Welcome to the Swords of Kos Fantasy Campaign Setting, a swords-and-sorcery milieu based on a Dark Ages fantasy version of the Mediterranean and the lands surrounding it! It is set a century after a Great Cataclysm destroyed the old world, plunged it into chaos, and reawakened magic and all form of ancient races and monsters. Now, the agents of Gods and Titans struggle against each other on... [click here for more]
Centered around a short story entitled “The Queen Of Crows,” this digital product was designed by author and game designer Monica Valentinelli. The short story entitled “The Queen of Crows” takes place during the 1860s, and focuses on the tough decisions that a Navajo elder named “Tse” must make to save his people. Will he summon Mahochepi, the Queen of Crows, without... [click here for more]
In the Footsteps of Hercules is a system-free sourcebook devoted to a pilgrimage trail that can be used in conjunction with any fantasy role-playing game. This book describes the various sections of the trail and the prevailing terrain and conditions associated with them; how most pilgrims travel them; alternate ways some pilgrims choose to approach the trail overall or specific parts of it;... [click here for more]
City Builder: A Guide to Designing Communities is a resource specifically designed to help storytellers create exciting and compelling urban areas and other sorts of communities and places within them. It is a universal sourcebook that can support the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy fiction or role-playing game setting.
This comprehensive, fully-illustrated... [click here for more]
The monsters are coming to Mellow Ballok!
Fifteen years ago Mellow Ballok begged the king to come to their little town to destroy their witch; he did. For fifteen years, the townsfolk dutifully kept her grave-mound salted. Execution and salt should have been enough.
Enough to keep the valefolk ... safe.
... [click here for more]
It stalks, it strikes, but it doesn't always ... kill ...
Chief Debren has one dead militiaman and one badly injured militiaman. The injured man remembers nothing of the attack. Shock? Probably. He appears to be recovering well. Too well, perhaps. Chief Debren decides to keep the man close but the fellow slips away, and that night, Maisie Kaddish goes missing ... ... [click here for more]
From out of the Yehr ...
Hurruk was going to die; the bones had told him so. But was there a way to ... er ... transcend death?
If Hurruk did manage to survive his execution then he'd gugu-well go find out what Hrawr was up to, and maybe drop a steamer into his plans ... ... [click here for more]