Taryn di la Rovissi and Rutger Shaw: two hard-luck mercenaries looking to make a clean break from the flagging war in occupied Llael…
With the forces of Khador massing for another surge south into Cygnar and the Thornwood Forest, Taryn and Rutger are forced to take a dangerous escape route before the borders close for good. Amid the last refugees fleeing the advance, the duo is caught... [click here for more]
His blind fury is infamous, his strength without rival, but the legend of the man known as the Butcher of Khardov was forged in a crucible of pain...
The legacy of the massacre near Boarsgate at the hand of the warcaster Orsus Zoktavir has followed him his whole life—but it is another memory that fuels both his rage and his will to live. Before he was one of Khador’s most potent... [click here for more]
In the beginning, great power is only great potential . . .
Renowned for both martial and arcane skills, the mighty warcasters of the Iron Kingdoms possess the unique gift of bonding with and commanding mighty warjacks on the field of battle. Yet despite their inborn abilities, these powerful soldier-sorcerers began as novices, forced to harness their talents in rigorously structured military... [click here for more]
The life of a sell-sword is a hard one, and trouble always seems to find even the most well-meaning mercenary . . .
Rutger and Taryn are scraping by in the infamous Port of Deceit, a place where two skilled mercenaries should have no trouble finding work. But an ominous shadow has fallen across the city of Five Fingers, and an ancient evil has come to gorge itself on the agony and suffering... [click here for more]
Gunpowder magic, steam-power, adventure, and intrigue... Carrtog, landless third son of Tsingallik and warrior trained in the use of powder magic, intends to make his way as a mercenary for hire. On his travels north, he and his personal guardsman stumble upon the royal christening of an expansion to Cragmor's burgeoning railway -- in this case a gift from the King as a sign of goodwill to the conquered... [click here for more]
The latest exciting installment! This is a newspaper from the wargames campaign game SCRAMBLE FOR EMPIRE, presented here for your general amusement and delictation! Makes for a good read and a rich source of scenarios and background for a roleplaying game or wargame set in the heady days of Victorian Imperialism or for a VSF or Steampunk adventure!
More will follow chaps - ra, ra,ra!... [click here for more]
Stories share experience, and through experience we live and learn through other’s lives.
Two cloistered innocents choose between a risky leap-of-faith and a reality that might be a lie; a simple child talks with extraterrestrials no other can see; a backwoods woman from the 1890s records an eerily accurate futuristic tale; a farm animal meddles with future technology.
What will you learn from... [click here for more]