
Not even the hundreds of worlds of a Successor State can field an army large enough for their leaders’... [click here for more] |
Catalyst Game Labs |
$2.99
|
"The Robert Sheckley Megapack presents 14 short stories and 1 novel by the author Neil Gaiman called ""probably the best short-story writer during the '50s to the mid-1960s working in any field."" Here are tales of adventure in strange futures, full of the wry wit and piercing characterizations that made Sheckley one of the great writers working in science fiction!
""Robert Sheckley: the best short-story... [click here for more] |
Wildside Press |
$0.99
|
USA Today bestselling fantasy Gamelit! What if a high-tech game opened a gateway to the treacherous Realm of Faerie?
WHEN A GAME…
Feyland is the most immersive game ever designed, and Jennet Carter is the first to play the prototype. But she doesn’t suspect the virtual world is close enough to touch — or that she’ll be battling for her life against... [click here for more] |
Anthea Sharp |
$4.99 $2.99
|
Hours of great reading await, with tales from some of the 20th century's most renowned science fiction authors, Here are 25 science fiction stories:
WHAT’S HE DOING IN THERE? by Fritz Leiber THE MARCHING MORONS, by C.M. Kornbluth GHOST, by Darrell Schweitzer DEATH WISH, by Robert Sheckley THE WAVERIES, by Fredric Brown ADAM AND NO EVE, by Alfred Bester FOXY LADY, by Lawrence Watt-Evans THIN... [click here for more] |
Wildside Press |
$0.99
|
The third volume in the Science Fiction Megapack series collection 26 tales of high adventure through other worlds and times, including a complete novel by H. Beam Piper! Included in this volume are:
“The Man Who Made Friends with Electricity,” by Fritz Leiber “Time Bum,” by C.M. Kornbluth “The Human Equations,” by Dave Creek “The Gun,” by Philip K.... [click here for more] |
Wildside Press |
$0.99
|
In a world of hidden perils, Captain Zach Hudson, a seasoned mercenary, is about to confront his darkest and most treacherous challenge yet.
When a mysterious businessman presents him with an offer too enticing to resist, Hudson and his loyal team embark on a high-stakes mission that will push their limits to the brink. A monstrous underground threat lies... [click here for more] |
Sean Clarke |
$2.20
|
*Winner of the PRISM Award for best YA Fantasy* What if a high-tech VR game was a gateway to the treacherous Realm of Faerie?
DARK SECRETS...
Superstar gamer Spark Jaxley's life might look easy, but she's part of an elite few who guard a shocking secret; the Realm of Faerie exists, and its dark magic is desperate for a foothold in the mortal world.... [click here for more] |
Anthea Sharp |
$4.99
|
Book 3 in the USA Today bestselling series where an immersive game opens a gateway to the treacherous Realm of Faerie... THEIR LAST CHANCE... Jennet Carter and Tam Linn are almost out of time. Feyland, the most immersive computer game ever designed, is about to be released into the world--along with the Realm of Faerie's dangerous magic. WIN THE GAME...... [click here for more] |
Anthea Sharp |
$4.99
|
AD 2117. There's something nasty up in Puerto Lumina on the moon, and across Earth people are dying; 3,600 carefully co-ordinated deaths a day, every day and twice on Sundays. It's been going on for months. Someone's laying the groundwork for a nightmare that will encompass the entire world. And they need Joe Dredd taken out of the picture. They need a killer. They need the best.
She's the ultimate... [click here for more] |
Rebellion |
$5.99
|
Our hero had it all: A great job, a beautiful wife, and even a nice car. As he approached middle age, all the comforts of a fantastic life were within reach.
Then the zombies came, destroyed the world, and it all disappeared in a flash.
Now he walks in a shattered world filled with hungry undead, dead towns, and desperate survivors. He is low on supplies, running out of time, and with slim hope of... [click here for more] |
Leanpub |
$2.99
|
Stolen away by the faeries... Two parallel tales of a changeling's adventures in the real world and a boy's experience in the treacherous and magical Dark Court of the Faerie Realm. Making unexpected allies along the way, will either of them be rescued, or will Korrigan and The Bug be forced to dwell forever in a world not their own? Includes How to Babysit a Changeling and The... [click here for more] |
Anthea Sharp |
$2.99
|
Imagine waking up in a strange hospital with no memory of how you got there and surrounded by people who might be your enemies.
Russian agent Lina Ivanova finds herself in just such a predicament. To make matters worse, she quickly discovers that someone is out to kill her -- and the last attempt nearly succeeded. Now she must navigate a maze of plots and counter-plots... [click here for more] |
Walkabout Publishing |
$2.99
|
When Detective Judge Armitage is sent to Mega-City One, he thinks that things can't get any worse. Then he runs into Judge Dredd - and discovers his problems have only just begun . . .
Chicago, 1926: Mass-murderer Albert Fish is to be executed in the electric chair. But when the lever is pulled, a massive power surge opens a space-time gateway and sends Fish hurtling into the future.
Mega-City... [click here for more] |
Rebellion |
$5.99
|
"The keesh-eater collapsed into a nerveless heap, smearing a thin trail of blood down the pillar. Armitage watched him until he was sure he wouldn't move, then rounded, scowling, on the uniformed Judges. 'You think you can clean this up noe, or do I have to do everything?'" Travelling to Brit-Cit on the trail of a bloodthirsty, body-hopping alien, Judge Dredd is forced to work with Detective Judge... [click here for more] |
Rebellion |
$5.99
|
They only had a few seconds to get in before the enemy would realize they were under attack.
The doors parted on the Q-Ship. Duncan could make out the legs that were emerging from behind the rising door were unarmored. So far, the intel was correct. They should be able to pull this off.
______________________________________________________________________________________
With... [click here for more] |
Chris Stoesen |
$0.99
|
Low crawling across the roof, she ruined her dress and reached the lip of the building. Her training clicked in.
Checking the rifle, she set the grenade launcher to fire.
__________________________________________________________________________________
The New Glasgow marines are ready to battle, but will they be able to fight alongside their... [click here for more] |
Chris Stoesen |
$1.99
|